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LibrePilot/ground/openpilotgcs/src/plugins/pfdqml/osgearth.cpp
2013-09-15 23:37:20 +02:00

377 lines
11 KiB
C++

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "osgearth.h"
#include <QtCore/qfileinfo.h>
#include <QtCore/qthread.h>
#include <QtDeclarative/qdeclarative.h>
#include <QtDeclarative/qdeclarativeview.h>
#include <QtDeclarative/qdeclarativeengine.h>
#include <qpainter.h>
#include <qvector3d.h>
#include <QtOpenGL/qglframebufferobject.h>
#include <osg/MatrixTransform>
#include <osg/AutoTransform>
#include <osg/Camera>
#include <osg/TexMat>
#include <osg/TextureRectangle>
#include <osg/Texture2D>
#include <osgViewer/ViewerEventHandlers>
#include <osgDB/ReadFile>
#include <osgEarthUtil/EarthManipulator>
#include <osgEarthUtil/ObjectPlacer>
#include <osgEarth/Map>
#include <QtCore/qtimer.h>
#include "utils/pathutils.h"
OsgEarthItem::OsgEarthItem(QDeclarativeItem *parent) :
QDeclarativeItem(parent),
m_renderer(0),
m_rendererThread(0),
m_currentSize(640, 480),
m_roll(0.0),
m_pitch(0.0),
m_yaw(0.0),
m_latitude(-28.5),
m_longitude(153.0),
m_altitude(400.0),
m_fieldOfView(90.0),
m_sceneFile(QLatin1String("/usr/share/osgearth/maps/srtm.earth"))
{
setSize(m_currentSize);
setFlag(ItemHasNoContents, false);
}
OsgEarthItem::~OsgEarthItem()
{
if (m_renderer) {
m_rendererThread->exit();
// wait up to 10 seconds for renderer thread to exit
m_rendererThread->wait(10 * 1000);
delete m_renderer;
delete m_rendererThread;
}
}
QString OsgEarthItem::resolvedSceneFile() const
{
QString sceneFile = m_sceneFile;
// try to resolve the relative scene file name:
if (!QFileInfo(sceneFile).exists()) {
QDeclarativeView *view = qobject_cast<QDeclarativeView *>(scene()->views().first());
if (view) {
QUrl baseUrl = view->engine()->baseUrl();
sceneFile = baseUrl.resolved(sceneFile).toLocalFile();
}
}
return sceneFile;
}
void OsgEarthItem::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry)
{
Q_UNUSED(oldGeometry);
Q_UNUSED(newGeometry);
// Dynamic gyometry changes are not supported yet,
// terrain is rendered to fixed geompetry and scalled for now
/*
qDebug() << Q_FUNC_INFO << newGeometry;
int w = qRound(newGeometry.width());
int h = qRound(newGeometry.height());
if (m_currentSize != QSize(w,h) && m_gw.get()) {
m_currentSize = QSize(w,h);
m_gw->getEventQueue()->windowResize(0,0,w,h);
m_gw->resized(0,0,w,h);
osg::Camera *camera = m_viewer->getCamera();
camera->setViewport(new osg::Viewport(0,0,w,h));
camera->setProjectionMatrixAsPerspective(m_fieldOfView, qreal(w)/h, 1.0f, 10000.0f);
}
*/
}
void OsgEarthItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *style, QWidget *widget)
{
Q_UNUSED(painter);
Q_UNUSED(style);
QGLWidget *glWidget = qobject_cast<QGLWidget *>(widget);
if (!m_renderer) {
m_renderer = new OsgEarthItemRenderer(this, glWidget);
connect(m_renderer, SIGNAL(frameReady()),
this, SLOT(updateView()), Qt::QueuedConnection);
m_rendererThread = new QThread(this);
m_renderer->moveToThread(m_rendererThread);
m_rendererThread->start();
QMetaObject::invokeMethod(m_renderer, "initScene", Qt::QueuedConnection);
return;
}
QGLFramebufferObject *fbo = m_renderer->lastFrame();
if (glWidget && fbo) {
glWidget->drawTexture(boundingRect(), fbo->texture());
}
}
void OsgEarthItem::updateView()
{
update();
}
void OsgEarthItem::updateFrame()
{
if (m_renderer) {
m_renderer->markDirty();
QMetaObject::invokeMethod(m_renderer, "updateFrame", Qt::QueuedConnection);
}
}
void OsgEarthItem::setRoll(qreal arg)
{
if (!qFuzzyCompare(m_roll, arg)) {
m_roll = arg;
updateFrame();
emit rollChanged(arg);
}
}
void OsgEarthItem::setPitch(qreal arg)
{
if (!qFuzzyCompare(m_pitch, arg)) {
m_pitch = arg;
updateFrame();
emit pitchChanged(arg);
}
}
void OsgEarthItem::setYaw(qreal arg)
{
if (!qFuzzyCompare(m_yaw, arg)) {
m_yaw = arg;
updateFrame();
emit yawChanged(arg);
}
}
void OsgEarthItem::setLatitude(double arg)
{
// not sure qFuzzyCompare is accurate enough for geo coordinates
if (m_latitude != arg) {
m_latitude = arg;
emit latitudeChanged(arg);
}
}
void OsgEarthItem::setLongitude(double arg)
{
if (m_longitude != arg) {
m_longitude = arg;
emit longitudeChanged(arg);
}
}
void OsgEarthItem::setAltitude(double arg)
{
if (!qFuzzyCompare(m_altitude, arg)) {
m_altitude = arg;
emit altitudeChanged(arg);
}
}
// ! Camera vertical field of view in degrees
void OsgEarthItem::setFieldOfView(qreal arg)
{
if (!qFuzzyCompare(m_fieldOfView, arg)) {
m_fieldOfView = arg;
emit fieldOfViewChanged(arg);
// it should be a queued call to OsgEarthItemRenderer instead
/*if (m_viewer.get()) {
m_viewer->getCamera()->setProjectionMatrixAsPerspective(
m_fieldOfView,
qreal(m_currentSize.width())/m_currentSize.height(),
1.0f, 10000.0f);
}*/
updateFrame();
}
}
void OsgEarthItem::setSceneFile(QString arg)
{
if (m_sceneFile != arg) {
m_sceneFile = arg;
emit sceneFileChanged(arg);
}
}
OsgEarthItemRenderer::OsgEarthItemRenderer(OsgEarthItem *item, QGLWidget *glWidget) :
QObject(0),
m_item(item),
m_lastFboNumber(0),
m_currentSize(640, 480),
m_cameraDirty(false)
{
// make a shared gl widget to avoid
// osg rendering to mess with qpainter state
// this runs in the main thread
m_glWidget = new QGLWidget(0, glWidget);
m_glWidget.data()->setAttribute(Qt::WA_PaintOutsidePaintEvent);
for (int i = 0; i < FboCount; i++) {
m_fbo[i] = new QGLFramebufferObject(m_currentSize, QGLFramebufferObject::CombinedDepthStencil);
QPainter p(m_fbo[i]);
p.fillRect(0, 0, m_currentSize.width(), m_currentSize.height(), Qt::gray);
}
}
OsgEarthItemRenderer::~OsgEarthItemRenderer()
{
m_glWidget.data()->makeCurrent();
for (int i = 0; i < FboCount; i++) {
delete m_fbo[i];
m_fbo[i] = 0;
}
m_glWidget.data()->doneCurrent();
delete m_glWidget.data();
}
QGLFramebufferObject *OsgEarthItemRenderer::lastFrame()
{
return m_fbo[m_lastFboNumber];
}
void OsgEarthItemRenderer::initScene()
{
Q_ASSERT(!m_viewer.get());
int w = m_currentSize.width();
int h = m_currentSize.height();
QString sceneFile = m_item->resolvedSceneFile();
m_model = osgDB::readNodeFile(sceneFile.toStdString());
// setup caching
osgEarth::MapNode *mapNode = osgEarth::MapNode::findMapNode(m_model.get());
if (!mapNode) {
qWarning() << Q_FUNC_INFO << sceneFile << " doesn't look like an osgEarth file";
}
m_gw = new osgViewer::GraphicsWindowEmbedded(0, 0, w, h);
m_viewer = new osgViewer::Viewer();
m_viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
m_viewer->setSceneData(m_model);
m_viewer->getDatabasePager()->setDoPreCompile(true);
osg::Camera *camera = m_viewer->getCamera();
camera->setViewport(new osg::Viewport(0, 0, w, h));
camera->setGraphicsContext(m_gw);
camera->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// configure the near/far so we don't clip things that are up close
camera->setNearFarRatio(0.00002);
camera->setProjectionMatrixAsPerspective(m_item->fieldOfView(), qreal(w) / h, 1.0f, 10000.0f);
updateFrame();
}
void OsgEarthItemRenderer::updateFrame()
{
if (!m_cameraDirty || !m_viewer.get() || m_glWidget.isNull()) {
return;
}
m_glWidget.data()->makeCurrent();
// To find a camera view matrix, find placer matrixes for two points
// onr at requested coords and another latitude shifted by 0.01 deg
osgEarth::Util::ObjectPlacer placer(m_viewer->getSceneData());
m_cameraDirty = false;
osg::Matrixd positionMatrix;
placer.createPlacerMatrix(m_item->latitude(), m_item->longitude(), m_item->altitude(), positionMatrix);
osg::Matrixd positionMatrix2;
placer.createPlacerMatrix(m_item->latitude() + 0.01, m_item->longitude(), m_item->altitude(), positionMatrix2);
osg::Vec3d eye(0.0f, 0.0f, 0.0f);
osg::Vec3d viewVector(0.0f, 0.0f, 0.0f);
osg::Vec3d upVector(0.0f, 0.0f, 1.0f);
eye = positionMatrix.preMult(eye);
upVector = positionMatrix.preMult(upVector);
upVector.normalize();
viewVector = positionMatrix2.preMult(viewVector) - eye;
viewVector.normalize();
viewVector *= 10.0;
// TODO: clarify the correct rotation order,
// currently assuming yaw, pitch, roll
osg::Quat q;
q.makeRotate(-m_item->yaw() * M_PI / 180.0, upVector);
upVector = q * upVector;
viewVector = q * viewVector;
osg::Vec3d side = viewVector ^ upVector;
q.makeRotate(m_item->pitch() * M_PI / 180.0, side);
upVector = q * upVector;
viewVector = q * viewVector;
q.makeRotate(m_item->roll() * M_PI / 180.0, viewVector);
upVector = q * upVector;
viewVector = q * viewVector;
osg::Vec3d center = eye + viewVector;
// qDebug() << "e " << eye.x() << eye.y() << eye.z();
// qDebug() << "c " << center.x() << center.y() << center.z();
// qDebug() << "up" << upVector.x() << upVector.y() << upVector.z();
m_viewer->getCamera()->setViewMatrixAsLookAt(osg::Vec3d(eye.x(), eye.y(), eye.z()),
osg::Vec3d(center.x(), center.y(), center.z()),
osg::Vec3d(upVector.x(), upVector.y(), upVector.z()));
{
QGLFramebufferObject *fbo = m_fbo[(m_lastFboNumber + 1) % FboCount];
QPainter fboPainter(fbo);
fboPainter.beginNativePainting();
m_viewer->frame();
fboPainter.endNativePainting();
}
m_glWidget.data()->doneCurrent();
m_lastFboNumber = (m_lastFboNumber + 1) % FboCount;
emit frameReady();
}