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LibrePilot/flight/modules/PathFollower/vtollandfsm.cpp
abeck70 c5715b26af REVONANO Landing fixes
1. Forced disarm via guidance alarm critical on disarm state
2. Continue to zero stabi including yaw during disarm state just in case it doesn't actually disarm.
2015-05-25 22:21:53 +10:00

673 lines
25 KiB
C++

/*
******************************************************************************
*
* @file vtollandfsm.cpp
* @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2015.
* @brief This landing state machine is a helper state machine to the
* VtolLandController.
* @see The GNU Public License (GPL) Version 3
*
*****************************************************************************/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
extern "C" {
#include <openpilot.h>
#include <callbackinfo.h>
#include <math.h>
#include <pid.h>
#include <alarms.h>
#include <CoordinateConversions.h>
#include <sin_lookup.h>
#include <pathdesired.h>
#include <paths.h>
#include "plans.h"
#include <sanitycheck.h>
#include <homelocation.h>
#include <accelstate.h>
#include <vtolpathfollowersettings.h>
#include <flightstatus.h>
#include <flightmodesettings.h>
#include <pathstatus.h>
#include <positionstate.h>
#include <velocitystate.h>
#include <velocitydesired.h>
#include <stabilizationdesired.h>
#include <airspeedstate.h>
#include <attitudestate.h>
#include <takeofflocation.h>
#include <poilocation.h>
#include <manualcontrolcommand.h>
#include <systemsettings.h>
#include <stabilizationbank.h>
#include <stabilizationdesired.h>
#include <vtolselftuningstats.h>
#include <statusvtolland.h>
#include <pathsummary.h>
}
// C++ includes
#include <vtollandfsm.h>
// Private constants
#define TIMER_COUNT_PER_SECOND (1000 / vtolPathFollowerSettings->UpdatePeriod)
#define MIN_LANDRATE 0.1f
#define MAX_LANDRATE 0.6f
#define LOW_ALT_DESCENT_REDUCTION_FACTOR 0.7f // TODO Need to make the transition smooth
#define LANDRATE_LOWLIMIT_FACTOR 0.5f
#define LANDRATE_HILIMIT_FACTOR 1.5f
#define TIMEOUT_INIT_ALTHOLD (3 * TIMER_COUNT_PER_SECOND)
#define TIMEOUT_WTG_FOR_DESCENTRATE (10 * TIMER_COUNT_PER_SECOND)
#define WTG_FOR_DESCENTRATE_COUNT_LIMIT 10
#define TIMEOUT_AT_DESCENTRATE 10
#define TIMEOUT_GROUNDEFFECT (1 * TIMER_COUNT_PER_SECOND)
#define TIMEOUT_THRUSTDOWN (2 * TIMER_COUNT_PER_SECOND)
#define LANDING_PID_SCALAR_P 2.0f
#define LANDING_PID_SCALAR_I 10.0f
#define LANDING_SLOWDOWN_HEIGHT -5.0f
#define BOUNCE_VELOCITY_TRIGGER_LIMIT -0.3f
#define BOUNCE_ACCELERATION_TRIGGER_LIMIT -9.0f // -6.0 found to be too sensitive
#define BOUNCE_TRIGGER_COUNT 4
#define GROUNDEFFECT_SLOWDOWN_FACTOR 0.3f
#define GROUNDEFFECT_SLOWDOWN_COUNT 4
VtolLandFSM::PathFollowerFSM_LandStateHandler_T VtolLandFSM::sLandStateTable[LAND_STATE_SIZE] = {
[LAND_STATE_INACTIVE] = { .setup = &VtolLandFSM::setup_inactive, .run = 0 },
[LAND_STATE_INIT_ALTHOLD] = { .setup = &VtolLandFSM::setup_init_althold, .run = &VtolLandFSM::run_init_althold },
[LAND_STATE_WTG_FOR_DESCENTRATE] = { .setup = &VtolLandFSM::setup_wtg_for_descentrate, .run = &VtolLandFSM::run_wtg_for_descentrate },
[LAND_STATE_AT_DESCENTRATE] = { .setup = &VtolLandFSM::setup_at_descentrate, .run = &VtolLandFSM::run_at_descentrate },
[LAND_STATE_WTG_FOR_GROUNDEFFECT] = { .setup = &VtolLandFSM::setup_wtg_for_groundeffect, .run = &VtolLandFSM::run_wtg_for_groundeffect },
[LAND_STATE_GROUNDEFFECT] = { .setup = &VtolLandFSM::setup_groundeffect, .run = &VtolLandFSM::run_groundeffect },
[LAND_STATE_THRUSTDOWN] = { .setup = &VtolLandFSM::setup_thrustdown, .run = &VtolLandFSM::run_thrustdown },
[LAND_STATE_THRUSTOFF] = { .setup = &VtolLandFSM::setup_thrustoff, .run = &VtolLandFSM::run_thrustoff },
[LAND_STATE_DISARMED] = { .setup = &VtolLandFSM::setup_disarmed, .run = &VtolLandFSM::run_disarmed }
};
// pointer to a singleton instance
VtolLandFSM *VtolLandFSM::p_inst = 0;
VtolLandFSM::VtolLandFSM()
: mLandData(0), vtolPathFollowerSettings(0), pathDesired(0), flightStatus(0)
{}
// Private types
// Private functions
// Public API methods
/**
* Initialise the module, called on startup
* \returns 0 on success or -1 if initialisation failed
*/
int32_t VtolLandFSM::Initialize(VtolPathFollowerSettingsData *ptr_vtolPathFollowerSettings,
PathDesiredData *ptr_pathDesired,
FlightStatusData *ptr_flightStatus)
{
PIOS_Assert(ptr_vtolPathFollowerSettings);
PIOS_Assert(ptr_pathDesired);
PIOS_Assert(ptr_flightStatus);
if (mLandData == 0) {
mLandData = (VtolLandFSMData_T *)pios_malloc(sizeof(VtolLandFSMData_T));
PIOS_Assert(mLandData);
}
memset(mLandData, 0, sizeof(VtolLandFSMData_T));
vtolPathFollowerSettings = ptr_vtolPathFollowerSettings;
pathDesired = ptr_pathDesired;
flightStatus = ptr_flightStatus;
initFSM();
return 0;
}
void VtolLandFSM::Inactive(void)
{
memset(mLandData, 0, sizeof(VtolLandFSMData_T));
initFSM();
}
// Initialise the FSM
void VtolLandFSM::initFSM(void)
{
if (vtolPathFollowerSettings != 0) {
setState(STATUSVTOLLAND_STATE_INACTIVE, STATUSVTOLLAND_STATEEXITREASON_NONE);
} else {
mLandData->currentState = STATUSVTOLLAND_STATE_INACTIVE;
}
}
void VtolLandFSM::Activate()
{
memset(mLandData, 0, sizeof(VtolLandFSMData_T));
mLandData->currentState = STATUSVTOLLAND_STATE_INACTIVE;
mLandData->flLowAltitude = false;
mLandData->flAltitudeHold = false;
mLandData->fsmLandStatus.averageDescentRate = MIN_LANDRATE;
mLandData->fsmLandStatus.averageDescentThrust = vtolPathFollowerSettings->ThrustLimits.Neutral;
mLandData->fsmLandStatus.calculatedNeutralThrust = vtolPathFollowerSettings->ThrustLimits.Neutral;
mLandData->boundThrustMin = vtolPathFollowerSettings->ThrustLimits.Min;
mLandData->boundThrustMax = vtolPathFollowerSettings->ThrustLimits.Max;
TakeOffLocationGet(&(mLandData->takeOffLocation));
mLandData->fsmLandStatus.AltitudeAtState[STATUSVTOLLAND_STATE_INACTIVE] = 0.0f;
assessAltitude();
if (pathDesired->Mode == PATHDESIRED_MODE_LAND) {
#ifndef DEBUG_GROUNDIMPACT
setState(STATUSVTOLLAND_STATE_INITALTHOLD, STATUSVTOLLAND_STATEEXITREASON_NONE);
#else
setState(STATUSVTOLLAND_STATE_WTGFORGROUNDEFFECT, STATUSVTOLLAND_STATEEXITREASON_NONE);
#endif
} else {
// move to error state and callback to position hold
setState(STATUSVTOLLAND_STATE_DISARMED, STATUSVTOLLAND_STATEEXITREASON_NONE);
}
}
PathFollowerFSMState_T VtolLandFSM::GetCurrentState(void)
{
switch (mLandData->currentState) {
case STATUSVTOLLAND_STATE_INACTIVE:
return PFFSM_STATE_INACTIVE;
break;
case STATUSVTOLLAND_STATE_DISARMED:
return PFFSM_STATE_DISARMED;
break;
default:
return PFFSM_STATE_ACTIVE;
break;
}
}
void VtolLandFSM::Update()
{
runState();
if (GetCurrentState() != PFFSM_STATE_INACTIVE) {
runAlways();
}
}
int32_t VtolLandFSM::runState(void)
{
uint8_t flTimeout = false;
mLandData->stateRunCount++;
if (mLandData->stateTimeoutCount > 0 && mLandData->stateRunCount > mLandData->stateTimeoutCount) {
flTimeout = true;
}
// If the current state has a static function, call it
if (sLandStateTable[mLandData->currentState].run) {
(this->*sLandStateTable[mLandData->currentState].run)(flTimeout);
}
return 0;
}
int32_t VtolLandFSM::runAlways(void)
{
void assessAltitude(void);
return 0;
}
// PathFollower implements the PID scheme and has a objective
// set by a PathDesired object. Based on the mode, pathfollower
// uses FSM's as helper functions that manage state and event detection.
// PathFollower calls into FSM methods to alter its commands.
void VtolLandFSM::BoundThrust(float &ulow, float &uhigh)
{
ulow = mLandData->boundThrustMin;
uhigh = mLandData->boundThrustMax;
if (mLandData->flConstrainThrust) {
uhigh = mLandData->thrustLimit;
}
}
void VtolLandFSM::ConstrainStabiDesired(StabilizationDesiredData *stabDesired)
{
if (mLandData->flZeroStabiHorizontal && stabDesired) {
stabDesired->Pitch = 0.0f;
stabDesired->Roll = 0.0f;
stabDesired->Yaw = 0.0f;
}
}
void VtolLandFSM::CheckPidScaler(pid_scaler *local_scaler)
{
if (mLandData->flLowAltitude) {
local_scaler->p = LANDING_PID_SCALAR_P;
local_scaler->i = LANDING_PID_SCALAR_I;
}
}
// Set the new state and perform setup for subsequent state run calls
// This is called by state run functions on event detection that drive
// state transitions.
void VtolLandFSM::setState(StatusVtolLandStateOptions newState, StatusVtolLandStateExitReasonOptions reason)
{
mLandData->fsmLandStatus.StateExitReason[mLandData->currentState] = reason;
if (mLandData->currentState == newState) {
return;
}
mLandData->currentState = newState;
if (newState != STATUSVTOLLAND_STATE_INACTIVE) {
PositionStateData positionState;
PositionStateGet(&positionState);
float takeOffDown = 0.0f;
if (mLandData->takeOffLocation.Status == TAKEOFFLOCATION_STATUS_VALID) {
takeOffDown = mLandData->takeOffLocation.Down;
}
mLandData->fsmLandStatus.AltitudeAtState[newState] = positionState.Down - takeOffDown;
assessAltitude();
}
// Restart state timer counter
mLandData->stateRunCount = 0;
// Reset state timeout to disabled/zero
mLandData->stateTimeoutCount = 0;
if (sLandStateTable[mLandData->currentState].setup) {
(this->*sLandStateTable[mLandData->currentState].setup)();
}
updateVtolLandFSMStatus();
}
// Timeout utility function for use by state init implementations
void VtolLandFSM::setStateTimeout(int32_t count)
{
mLandData->stateTimeoutCount = count;
}
void VtolLandFSM::updateVtolLandFSMStatus()
{
mLandData->fsmLandStatus.State = mLandData->currentState;
if (mLandData->flLowAltitude) {
mLandData->fsmLandStatus.AltitudeState = STATUSVTOLLAND_ALTITUDESTATE_LOW;
} else {
mLandData->fsmLandStatus.AltitudeState = STATUSVTOLLAND_ALTITUDESTATE_HIGH;
}
StatusVtolLandSet(&mLandData->fsmLandStatus);
}
float VtolLandFSM::BoundVelocityDown(float velocity_down)
{
velocity_down = boundf(velocity_down, MIN_LANDRATE, MAX_LANDRATE);
if (mLandData->flLowAltitude) {
velocity_down *= LOW_ALT_DESCENT_REDUCTION_FACTOR;
}
mLandData->fsmLandStatus.targetDescentRate = velocity_down;
if (mLandData->flAltitudeHold) {
return 0.0f;
} else {
return velocity_down;
}
}
void VtolLandFSM::assessAltitude(void)
{
float positionDown;
PositionStateDownGet(&positionDown);
float takeOffDown = 0.0f;
if (mLandData->takeOffLocation.Status == TAKEOFFLOCATION_STATUS_VALID) {
takeOffDown = mLandData->takeOffLocation.Down;
}
float positionDownRelativeToTakeoff = positionDown - takeOffDown;
if (positionDownRelativeToTakeoff < LANDING_SLOWDOWN_HEIGHT) {
mLandData->flLowAltitude = false;
} else {
mLandData->flLowAltitude = true;
}
}
// FSM Setup and Run method implementation
// State: INACTIVE
void VtolLandFSM::setup_inactive(void)
{
// Re-initialise local variables
mLandData->flZeroStabiHorizontal = false;
mLandData->flConstrainThrust = false;
}
// State: INIT ALTHOLD
void VtolLandFSM::setup_init_althold(void)
{
setStateTimeout(TIMEOUT_INIT_ALTHOLD);
// get target descent velocity
mLandData->flZeroStabiHorizontal = false;
mLandData->fsmLandStatus.targetDescentRate = BoundVelocityDown(pathDesired->ModeParameters[PATHDESIRED_MODEPARAMETER_LAND_VELOCITYVECTOR_DOWN]);
mLandData->flConstrainThrust = false;
mLandData->flAltitudeHold = true;
mLandData->boundThrustMin = vtolPathFollowerSettings->ThrustLimits.Min;
mLandData->boundThrustMax = vtolPathFollowerSettings->ThrustLimits.Max;
}
void VtolLandFSM::run_init_althold(uint8_t flTimeout)
{
if (flTimeout) {
mLandData->flAltitudeHold = false;
setState(STATUSVTOLLAND_STATE_WTGFORDESCENTRATE, STATUSVTOLLAND_STATEEXITREASON_TIMEOUT);
}
}
// State: WAITING FOR DESCENT RATE
void VtolLandFSM::setup_wtg_for_descentrate(void)
{
setStateTimeout(TIMEOUT_WTG_FOR_DESCENTRATE);
// get target descent velocity
mLandData->flZeroStabiHorizontal = false;
mLandData->observationCount = 0;
mLandData->observation2Count = 0;
mLandData->flConstrainThrust = false;
mLandData->flAltitudeHold = false;
mLandData->boundThrustMin = vtolPathFollowerSettings->ThrustLimits.Min;
mLandData->boundThrustMax = vtolPathFollowerSettings->ThrustLimits.Max;
}
void VtolLandFSM::run_wtg_for_descentrate(uint8_t flTimeout)
{
// Look at current actual thrust...are we already shutdown??
VelocityStateData velocityState;
VelocityStateGet(&velocityState);
StabilizationDesiredData stabDesired;
StabilizationDesiredGet(&stabDesired);
// We don't expect PID to get exactly the target descent rate, so have a lower
// water mark but need to see 5 observations to be confident that we have semi-stable
// descent achieved
// we need to see velocity down within a range of control before we proceed, without which we
// really don't have confidence to allow later states to run.
if (velocityState.Down > (LANDRATE_LOWLIMIT_FACTOR * mLandData->fsmLandStatus.targetDescentRate) &&
velocityState.Down < (LANDRATE_HILIMIT_FACTOR * mLandData->fsmLandStatus.targetDescentRate)) {
if (mLandData->observationCount++ > WTG_FOR_DESCENTRATE_COUNT_LIMIT) {
setState(STATUSVTOLLAND_STATE_ATDESCENTRATE, STATUSVTOLLAND_STATEEXITREASON_DESCENTRATEOK);
return;
}
}
if (flTimeout) {
setState(STATUSVTOLLAND_STATE_INITALTHOLD, STATUSVTOLLAND_STATEEXITREASON_TIMEOUT);
}
}
// State: AT DESCENT RATE
void VtolLandFSM::setup_at_descentrate(void)
{
setStateTimeout(TIMEOUT_AT_DESCENTRATE);
mLandData->flZeroStabiHorizontal = false;
mLandData->observationCount = 0;
mLandData->sum1 = 0.0f;
mLandData->sum2 = 0.0f;
mLandData->flConstrainThrust = false;
mLandData->fsmLandStatus.averageDescentRate = MIN_LANDRATE;
mLandData->fsmLandStatus.averageDescentThrust = vtolPathFollowerSettings->ThrustLimits.Neutral;
mLandData->boundThrustMin = vtolPathFollowerSettings->ThrustLimits.Min;
mLandData->boundThrustMax = vtolPathFollowerSettings->ThrustLimits.Max;
}
void VtolLandFSM::run_at_descentrate(uint8_t flTimeout)
{
VelocityStateData velocityState;
VelocityStateGet(&velocityState);
StabilizationDesiredData stabDesired;
StabilizationDesiredGet(&stabDesired);
mLandData->sum1 += velocityState.Down;
mLandData->sum2 += stabDesired.Thrust;
mLandData->observationCount++;
if (flTimeout) {
mLandData->fsmLandStatus.averageDescentRate = boundf((mLandData->sum1 / (float)(mLandData->observationCount)), 0.5f * MIN_LANDRATE, 1.5f * MAX_LANDRATE);
mLandData->fsmLandStatus.averageDescentThrust = boundf((mLandData->sum2 / (float)(mLandData->observationCount)), vtolPathFollowerSettings->ThrustLimits.Min, vtolPathFollowerSettings->ThrustLimits.Max);
// We need to calculate a neutral limit to use later to constrain upper thrust range during states where we are close to the ground
// As our battery gets flat, ThrustLimits.Neutral needs to constrain us too much and we get too fast a descent rate. We can
// detect this by the fact that the descent rate will exceed the target and the required thrust will exceed the neutral value
mLandData->fsmLandStatus.calculatedNeutralThrust = mLandData->fsmLandStatus.averageDescentRate / mLandData->fsmLandStatus.targetDescentRate * mLandData->fsmLandStatus.averageDescentThrust;
mLandData->fsmLandStatus.calculatedNeutralThrust = boundf(mLandData->fsmLandStatus.calculatedNeutralThrust, vtolPathFollowerSettings->ThrustLimits.Neutral, vtolPathFollowerSettings->ThrustLimits.Max);
setState(STATUSVTOLLAND_STATE_WTGFORGROUNDEFFECT, STATUSVTOLLAND_STATEEXITREASON_DESCENTRATEOK);
}
}
// State: WAITING FOR GROUND EFFECT
void VtolLandFSM::setup_wtg_for_groundeffect(void)
{
// No timeout
mLandData->flZeroStabiHorizontal = false;
mLandData->observationCount = 0;
mLandData->observation2Count = 0;
mLandData->sum1 = 0.0f;
mLandData->sum2 = 0.0f;
mLandData->flConstrainThrust = false;
mLandData->fsmLandStatus.WtgForGroundEffect.BounceVelocity = 0.0f;
mLandData->fsmLandStatus.WtgForGroundEffect.BounceAccel = 0.0f;
mLandData->boundThrustMin = vtolPathFollowerSettings->ThrustLimits.Min;
mLandData->boundThrustMax = vtolPathFollowerSettings->ThrustLimits.Max;
}
void VtolLandFSM::run_wtg_for_groundeffect(__attribute__((unused)) uint8_t flTimeout)
{
// detect material downrating in thrust for 1 second.
VelocityStateData velocityState;
VelocityStateGet(&velocityState);
AccelStateData accelState;
AccelStateGet(&accelState);
// +ve 9.8 expected
float g_e;
HomeLocationg_eGet(&g_e);
StabilizationDesiredData stabDesired;
StabilizationDesiredGet(&stabDesired);
// detect bounce
uint8_t flBounce = (velocityState.Down < BOUNCE_VELOCITY_TRIGGER_LIMIT);
if (flBounce) {
mLandData->fsmLandStatus.WtgForGroundEffect.BounceVelocity = velocityState.Down;
} else {
mLandData->fsmLandStatus.WtgForGroundEffect.BounceVelocity = 0.0f;
}
// invert sign of accel to the standard convention of down is +ve and subtract the gravity to get
// a relative acceleration term.
float bounceAccel = -accelState.z - g_e;
uint8_t flBounceAccel = (bounceAccel < BOUNCE_ACCELERATION_TRIGGER_LIMIT);
if (flBounceAccel) {
mLandData->fsmLandStatus.WtgForGroundEffect.BounceAccel = bounceAccel;
} else {
mLandData->fsmLandStatus.WtgForGroundEffect.BounceAccel = 0.0f;
}
if (flBounce) { // || flBounceAccel) { // accel trigger can occur due to vibration and is too sensitive
mLandData->observation2Count++;
if (mLandData->observation2Count > BOUNCE_TRIGGER_COUNT) {
setState(STATUSVTOLLAND_STATE_GROUNDEFFECT, (flBounce ? STATUSVTOLLAND_STATEEXITREASON_BOUNCEVELOCITY : STATUSVTOLLAND_STATEEXITREASON_BOUNCEACCEL));
return;
}
} else {
mLandData->observation2Count = 0;
}
// detect low descent rate
uint8_t flDescentRateLow = (velocityState.Down < (GROUNDEFFECT_SLOWDOWN_FACTOR * mLandData->fsmLandStatus.averageDescentRate));
if (flDescentRateLow) {
mLandData->boundThrustMax = mLandData->fsmLandStatus.calculatedNeutralThrust;
mLandData->observationCount++;
if (mLandData->observationCount > GROUNDEFFECT_SLOWDOWN_COUNT) {
#ifndef DEBUG_GROUNDIMPACT
setState(STATUSVTOLLAND_STATE_GROUNDEFFECT, STATUSVTOLLAND_STATEEXITREASON_LOWDESCENTRATE);
#endif
return;
}
} else {
mLandData->observationCount = 0;
}
updateVtolLandFSMStatus();
}
// STATE: GROUNDEFFET
void VtolLandFSM::setup_groundeffect(void)
{
setStateTimeout(TIMEOUT_GROUNDEFFECT);
mLandData->flZeroStabiHorizontal = false;
PositionStateData positionState;
PositionStateGet(&positionState);
mLandData->expectedLandPositionNorth = positionState.North;
mLandData->expectedLandPositionEast = positionState.East;
mLandData->flConstrainThrust = false;
// now that we have ground effect limit max thrust to neutral
mLandData->boundThrustMin = -0.1f;
mLandData->boundThrustMax = mLandData->fsmLandStatus.calculatedNeutralThrust;
}
void VtolLandFSM::run_groundeffect(__attribute__((unused)) uint8_t flTimeout)
{
StabilizationDesiredData stabDesired;
StabilizationDesiredGet(&stabDesired);
if (stabDesired.Thrust < 0.0f) {
setState(STATUSVTOLLAND_STATE_THRUSTOFF, STATUSVTOLLAND_STATEEXITREASON_ZEROTHRUST);
return;
}
// Stay in this state until we get a low altitude flag.
if (mLandData->flLowAltitude == false) {
// worst case scenario is that we land and the pid brings thrust down to zero.
return;
}
// detect broad sideways drift. If for some reason we have a hard landing that the bounce detection misses, this will kick in
PositionStateData positionState;
PositionStateGet(&positionState);
float north_error = mLandData->expectedLandPositionNorth - positionState.North;
float east_error = mLandData->expectedLandPositionEast - positionState.East;
float positionError = sqrtf(north_error * north_error + east_error * east_error);
if (positionError > 1.5f) {
setState(STATUSVTOLLAND_STATE_THRUSTDOWN, STATUSVTOLLAND_STATEEXITREASON_POSITIONERROR);
return;
}
if (flTimeout) {
setState(STATUSVTOLLAND_STATE_THRUSTDOWN, STATUSVTOLLAND_STATEEXITREASON_TIMEOUT);
}
}
// STATE: THRUSTDOWN
void VtolLandFSM::setup_thrustdown(void)
{
setStateTimeout(TIMEOUT_THRUSTDOWN);
mLandData->flZeroStabiHorizontal = true;
mLandData->flConstrainThrust = true;
StabilizationDesiredData stabDesired;
StabilizationDesiredGet(&stabDesired);
mLandData->thrustLimit = stabDesired.Thrust;
mLandData->sum1 = stabDesired.Thrust / (float)TIMEOUT_THRUSTDOWN;
mLandData->boundThrustMin = -0.1f;
mLandData->boundThrustMax = mLandData->fsmLandStatus.calculatedNeutralThrust;
}
void VtolLandFSM::run_thrustdown(__attribute__((unused)) uint8_t flTimeout)
{
// reduce thrust setpoint step by step
mLandData->thrustLimit -= mLandData->sum1;
StabilizationDesiredData stabDesired;
StabilizationDesiredGet(&stabDesired);
if (stabDesired.Thrust < 0.0f || mLandData->thrustLimit < 0.0f) {
setState(STATUSVTOLLAND_STATE_THRUSTOFF, STATUSVTOLLAND_STATEEXITREASON_ZEROTHRUST);
}
if (flTimeout) {
setState(STATUSVTOLLAND_STATE_THRUSTOFF, STATUSVTOLLAND_STATEEXITREASON_TIMEOUT);
}
}
// STATE: THRUSTOFF
void VtolLandFSM::setup_thrustoff(void)
{
mLandData->thrustLimit = -1.0f;
mLandData->flZeroStabiHorizontal = true;
mLandData->flConstrainThrust = true;
mLandData->boundThrustMin = -0.1f;
mLandData->boundThrustMax = 0.0f;
}
void VtolLandFSM::run_thrustoff(__attribute__((unused)) uint8_t flTimeout)
{
setState(STATUSVTOLLAND_STATE_DISARMED, STATUSVTOLLAND_STATEEXITREASON_NONE);
}
// STATE: DISARMED
void VtolLandFSM::setup_disarmed(void)
{
// nothing to do
mLandData->flConstrainThrust = false;
mLandData->flZeroStabiHorizontal = true;
mLandData->observationCount = 0;
mLandData->boundThrustMin = -0.1f;
mLandData->boundThrustMax = 0.0f;
// force disarm unless in pathplanner mode
// to clear, a new pathfollower mode must be selected that is not land,
// and also a non-pathfollower mode selection will set this to uninitialised.
if (flightStatus->ControlChain.PathPlanner != FLIGHTSTATUS_CONTROLCHAIN_TRUE) {
AlarmsSet(SYSTEMALARMS_ALARM_GUIDANCE, SYSTEMALARMS_ALARM_CRITICAL);
}
}
void VtolLandFSM::run_disarmed(__attribute__((unused)) uint8_t flTimeout)
{
if (flightStatus->ControlChain.PathPlanner != FLIGHTSTATUS_CONTROLCHAIN_TRUE) {
AlarmsSet(SYSTEMALARMS_ALARM_GUIDANCE, SYSTEMALARMS_ALARM_CRITICAL);
}
#ifdef DEBUG_GROUNDIMPACT
if (mLandData->observationCount++ > 100) {
setState(STATUSVTOLLAND_STATE_WTGFORGROUNDEFFECT, STATUSVTOLLAND_STATEEXITREASON_NONE);
}
#endif
}