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LibrePilot/ground/openpilotgcs/src/plugins/gcscontrol/gcscontrolgadgetoptionspage.cpp

387 lines
17 KiB
C++

/**
******************************************************************************
*
* @file gcscontrolgadgetoptionspage.cpp
* @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010.
* @addtogroup GCSPlugins GCS Plugins
* @{
* @addtogroup GCSControlGadgetPlugin GCSControl Gadget Plugin
* @{
* @brief A place holder gadget plugin
*****************************************************************************/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "gcscontrolgadgetoptionspage.h"
#include "gcscontrolgadgetconfiguration.h"
#include "ui_gcscontrolgadgetoptionspage.h"
#include <QFileDialog>
#include <QtAlgorithms>
#include <QStringList>
GCSControlGadgetOptionsPage::GCSControlGadgetOptionsPage(GCSControlGadgetConfiguration *config, QObject *parent) :
IOptionsPage(parent),
m_config(config)
{
options_page = NULL;
sdlGamepad = dynamic_cast<GCSControlPlugin *>(parent)->sdlGamepad;
}
GCSControlGadgetOptionsPage::~GCSControlGadgetOptionsPage()
{}
void GCSControlGadgetOptionsPage::buttonState(ButtonNumber number, bool pressed)
{
if (options_page) {
QList<QCheckBox *> rbList;
rbList << options_page->buttonInput0 <<
options_page->buttonInput1 << options_page->buttonInput2 <<
options_page->buttonInput3 << options_page->buttonInput4 <<
options_page->buttonInput5 << options_page->buttonInput6 <<
options_page->buttonInput7;
if (number < 8) { // We only support 8 buttons
rbList.at(number)->setChecked(pressed);
}
}
}
void GCSControlGadgetOptionsPage::gamepads(quint8 count)
{
Q_UNUSED(count);
/*options_page->AvailableControllerList->clear();
for (int i=0;i<count;i++)
{
options_page->AvailableControllerList->addItem(QString().sprintf("%d",i));//SDL_JoystickName(i));
}*/
}
void GCSControlGadgetOptionsPage::axesValues(QListInt16 values)
{
if (options_page) {
QList<QProgressBar *> pbList;
pbList << options_page->joyCh0 <<
options_page->joyCh1 << options_page->joyCh2 <<
options_page->joyCh3 << options_page->joyCh4 <<
options_page->joyCh5 << options_page->joyCh6 <<
options_page->joyCh7;
int i = 0;
foreach(qint16 value, values) {
if (i > 7) {
break; // We only support 7 channels
}
if (chRevList.at(i)->isChecked() == 1) {
value = 65535 - value;
}
if (pbList.at(i)->minimum() > value) {
pbList.at(i)->setMinimum(value);
}
if (pbList.at(i)->maximum() < value) {
pbList.at(i)->setMaximum(value);
}
pbList.at(i++)->setValue(value);
}
}
}
// creates options page widget (uses the UI file)
QWidget *GCSControlGadgetOptionsPage::createPage(QWidget *parent)
{
Q_UNUSED(parent);
int i;
options_page = new Ui::GCSControlGadgetOptionsPage();
QWidget *optionsPageWidget = new QWidget;
options_page->setupUi(optionsPageWidget);
// QList<QComboBox*> chList;
chList.clear();
chList << options_page->channel0 << options_page->channel1 <<
options_page->channel2 << options_page->channel3 <<
options_page->channel4 << options_page->channel5 <<
options_page->channel6 << options_page->channel7;
QStringList chOptions;
chOptions << "None" << "Roll" << "Pitch" << "Yaw" << "Throttle";
foreach(QComboBox * qb, chList) {
qb->addItems(chOptions);
}
// QList<QCheckBox*> chRevList;
chRevList.clear();
chRevList << options_page->revCheckBox_1 << options_page->revCheckBox_2 <<
options_page->revCheckBox_3 << options_page->revCheckBox_4 <<
options_page->revCheckBox_5 << options_page->revCheckBox_6 <<
options_page->revCheckBox_7 << options_page->revCheckBox_8;
// QList<QComboBox*> buttonFunctionList;
buttonFunctionList.clear();
buttonFunctionList << options_page->buttonFunction0 << options_page->buttonFunction1 <<
options_page->buttonFunction2 << options_page->buttonFunction3 <<
options_page->buttonFunction4 << options_page->buttonFunction5 <<
options_page->buttonFunction6 << options_page->buttonFunction7;
QStringList buttonOptions;
buttonOptions << "-" << "Roll" << "Pitch" << "Yaw" << "Throttle" << "Armed" << "GCS Control"; // added UDP control to action list
foreach(QComboBox * qb, buttonFunctionList) {
qb->addItems(buttonOptions);
}
// QList<QComboBox*> buttonActionList;
buttonActionList.clear();
buttonActionList << options_page->buttonAction0 << options_page->buttonAction1 <<
options_page->buttonAction2 << options_page->buttonAction3 <<
options_page->buttonAction4 << options_page->buttonAction5 <<
options_page->buttonAction6 << options_page->buttonAction7;
QStringList buttonActionOptions;
buttonActionOptions << "Does nothing" << "Increases" << "Decreases" << "Toggles";
foreach(QComboBox * qb, buttonActionList) {
qb->addItems(buttonActionOptions);
}
// QList<QDoubleSpinBox*> buttonValueList;
buttonValueList.clear();
buttonValueList << options_page->buttonAmount0 << options_page->buttonAmount1 <<
options_page->buttonAmount2 << options_page->buttonAmount3 <<
options_page->buttonAmount4 << options_page->buttonAmount5 <<
options_page->buttonAmount6 << options_page->buttonAmount7;
// QList<QLabel*> buttonLabelList;
buttonLabelList.clear();
buttonLabelList << options_page->buttonLabel0 << options_page->buttonLabel1 <<
options_page->buttonLabel2 << options_page->buttonLabel3 <<
options_page->buttonLabel4 << options_page->buttonLabel5 <<
options_page->buttonLabel6 << options_page->buttonLabel7;
for (i = 0; i < 8; i++) {
buttonActionList.at(i)->setCurrentIndex(m_config->getbuttonSettings(i).ActionID);
buttonFunctionList.at(i)->setCurrentIndex(m_config->getbuttonSettings(i).FunctionID);
buttonValueList.at(i)->setValue(m_config->getbuttonSettings(i).Amount);
connect(buttonFunctionList.at(i), SIGNAL(currentIndexChanged(int)), this, SLOT(updateButtonFunction()));
// connect(buttonActionList.at(i),SIGNAL(currentIndexChanged(int)),this,SLOT(updateButtonActions[i]()));
updateButtonAction(i);
buttonFunctionList.at(i)->setCurrentIndex(m_config->getbuttonSettings(i).FunctionID);
}
connect(buttonActionList.at(0), SIGNAL(currentIndexChanged(int)), this, SLOT(updateButtonAction_0()));
connect(buttonActionList.at(1), SIGNAL(currentIndexChanged(int)), this, SLOT(updateButtonAction_1()));
connect(buttonActionList.at(2), SIGNAL(currentIndexChanged(int)), this, SLOT(updateButtonAction_2()));
connect(buttonActionList.at(3), SIGNAL(currentIndexChanged(int)), this, SLOT(updateButtonAction_3()));
connect(buttonActionList.at(4), SIGNAL(currentIndexChanged(int)), this, SLOT(updateButtonAction_4()));
connect(buttonActionList.at(5), SIGNAL(currentIndexChanged(int)), this, SLOT(updateButtonAction_5()));
connect(buttonActionList.at(6), SIGNAL(currentIndexChanged(int)), this, SLOT(updateButtonAction_6()));
connect(buttonActionList.at(7), SIGNAL(currentIndexChanged(int)), this, SLOT(updateButtonAction_7()));
// updateButtonFunction();
options_page->udp_host->setText(m_config->getUDPControlHost().toString());
options_page->udp_port->setText(QString::number(m_config->getUDPControlPort()));
// Controls mode are from 1 to 4.
if (m_config->getControlsMode() > 0 && m_config->getControlsMode() < 5) {
options_page->controlsMode->setCurrentIndex(m_config->getControlsMode() - 1);
} else {
qDebug() << "GCSControl: Invalid control modes setting! Did you edit by hand?";
}
QList<int> ql = m_config->getChannelsMapping();
for (int i = 0; i < 4; i++) {
if (ql.at(i) > -1) {
chList.at(ql.at(i))->setCurrentIndex(i + 1);
}
}
QList<bool> qlChRev = m_config->getChannelsReverse();
for (i = 0; i < 8; i++) {
chRevList.at(i)->setChecked(qlChRev.at(i));;
}
connect(sdlGamepad, SIGNAL(axesValues(QListInt16)), this, SLOT(axesValues(QListInt16)));
connect(sdlGamepad, SIGNAL(buttonState(ButtonNumber, bool)), this, SLOT(buttonState(ButtonNumber, bool)));
connect(sdlGamepad, SIGNAL(gamepads(quint8)), this, SLOT(gamepads(quint8)));
return optionsPageWidget;
}
/**
* Called when the user presses apply or OK.
*
* Saves the current values
*
*/
void GCSControlGadgetOptionsPage::apply()
{
m_config->setControlsMode(options_page->controlsMode->currentIndex() + 1);
/*QList<QComboBox*> chList;
chList << options_page->channel0 << options_page->channel1 <<
options_page->channel2 << options_page->channel3 <<
options_page->channel4 << options_page->channel5 <<
options_page->channel6 << options_page->channel7;
QList<QComboBox*> buttonFunctionList;
buttonFunctionList << options_page->buttonFunction0 << options_page->buttonFunction1 <<
options_page->buttonFunction2 << options_page->buttonFunction3 <<
options_page->buttonFunction4 << options_page->buttonFunction5 <<
options_page->buttonFunction6 << options_page->buttonFunction7;
QList<QComboBox*> buttonActionList;
buttonActionList << options_page->buttonAction0 << options_page->buttonAction1 <<
options_page->buttonAction2 << options_page->buttonAction3 <<
options_page->buttonAction4 << options_page->buttonAction5 <<
options_page->buttonAction6 << options_page->buttonAction7;
QList<QDoubleSpinBox*> buttonValueList;
buttonValueList << options_page->buttonAmount0 << options_page->buttonAmount1 <<
options_page->buttonAmount2 << options_page->buttonAmount3 <<
options_page->buttonAmount4 << options_page->buttonAmount5 <<
options_page->buttonAmount6 << options_page->buttonAmount7;
*/
int roll = -1, pitch = -1, yaw = -1, throttle = -1;
for (int i = 0; i < chList.length(); i++) {
switch (chList.at(i)->currentIndex()) {
case 1:
roll = i;
break;
case 2:
pitch = i;
break;
case 3:
yaw = i;
break;
case 4:
throttle = i;
break;
}
}
m_config->setRPYTchannels(roll, pitch, yaw, throttle);
m_config->setUDPControlSettings(options_page->udp_port->text().toInt(), options_page->udp_host->text());
int j;
for (j = 0; j < 8; j++) {
m_config->setbuttonSettingsAction(j, buttonActionList.at(j)->currentIndex());
m_config->setbuttonSettingsFunction(j, buttonFunctionList.at(j)->currentIndex());
m_config->setbuttonSettingsAmount(j, buttonValueList.at(j)->value());
m_config->setChannelReverse(j, chRevList.at(j)->isChecked());
}
}
void GCSControlGadgetOptionsPage::finish()
{
disconnect(sdlGamepad, 0, this, 0);
delete options_page;
options_page = NULL;
}
void GCSControlGadgetOptionsPage::updateButtonFunction()
{
int i;
/*QList<QComboBox*> buttonFunctionList;
buttonFunctionList << options_page->buttonFunction0 << options_page->buttonFunction1 <<
options_page->buttonFunction2 << options_page->buttonFunction3 <<
options_page->buttonFunction4 << options_page->buttonFunction5 <<
options_page->buttonFunction6 << options_page->buttonFunction7;
QList<QComboBox*> buttonActionList;
buttonActionList << options_page->buttonAction0 << options_page->buttonAction1 <<
options_page->buttonAction2 << options_page->buttonAction3 <<
options_page->buttonAction4 << options_page->buttonAction5 <<
options_page->buttonAction6 << options_page->buttonAction7;
QList<QDoubleSpinBox*> buttonValueList;
buttonValueList << options_page->buttonAmount0 << options_page->buttonAmount1 <<
options_page->buttonAmount2 << options_page->buttonAmount3 <<
options_page->buttonAmount4 << options_page->buttonAmount5 <<
options_page->buttonAmount6 << options_page->buttonAmount7;
QList<QLabel*> buttonLabelList;
buttonLabelList << options_page->buttonLabel0 << options_page->buttonLabel1 <<
options_page->buttonLabel2 << options_page->buttonLabel3 <<
options_page->buttonLabel4 << options_page->buttonLabel5 <<
options_page->buttonLabel6 << options_page->buttonLabel7;
*/
for (i = 0; i < 8; i++) {
if (buttonActionList.at(i)->currentText().compare("Does nothing") == 0) {
buttonFunctionList.at(i)->setVisible(0);
buttonLabelList.at(i)->setVisible(0);
buttonValueList.at(i)->setVisible(0);
} else if (buttonActionList.at(i)->currentText().compare("Toggles") == 0) {
buttonFunctionList.at(i)->setVisible(1);
buttonLabelList.at(i)->setVisible(0);
buttonValueList.at(i)->setVisible(0);
} else {
buttonFunctionList.at(i)->setVisible(1);
buttonLabelList.at(i)->setVisible(1);
buttonValueList.at(i)->setVisible(1);
}
}
}
void GCSControlGadgetOptionsPage::updateButtonAction(int controlID)
{
int i;
QStringList buttonOptions;
/*QList<QComboBox*> buttonFunctionList;
buttonFunctionList << options_page->buttonFunction0 << options_page->buttonFunction1 <<
options_page->buttonFunction2 << options_page->buttonFunction3 <<
options_page->buttonFunction4 << options_page->buttonFunction5 <<
options_page->buttonFunction6 << options_page->buttonFunction7;
QList<QComboBox*> buttonActionList;
buttonActionList << options_page->buttonAction0 << options_page->buttonAction1 <<
options_page->buttonAction2 << options_page->buttonAction3 <<
options_page->buttonAction4 << options_page->buttonAction5 <<
options_page->buttonAction6 << options_page->buttonAction7;
QList<QDoubleSpinBox*> buttonValueList;
buttonValueList << options_page->buttonAmount0 << options_page->buttonAmount1 <<
options_page->buttonAmount2 << options_page->buttonAmount3 <<
options_page->buttonAmount4 << options_page->buttonAmount5 <<
options_page->buttonAmount6 << options_page->buttonAmount7;
QList<QLabel*> buttonLabelList;
buttonLabelList << options_page->buttonLabel0 << options_page->buttonLabel1 <<
options_page->buttonLabel2 << options_page->buttonLabel3 <<
options_page->buttonLabel4 << options_page->buttonLabel5 <<
options_page->buttonLabel6 << options_page->buttonLabel7;
*/
// for (i=0;i<8;i++)
i = controlID;
{
if (buttonActionList.at(i)->currentText().compare("Does nothing") == 0) {
buttonFunctionList.at(i)->setVisible(0);
buttonLabelList.at(i)->setVisible(0);
buttonValueList.at(i)->setVisible(0);
} else if (buttonActionList.at(i)->currentText().compare("Toggles") == 0) {
disconnect(buttonFunctionList.at(i), SIGNAL(currentIndexChanged(int)), this, SLOT(updateButtonFunction()));
buttonOptions << "-" << "Armed" << "GCS Control" << "UDP Control";
buttonFunctionList.at(i)->clear();
buttonFunctionList.at(i)->insertItems(-1, buttonOptions);
buttonFunctionList.at(i)->setVisible(1);
buttonLabelList.at(i)->setVisible(0);
buttonValueList.at(i)->setVisible(0);
connect(buttonFunctionList.at(i), SIGNAL(currentIndexChanged(int)), this, SLOT(updateButtonFunction()));
} else {
disconnect(buttonFunctionList.at(i), SIGNAL(currentIndexChanged(int)), this, SLOT(updateButtonFunction()));
buttonOptions << "-" << "Roll" << "Pitch" << "Yaw" << "Throttle";
buttonFunctionList.at(i)->clear();
buttonFunctionList.at(i)->addItems(buttonOptions);
buttonFunctionList.at(i)->setVisible(1);
buttonLabelList.at(i)->setVisible(1);
buttonValueList.at(i)->setVisible(1);
connect(buttonFunctionList.at(i), SIGNAL(currentIndexChanged(int)), this, SLOT(updateButtonFunction()));
}
}
}