mirror of
https://bitbucket.org/librepilot/librepilot.git
synced 2024-11-29 07:24:13 +01:00
7da0034775
Desired descend speed is now a FlightModeSetting.
482 lines
17 KiB
C
482 lines
17 KiB
C
/**
|
|
******************************************************************************
|
|
* @addtogroup OpenPilotLibraries OpenPilot Libraries
|
|
* @{
|
|
* @addtogroup Navigation
|
|
* @brief setups RTH/PH and other pathfollower/pathplanner status
|
|
* @{
|
|
*
|
|
* @file plan.c
|
|
* @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2014.
|
|
*
|
|
* @see The GNU Public License (GPL) Version 3
|
|
*
|
|
******************************************************************************/
|
|
/*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
|
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
|
|
* for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program; if not, write to the Free Software Foundation, Inc.,
|
|
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include <plans.h>
|
|
#include <openpilot.h>
|
|
#include <attitudesettings.h>
|
|
#include <takeofflocation.h>
|
|
#include <pathdesired.h>
|
|
#include <positionstate.h>
|
|
#include <flightmodesettings.h>
|
|
#include <manualcontrolcommand.h>
|
|
#include <attitudestate.h>
|
|
#include <sin_lookup.h>
|
|
|
|
#define UPDATE_EXPECTED 0.02f
|
|
#define UPDATE_MIN 1.0e-6f
|
|
#define UPDATE_MAX 1.0f
|
|
#define UPDATE_ALPHA 1.0e-2f
|
|
|
|
/**
|
|
* @brief initialize UAVOs and structs used by this library
|
|
*/
|
|
void plan_initialize()
|
|
{
|
|
TakeOffLocationInitialize();
|
|
PositionStateInitialize();
|
|
PathDesiredInitialize();
|
|
FlightModeSettingsInitialize();
|
|
AttitudeStateInitialize();
|
|
ManualControlCommandInitialize();
|
|
}
|
|
|
|
/**
|
|
* @brief setup pathplanner/pathfollower for positionhold
|
|
*/
|
|
void plan_setup_positionHold()
|
|
{
|
|
PositionStateData positionState;
|
|
|
|
PositionStateGet(&positionState);
|
|
PathDesiredData pathDesired;
|
|
PathDesiredGet(&pathDesired);
|
|
|
|
FlightModeSettingsPositionHoldOffsetData offset;
|
|
FlightModeSettingsPositionHoldOffsetGet(&offset);
|
|
float startingVelocity;
|
|
FlightModeSettingsPositionHoldStartingVelocityGet(&startingVelocity);
|
|
|
|
pathDesired.End.North = positionState.North;
|
|
pathDesired.End.East = positionState.East;
|
|
pathDesired.End.Down = positionState.Down;
|
|
pathDesired.Start.North = positionState.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter
|
|
pathDesired.Start.East = positionState.East;
|
|
pathDesired.Start.Down = positionState.Down;
|
|
pathDesired.StartingVelocity = startingVelocity;
|
|
pathDesired.EndingVelocity = 0.0f;
|
|
pathDesired.Mode = PATHDESIRED_MODE_FLYENDPOINT;
|
|
|
|
PathDesiredSet(&pathDesired);
|
|
}
|
|
|
|
/**
|
|
* @brief setup pathplanner/pathfollower for return to base
|
|
*/
|
|
void plan_setup_returnToBase()
|
|
{
|
|
// Simple Return To Base mode - keep altitude the same applying configured delta, fly to takeoff position
|
|
float positionStateDown;
|
|
|
|
PositionStateDownGet(&positionStateDown);
|
|
|
|
PathDesiredData pathDesired;
|
|
PathDesiredGet(&pathDesired);
|
|
|
|
TakeOffLocationData takeoffLocation;
|
|
TakeOffLocationGet(&takeoffLocation);
|
|
|
|
// TODO: right now VTOLPF does fly straight to destination altitude.
|
|
// For a safer RTB destination altitude will be the higher between takeofflocation and current position (corrected with safety margin)
|
|
|
|
float destDown;
|
|
FlightModeSettingsReturnToBaseAltitudeOffsetGet(&destDown);
|
|
destDown = MIN(positionStateDown, takeoffLocation.Down) - destDown;
|
|
FlightModeSettingsPositionHoldOffsetData offset;
|
|
FlightModeSettingsPositionHoldOffsetGet(&offset);
|
|
float startingVelocity;
|
|
FlightModeSettingsPositionHoldStartingVelocityGet(&startingVelocity);
|
|
|
|
pathDesired.End.North = takeoffLocation.North;
|
|
pathDesired.End.East = takeoffLocation.East;
|
|
pathDesired.End.Down = destDown;
|
|
|
|
pathDesired.Start.North = takeoffLocation.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter
|
|
pathDesired.Start.East = takeoffLocation.East;
|
|
pathDesired.Start.Down = destDown;
|
|
|
|
pathDesired.StartingVelocity = startingVelocity;
|
|
pathDesired.EndingVelocity = 0.0f;
|
|
pathDesired.Mode = PATHDESIRED_MODE_FLYENDPOINT;
|
|
|
|
PathDesiredSet(&pathDesired);
|
|
}
|
|
|
|
static PiOSDeltatimeConfig landdT;
|
|
void plan_setup_land()
|
|
{
|
|
float descendspeed;
|
|
plan_setup_positionHold();
|
|
|
|
FlightModeSettingsLandingVelocityGet(&descendspeed);
|
|
PathDesiredData pathDesired;
|
|
PathDesiredGet(&pathDesired);
|
|
pathDesired.StartingVelocity = descendspeed;
|
|
pathDesired.EndingVelocity = descendspeed;
|
|
PathDesiredSet(&pathDesired);
|
|
PIOS_DELTATIME_Init(&landdT, UPDATE_EXPECTED, UPDATE_MIN, UPDATE_MAX, UPDATE_ALPHA);
|
|
}
|
|
|
|
/**
|
|
* @brief execute land
|
|
*/
|
|
void plan_run_land()
|
|
{
|
|
float downPos, descendspeed;
|
|
PathDesiredEndData pathDesiredEnd;
|
|
|
|
PositionStateDownGet(&downPos); // current down position
|
|
PathDesiredEndGet(&pathDesiredEnd); // desired position
|
|
PathDesiredEndingVelocityGet(&descendspeed);
|
|
|
|
// desired position is updated to match the desired descend speed but don't run ahead
|
|
// too far if the current position can't keep up. This normaly means we have landed.
|
|
if (pathDesiredEnd.Down - downPos < 10) {
|
|
pathDesiredEnd.Down += descendspeed * PIOS_DELTATIME_GetAverageSeconds(&landdT);
|
|
}
|
|
|
|
PathDesiredEndSet(&pathDesiredEnd);
|
|
}
|
|
|
|
|
|
/**
|
|
* @brief positionvario functionality
|
|
*/
|
|
static bool vario_hold = true;
|
|
static float hold_position[3];
|
|
|
|
static void plan_setup_PositionVario()
|
|
{
|
|
vario_hold = true;
|
|
plan_setup_positionHold();
|
|
}
|
|
|
|
void plan_setup_PositionVarioFPV()
|
|
{
|
|
plan_setup_PositionVario();
|
|
}
|
|
|
|
void plan_setup_PositionVarioLOS()
|
|
{
|
|
plan_setup_PositionVario();
|
|
}
|
|
|
|
void plan_setup_PositionVarioNSEW()
|
|
{
|
|
plan_setup_PositionVario();
|
|
}
|
|
|
|
|
|
#define DEADBAND 0.1f
|
|
static bool normalizeDeadband(float controlVector[4])
|
|
{
|
|
bool moving = false;
|
|
|
|
// roll, pitch, yaw between -1 and +1
|
|
// thrust between 0 and 1 mapped to -1 to +1
|
|
controlVector[3] = (2.0f * controlVector[3]) - 1.0f;
|
|
int t;
|
|
|
|
for (t = 0; t < 4; t++) {
|
|
if (controlVector[t] < -DEADBAND) {
|
|
moving = true;
|
|
controlVector[t] += DEADBAND;
|
|
} else if (controlVector[t] > DEADBAND) {
|
|
moving = true;
|
|
controlVector[t] -= DEADBAND;
|
|
} else {
|
|
controlVector[t] = 0.0f;
|
|
}
|
|
// deadband has been cut out, scale value back to [-1,+1]
|
|
controlVector[t] *= (1.0f / (1.0f - DEADBAND));
|
|
controlVector[t] = boundf(controlVector[t], -1.0f, 1.0f);
|
|
}
|
|
|
|
return moving;
|
|
}
|
|
|
|
typedef enum { FPV, LOS, NSEW } vario_type;
|
|
|
|
static void getVector(float controlVector[4], vario_type type)
|
|
{
|
|
FlightModeSettingsPositionHoldOffsetData offset;
|
|
|
|
FlightModeSettingsPositionHoldOffsetGet(&offset);
|
|
|
|
// scale controlVector[3] (thrust) by vertical/horizontal to have vertical plane less sensitive
|
|
controlVector[3] *= offset.Vertical / offset.Horizontal;
|
|
|
|
float length = sqrtf(controlVector[0] * controlVector[0] + controlVector[1] * controlVector[1] + controlVector[3] * controlVector[3]);
|
|
|
|
if (length <= 1e-9f) {
|
|
length = 1.0f; // should never happen as getVector is not called if control within deadband
|
|
}
|
|
{
|
|
float direction[3] = {
|
|
controlVector[1] / length, // pitch is north
|
|
controlVector[0] / length, // roll is east
|
|
controlVector[3] / length // thrust is down
|
|
};
|
|
controlVector[0] = direction[0];
|
|
controlVector[1] = direction[1];
|
|
controlVector[2] = direction[2];
|
|
}
|
|
controlVector[3] = length * offset.Horizontal;
|
|
|
|
// rotate north and east - rotation angle based on type
|
|
float angle;
|
|
switch (type) {
|
|
case NSEW:
|
|
angle = 0.0f;
|
|
// NSEW no rotation takes place
|
|
break;
|
|
case FPV:
|
|
// local rotation, using current yaw
|
|
AttitudeStateYawGet(&angle);
|
|
break;
|
|
case LOS:
|
|
// determine location based on vector from takeoff to current location
|
|
{
|
|
PositionStateData positionState;
|
|
PositionStateGet(&positionState);
|
|
TakeOffLocationData takeoffLocation;
|
|
TakeOffLocationGet(&takeoffLocation);
|
|
angle = RAD2DEG(atan2f(positionState.East - takeoffLocation.East, positionState.North - takeoffLocation.North));
|
|
}
|
|
break;
|
|
}
|
|
// rotate horizontally by angle
|
|
{
|
|
float rotated[2] = {
|
|
controlVector[0] * cos_lookup_deg(angle) - controlVector[1] * sin_lookup_deg(angle),
|
|
controlVector[0] * sin_lookup_deg(angle) + controlVector[1] * cos_lookup_deg(angle)
|
|
};
|
|
controlVector[0] = rotated[0];
|
|
controlVector[1] = rotated[1];
|
|
}
|
|
}
|
|
|
|
|
|
static void plan_run_PositionVario(vario_type type)
|
|
{
|
|
float controlVector[4];
|
|
PathDesiredData pathDesired;
|
|
|
|
PathDesiredGet(&pathDesired);
|
|
FlightModeSettingsPositionHoldOffsetData offset;
|
|
FlightModeSettingsPositionHoldOffsetGet(&offset);
|
|
|
|
|
|
ManualControlCommandRollGet(&controlVector[0]);
|
|
ManualControlCommandPitchGet(&controlVector[1]);
|
|
ManualControlCommandYawGet(&controlVector[2]);
|
|
ManualControlCommandThrustGet(&controlVector[3]);
|
|
|
|
// check if movement is desired
|
|
if (normalizeDeadband(controlVector) == false) {
|
|
// no movement desired, re-enter positionHold at current start-position
|
|
if (!vario_hold) {
|
|
vario_hold = true;
|
|
|
|
// new hold position is the position that was previously the start position
|
|
pathDesired.End.North = hold_position[0];
|
|
pathDesired.End.East = hold_position[1];
|
|
pathDesired.End.Down = hold_position[2];
|
|
// while the new start position has the same offset as in position hold
|
|
pathDesired.Start.North = pathDesired.End.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter
|
|
pathDesired.Start.East = pathDesired.End.East;
|
|
pathDesired.Start.Down = pathDesired.End.Down;
|
|
PathDesiredSet(&pathDesired);
|
|
}
|
|
} else {
|
|
PositionStateData positionState;
|
|
PositionStateGet(&positionState);
|
|
|
|
// flip pitch to have pitch down (away) point north
|
|
controlVector[1] = -controlVector[1];
|
|
getVector(controlVector, type);
|
|
|
|
// layout of control Vector : unitVector in movement direction {0,1,2} vector length {3} velocity {4}
|
|
if (vario_hold) {
|
|
// start position is the position that was previously the hold position
|
|
vario_hold = false;
|
|
hold_position[0] = pathDesired.End.North;
|
|
hold_position[1] = pathDesired.End.East;
|
|
hold_position[2] = pathDesired.End.Down;
|
|
} else {
|
|
// start position is advanced according to movement - in the direction of ControlVector only
|
|
// projection using scalar product
|
|
float kp = (positionState.North - hold_position[0]) * controlVector[0]
|
|
+ (positionState.East - hold_position[1]) * controlVector[1]
|
|
+ (positionState.Down - hold_position[2]) * -controlVector[2];
|
|
if (kp > 0.0f) {
|
|
hold_position[0] += kp * controlVector[0];
|
|
hold_position[1] += kp * controlVector[1];
|
|
hold_position[2] += kp * -controlVector[2];
|
|
}
|
|
}
|
|
// new destination position is advanced based on controlVector
|
|
pathDesired.End.North = hold_position[0] + controlVector[0] * controlVector[3];
|
|
pathDesired.End.East = hold_position[1] + controlVector[1] * controlVector[3];
|
|
pathDesired.End.Down = hold_position[2] - controlVector[2] * controlVector[3];
|
|
// the new start position has the same offset as in position hold
|
|
pathDesired.Start.North = pathDesired.End.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter
|
|
pathDesired.Start.East = pathDesired.End.East;
|
|
pathDesired.Start.Down = pathDesired.End.Down;
|
|
PathDesiredSet(&pathDesired);
|
|
}
|
|
}
|
|
void plan_run_PositionVarioFPV()
|
|
{
|
|
plan_run_PositionVario(FPV);
|
|
}
|
|
|
|
void plan_run_PositionVarioLOS()
|
|
{
|
|
plan_run_PositionVario(LOS);
|
|
}
|
|
|
|
void plan_run_PositionVarioNSEW()
|
|
{
|
|
plan_run_PositionVario(NSEW);
|
|
}
|
|
|
|
|
|
/**
|
|
* @brief setup pathplanner/pathfollower for AutoCruise
|
|
*/
|
|
static PiOSDeltatimeConfig actimeval;
|
|
void plan_setup_AutoCruise()
|
|
{
|
|
PositionStateData positionState;
|
|
|
|
PositionStateGet(&positionState);
|
|
PathDesiredData pathDesired;
|
|
PathDesiredGet(&pathDesired);
|
|
|
|
FlightModeSettingsPositionHoldOffsetData offset;
|
|
FlightModeSettingsPositionHoldOffsetGet(&offset);
|
|
float startingVelocity;
|
|
FlightModeSettingsPositionHoldStartingVelocityGet(&startingVelocity);
|
|
|
|
// initialization is flight in direction of the nose.
|
|
// the velocity is not relevant, as it will be reset by the run function even during first call
|
|
float angle;
|
|
AttitudeStateYawGet(&angle);
|
|
float vector[2] = {
|
|
cos_lookup_deg(angle),
|
|
sin_lookup_deg(angle)
|
|
};
|
|
hold_position[0] = positionState.North;
|
|
hold_position[1] = positionState.East;
|
|
hold_position[2] = positionState.Down;
|
|
pathDesired.End.North = hold_position[0] + vector[0];
|
|
pathDesired.End.East = hold_position[1] + vector[1];
|
|
pathDesired.End.Down = hold_position[2];
|
|
// start position has the same offset as in position hold
|
|
pathDesired.Start.North = pathDesired.End.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter
|
|
pathDesired.Start.East = pathDesired.End.East;
|
|
pathDesired.Start.Down = pathDesired.End.Down;
|
|
pathDesired.StartingVelocity = startingVelocity;
|
|
pathDesired.EndingVelocity = 0.0f;
|
|
pathDesired.Mode = PATHDESIRED_MODE_FLYENDPOINT;
|
|
|
|
PathDesiredSet(&pathDesired);
|
|
|
|
// re-iniztializing deltatime is valid and also good practice here since
|
|
// getAverageSeconds() has not been called/updated in a long time if we were in a different flightmode.
|
|
PIOS_DELTATIME_Init(&actimeval, UPDATE_EXPECTED, UPDATE_MIN, UPDATE_MAX, UPDATE_ALPHA);
|
|
}
|
|
|
|
/**
|
|
* @brief execute autocruise
|
|
*/
|
|
void plan_run_AutoCruise()
|
|
{
|
|
PositionStateData positionState;
|
|
|
|
PositionStateGet(&positionState);
|
|
PathDesiredData pathDesired;
|
|
PathDesiredGet(&pathDesired);
|
|
FlightModeSettingsPositionHoldOffsetData offset;
|
|
FlightModeSettingsPositionHoldOffsetGet(&offset);
|
|
|
|
float controlVector[4];
|
|
ManualControlCommandRollGet(&controlVector[0]);
|
|
ManualControlCommandPitchGet(&controlVector[1]);
|
|
ManualControlCommandYawGet(&controlVector[2]);
|
|
controlVector[3] = 0.5f; // dummy, thrust is normalized separately
|
|
normalizeDeadband(controlVector); // return value ignored
|
|
ManualControlCommandThrustGet(&controlVector[3]); // no deadband as we are using thrust for velocity
|
|
controlVector[3] = boundf(controlVector[3], 1e-6f, 1.0f); // bound to above zero, to prevent loss of vector direction
|
|
|
|
// normalize old desired movement vector
|
|
float vector[3] = { pathDesired.End.North - hold_position[0],
|
|
pathDesired.End.East - hold_position[1],
|
|
pathDesired.End.Down - hold_position[2] };
|
|
float length = sqrtf(vector[0] * vector[0] + vector[1] * vector[1] + vector[2] * vector[2]);
|
|
if (length < 1e-9f) {
|
|
length = 1.0f; // should not happen since initialized properly in setup()
|
|
}
|
|
vector[0] /= length;
|
|
vector[1] /= length;
|
|
vector[2] /= length;
|
|
|
|
// start position is advanced according to actual movement - in the direction of desired vector only
|
|
// projection using scalar product
|
|
float kp = (positionState.North - hold_position[0]) * vector[0]
|
|
+ (positionState.East - hold_position[1]) * vector[1]
|
|
+ (positionState.Down - hold_position[2]) * vector[2];
|
|
if (kp > 0.0f) {
|
|
hold_position[0] += kp * vector[0];
|
|
hold_position[1] += kp * vector[1];
|
|
hold_position[2] += kp * vector[2];
|
|
}
|
|
|
|
// new angle is equal to old angle plus offset depending on yaw input and time
|
|
// (controlVector is normalized with a deadband, change is zero within deadband)
|
|
float angle = RAD2DEG(atan2f(vector[1], vector[0]));
|
|
float dT = PIOS_DELTATIME_GetAverageSeconds(&actimeval);
|
|
angle += 10.0f * controlVector[2] * dT; // TODO magic value could eventually end up in a to be created settings
|
|
|
|
// resulting movement vector is scaled by velocity demand in controlvector[3] [0.0-1.0]
|
|
vector[0] = cosf(DEG2RAD(angle)) * offset.Horizontal * controlVector[3];
|
|
vector[1] = sinf(DEG2RAD(angle)) * offset.Horizontal * controlVector[3];
|
|
vector[2] = -controlVector[1] * offset.Vertical * controlVector[3];
|
|
|
|
pathDesired.End.North = hold_position[0] + vector[0];
|
|
pathDesired.End.East = hold_position[1] + vector[1];
|
|
pathDesired.End.Down = hold_position[2] + vector[2];
|
|
// start position has the same offset as in position hold
|
|
pathDesired.Start.North = pathDesired.End.North + offset.Horizontal; // in FlyEndPoint the direction of this vector does not matter
|
|
pathDesired.Start.East = pathDesired.End.East;
|
|
pathDesired.Start.Down = pathDesired.End.Down;
|
|
PathDesiredSet(&pathDesired);
|
|
}
|