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493 lines
17 KiB
C
493 lines
17 KiB
C
/**
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******************************************************************************
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* @addtogroup OpenPilotLibraries OpenPilot Libraries
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* @{
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* @addtogroup Navigation
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* @brief setups RTH/PH and other pathfollower/pathplanner status
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* @{
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*
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* @file plan.c
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* @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2014.
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*
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* @see The GNU Public License (GPL) Version 3
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*
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******************************************************************************/
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <plans.h>
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#include <openpilot.h>
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#include <attitudesettings.h>
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#include <takeofflocation.h>
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#include <pathdesired.h>
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#include <positionstate.h>
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#include <flightmodesettings.h>
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#include <manualcontrolcommand.h>
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#include <attitudestate.h>
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#include <sin_lookup.h>
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#define UPDATE_EXPECTED 0.02f
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#define UPDATE_MIN 1.0e-6f
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#define UPDATE_MAX 1.0f
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#define UPDATE_ALPHA 1.0e-2f
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/**
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* @brief initialize UAVOs and structs used by this library
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*/
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void plan_initialize()
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{
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TakeOffLocationInitialize();
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PositionStateInitialize();
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PathDesiredInitialize();
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FlightModeSettingsInitialize();
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AttitudeStateInitialize();
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ManualControlCommandInitialize();
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}
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/**
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* @brief setup pathplanner/pathfollower for positionhold
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*/
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void plan_setup_positionHold()
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{
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PositionStateData positionState;
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PositionStateGet(&positionState);
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PathDesiredData pathDesired;
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PathDesiredGet(&pathDesired);
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FlightModeSettingsPositionHoldOffsetData offset;
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FlightModeSettingsPositionHoldOffsetGet(&offset);
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pathDesired.End.North = positionState.North;
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pathDesired.End.East = positionState.East;
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pathDesired.End.Down = positionState.Down;
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pathDesired.Start.North = positionState.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter
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pathDesired.Start.East = positionState.East;
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pathDesired.Start.Down = positionState.Down;
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pathDesired.StartingVelocity = 0.0f;
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pathDesired.EndingVelocity = 0.0f;
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pathDesired.Mode = PATHDESIRED_MODE_FLYENDPOINT;
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PathDesiredSet(&pathDesired);
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}
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/**
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* @brief setup pathplanner/pathfollower for return to base
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*/
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void plan_setup_returnToBase()
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{
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// Simple Return To Base mode - keep altitude the same applying configured delta, fly to takeoff position
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float positionStateDown;
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PositionStateDownGet(&positionStateDown);
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PathDesiredData pathDesired;
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PathDesiredGet(&pathDesired);
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TakeOffLocationData takeoffLocation;
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TakeOffLocationGet(&takeoffLocation);
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// TODO: right now VTOLPF does fly straight to destination altitude.
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// For a safer RTB destination altitude will be the higher between takeofflocation and current position (corrected with safety margin)
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float destDown;
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FlightModeSettingsReturnToBaseAltitudeOffsetGet(&destDown);
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destDown = MIN(positionStateDown, takeoffLocation.Down) - destDown;
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FlightModeSettingsPositionHoldOffsetData offset;
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FlightModeSettingsPositionHoldOffsetGet(&offset);
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pathDesired.End.North = takeoffLocation.North;
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pathDesired.End.East = takeoffLocation.East;
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pathDesired.End.Down = destDown;
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pathDesired.Start.North = takeoffLocation.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter
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pathDesired.Start.East = takeoffLocation.East;
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pathDesired.Start.Down = destDown;
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pathDesired.StartingVelocity = 0.0f;
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pathDesired.EndingVelocity = 0.0f;
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pathDesired.Mode = PATHDESIRED_MODE_FLYENDPOINT;
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PathDesiredSet(&pathDesired);
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}
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static PiOSDeltatimeConfig landdT;
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void plan_setup_land()
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{
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float descendspeed;
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plan_setup_positionHold();
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FlightModeSettingsLandingVelocityGet(&descendspeed);
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PathDesiredData pathDesired;
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PathDesiredGet(&pathDesired);
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pathDesired.StartingVelocity = descendspeed;
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pathDesired.EndingVelocity = descendspeed;
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PathDesiredSet(&pathDesired);
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PIOS_DELTATIME_Init(&landdT, UPDATE_EXPECTED, UPDATE_MIN, UPDATE_MAX, UPDATE_ALPHA);
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}
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/**
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* @brief execute land
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*/
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void plan_run_land()
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{
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float downPos, descendspeed;
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PathDesiredEndData pathDesiredEnd;
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PositionStateDownGet(&downPos); // current down position
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PathDesiredEndGet(&pathDesiredEnd); // desired position
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PathDesiredEndingVelocityGet(&descendspeed);
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// desired position is updated to match the desired descend speed but don't run ahead
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// too far if the current position can't keep up. This normaly means we have landed.
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if (pathDesiredEnd.Down - downPos < 10) {
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pathDesiredEnd.Down += descendspeed * PIOS_DELTATIME_GetAverageSeconds(&landdT);
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}
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PathDesiredEndSet(&pathDesiredEnd);
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}
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/**
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* @brief positionvario functionality
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*/
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static bool vario_hold = true;
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static float hold_position[3];
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static float vario_course = 0;
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static void plan_setup_PositionVario()
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{
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vario_hold = true;
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AttitudeStateYawGet(&vario_course);
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plan_setup_positionHold();
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}
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void plan_setup_CourseLock()
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{
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plan_setup_PositionVario();
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}
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void plan_setup_MagicRoam()
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{
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plan_setup_PositionVario();
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}
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void plan_setup_MagicLeash()
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{
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plan_setup_PositionVario();
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}
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void plan_setup_AbsolutePosition()
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{
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plan_setup_PositionVario();
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}
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#define DEADBAND 0.1f
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static bool normalizeDeadband(float controlVector[4])
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{
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bool moving = false;
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// roll, pitch, yaw between -1 and +1
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// thrust between 0 and 1 mapped to -1 to +1
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controlVector[3] = (2.0f * controlVector[3]) - 1.0f;
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int t;
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for (t = 0; t < 4; t++) {
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if (controlVector[t] < -DEADBAND) {
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moving = true;
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controlVector[t] += DEADBAND;
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} else if (controlVector[t] > DEADBAND) {
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moving = true;
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controlVector[t] -= DEADBAND;
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} else {
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controlVector[t] = 0.0f;
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}
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// deadband has been cut out, scale value back to [-1,+1]
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controlVector[t] *= (1.0f / (1.0f - DEADBAND));
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controlVector[t] = boundf(controlVector[t], -1.0f, 1.0f);
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}
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return moving;
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}
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typedef enum { COURSE, FPV, LOS, NSEW } vario_type;
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static void getVector(float controlVector[4], vario_type type)
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{
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FlightModeSettingsPositionHoldOffsetData offset;
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FlightModeSettingsPositionHoldOffsetGet(&offset);
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// scale controlVector[3] (thrust) by vertical/horizontal to have vertical plane less sensitive
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controlVector[3] *= offset.Vertical / offset.Horizontal;
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float length = sqrtf(controlVector[0] * controlVector[0] + controlVector[1] * controlVector[1] + controlVector[3] * controlVector[3]);
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if (length <= 1e-9f) {
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length = 1.0f; // should never happen as getVector is not called if control within deadband
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}
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{
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float direction[3] = {
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controlVector[1] / length, // pitch is north
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controlVector[0] / length, // roll is east
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controlVector[3] / length // thrust is down
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};
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controlVector[0] = direction[0];
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controlVector[1] = direction[1];
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controlVector[2] = direction[2];
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}
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controlVector[3] = length * offset.Horizontal;
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// rotate north and east - rotation angle based on type
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float angle;
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switch (type) {
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case COURSE:
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angle = vario_course;
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break;
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case NSEW:
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angle = 0.0f;
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// NSEW no rotation takes place
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break;
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case FPV:
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// local rotation, using current yaw
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AttitudeStateYawGet(&angle);
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break;
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case LOS:
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// determine location based on vector from takeoff to current location
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{
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PositionStateData positionState;
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PositionStateGet(&positionState);
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TakeOffLocationData takeoffLocation;
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TakeOffLocationGet(&takeoffLocation);
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angle = RAD2DEG(atan2f(positionState.East - takeoffLocation.East, positionState.North - takeoffLocation.North));
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}
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break;
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}
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// rotate horizontally by angle
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{
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float rotated[2] = {
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controlVector[0] * cos_lookup_deg(angle) - controlVector[1] * sin_lookup_deg(angle),
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controlVector[0] * sin_lookup_deg(angle) + controlVector[1] * cos_lookup_deg(angle)
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};
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controlVector[0] = rotated[0];
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controlVector[1] = rotated[1];
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}
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}
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static void plan_run_PositionVario(vario_type type)
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{
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float controlVector[4];
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PathDesiredData pathDesired;
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PathDesiredGet(&pathDesired);
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FlightModeSettingsPositionHoldOffsetData offset;
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FlightModeSettingsPositionHoldOffsetGet(&offset);
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ManualControlCommandRollGet(&controlVector[0]);
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ManualControlCommandPitchGet(&controlVector[1]);
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ManualControlCommandYawGet(&controlVector[2]);
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ManualControlCommandThrustGet(&controlVector[3]);
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// check if movement is desired
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if (normalizeDeadband(controlVector) == false) {
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// no movement desired, re-enter positionHold at current start-position
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if (!vario_hold) {
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vario_hold = true;
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// new hold position is the position that was previously the start position
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pathDesired.End.North = hold_position[0];
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pathDesired.End.East = hold_position[1];
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pathDesired.End.Down = hold_position[2];
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// while the new start position has the same offset as in position hold
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pathDesired.Start.North = pathDesired.End.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter
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pathDesired.Start.East = pathDesired.End.East;
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pathDesired.Start.Down = pathDesired.End.Down;
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PathDesiredSet(&pathDesired);
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}
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} else {
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PositionStateData positionState;
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PositionStateGet(&positionState);
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// flip pitch to have pitch down (away) point north
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controlVector[1] = -controlVector[1];
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getVector(controlVector, type);
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// layout of control Vector : unitVector in movement direction {0,1,2} vector length {3} velocity {4}
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if (vario_hold) {
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// start position is the position that was previously the hold position
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vario_hold = false;
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hold_position[0] = pathDesired.End.North;
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hold_position[1] = pathDesired.End.East;
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hold_position[2] = pathDesired.End.Down;
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} else {
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// start position is advanced according to movement - in the direction of ControlVector only
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// projection using scalar product
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float kp = (positionState.North - hold_position[0]) * controlVector[0]
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+ (positionState.East - hold_position[1]) * controlVector[1]
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+ (positionState.Down - hold_position[2]) * -controlVector[2];
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if (kp > 0.0f) {
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hold_position[0] += kp * controlVector[0];
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hold_position[1] += kp * controlVector[1];
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hold_position[2] += kp * -controlVector[2];
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}
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}
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// new destination position is advanced based on controlVector
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pathDesired.End.North = hold_position[0] + controlVector[0] * controlVector[3];
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pathDesired.End.East = hold_position[1] + controlVector[1] * controlVector[3];
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pathDesired.End.Down = hold_position[2] - controlVector[2] * controlVector[3];
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// the new start position has the same offset as in position hold
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pathDesired.Start.North = pathDesired.End.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter
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pathDesired.Start.East = pathDesired.End.East;
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pathDesired.Start.Down = pathDesired.End.Down;
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PathDesiredSet(&pathDesired);
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}
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}
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void plan_run_CourseLock()
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{
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plan_run_PositionVario(COURSE);
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}
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void plan_run_MagicRoam()
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{
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plan_run_PositionVario(FPV);
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}
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void plan_run_MagicLeash()
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{
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plan_run_PositionVario(LOS);
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}
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void plan_run_AbsolutePosition()
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{
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plan_run_PositionVario(NSEW);
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}
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/**
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* @brief setup pathplanner/pathfollower for AutoCruise
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*/
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static PiOSDeltatimeConfig actimeval;
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void plan_setup_AutoCruise()
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{
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PositionStateData positionState;
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PositionStateGet(&positionState);
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PathDesiredData pathDesired;
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PathDesiredGet(&pathDesired);
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FlightModeSettingsPositionHoldOffsetData offset;
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FlightModeSettingsPositionHoldOffsetGet(&offset);
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// initialization is flight in direction of the nose.
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// the velocity is not relevant, as it will be reset by the run function even during first call
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float angle;
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AttitudeStateYawGet(&angle);
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float vector[2] = {
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cos_lookup_deg(angle),
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sin_lookup_deg(angle)
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};
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hold_position[0] = positionState.North;
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hold_position[1] = positionState.East;
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hold_position[2] = positionState.Down;
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pathDesired.End.North = hold_position[0] + vector[0];
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pathDesired.End.East = hold_position[1] + vector[1];
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pathDesired.End.Down = hold_position[2];
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// start position has the same offset as in position hold
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pathDesired.Start.North = pathDesired.End.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter
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pathDesired.Start.East = pathDesired.End.East;
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pathDesired.Start.Down = pathDesired.End.Down;
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pathDesired.StartingVelocity = 0.0f;
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pathDesired.EndingVelocity = 0.0f;
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pathDesired.Mode = PATHDESIRED_MODE_FLYENDPOINT;
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PathDesiredSet(&pathDesired);
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// re-iniztializing deltatime is valid and also good practice here since
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// getAverageSeconds() has not been called/updated in a long time if we were in a different flightmode.
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PIOS_DELTATIME_Init(&actimeval, UPDATE_EXPECTED, UPDATE_MIN, UPDATE_MAX, UPDATE_ALPHA);
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}
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/**
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* @brief execute autocruise
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*/
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void plan_run_AutoCruise()
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{
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PositionStateData positionState;
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PositionStateGet(&positionState);
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PathDesiredData pathDesired;
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PathDesiredGet(&pathDesired);
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FlightModeSettingsPositionHoldOffsetData offset;
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FlightModeSettingsPositionHoldOffsetGet(&offset);
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float controlVector[4];
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ManualControlCommandRollGet(&controlVector[0]);
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ManualControlCommandPitchGet(&controlVector[1]);
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ManualControlCommandYawGet(&controlVector[2]);
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controlVector[3] = 0.5f; // dummy, thrust is normalized separately
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normalizeDeadband(controlVector); // return value ignored
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ManualControlCommandThrustGet(&controlVector[3]); // no deadband as we are using thrust for velocity
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controlVector[3] = boundf(controlVector[3], 1e-6f, 1.0f); // bound to above zero, to prevent loss of vector direction
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// normalize old desired movement vector
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float vector[3] = { pathDesired.End.North - hold_position[0],
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pathDesired.End.East - hold_position[1],
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pathDesired.End.Down - hold_position[2] };
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float length = sqrtf(vector[0] * vector[0] + vector[1] * vector[1] + vector[2] * vector[2]);
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if (length < 1e-9f) {
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length = 1.0f; // should not happen since initialized properly in setup()
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}
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vector[0] /= length;
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vector[1] /= length;
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vector[2] /= length;
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// start position is advanced according to actual movement - in the direction of desired vector only
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// projection using scalar product
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float kp = (positionState.North - hold_position[0]) * vector[0]
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+ (positionState.East - hold_position[1]) * vector[1]
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+ (positionState.Down - hold_position[2]) * vector[2];
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if (kp > 0.0f) {
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hold_position[0] += kp * vector[0];
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hold_position[1] += kp * vector[1];
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hold_position[2] += kp * vector[2];
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}
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// new angle is equal to old angle plus offset depending on yaw input and time
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// (controlVector is normalized with a deadband, change is zero within deadband)
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float angle = RAD2DEG(atan2f(vector[1], vector[0]));
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float dT = PIOS_DELTATIME_GetAverageSeconds(&actimeval);
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angle += 10.0f * controlVector[2] * dT; // TODO magic value could eventually end up in a to be created settings
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// resulting movement vector is scaled by velocity demand in controlvector[3] [0.0-1.0]
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vector[0] = cosf(DEG2RAD(angle)) * offset.Horizontal * controlVector[3];
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vector[1] = sinf(DEG2RAD(angle)) * offset.Horizontal * controlVector[3];
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vector[2] = -controlVector[1] * offset.Vertical * controlVector[3];
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pathDesired.End.North = hold_position[0] + vector[0];
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pathDesired.End.East = hold_position[1] + vector[1];
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pathDesired.End.Down = hold_position[2] + vector[2];
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// start position has the same offset as in position hold
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pathDesired.Start.North = pathDesired.End.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter
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pathDesired.Start.East = pathDesired.End.East;
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pathDesired.Start.Down = pathDesired.End.Down;
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PathDesiredSet(&pathDesired);
|
|
}
|