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LibrePilot/flight/OpenPilot/UAVObjects/uavobjectmanager.c

958 lines
24 KiB
C

/**
******************************************************************************
*
* @file uavobjectmanager.h
* @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010.
* @brief Object manager library. This library holds a collection of all objects.
* It can be used by all modules/libraries to find an object reference.
* @see The GNU Public License (GPL) Version 3
*
*****************************************************************************/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "openpilot.h"
// Constants
// Private types
/**
* List of event queues and the eventmask associated with the queue.
*/
struct ObjectQueueListStruct {
xQueueHandle queue;
UAVObjEventCallback cb;
int32_t eventMask;
struct ObjectQueueListStruct* next;
};
typedef struct ObjectQueueListStruct ObjectQueueList;
/**
* List of object instances, holds the actual data structure and instance ID
*/
struct ObjectInstListStruct {
void* data;
uint16_t instId;
struct ObjectInstListStruct* next;
};
typedef struct ObjectInstListStruct ObjectInstList;
/**
* List of objects registered in the object manager
*/
struct ObjectListStruct {
uint32_t id; /** The object ID */
const char* name; /** The object name */
int8_t isMetaobject; /** Set to 1 if this is a metaobject */
int8_t isSingleInstance; /** Set to 1 if this object has a single instance */
uint16_t numBytes; /** Number of data bytes contained in the object (for a single instance) */
uint16_t numInstances; /** Number of instances */
struct ObjectListStruct* linkedObj; /** Linked object, for regular objects this is the metaobject and for metaobjects it is the parent object */
union
{
void* instance;
ObjectInstList* instances;
} data; /** Actual object data, for single instances it is the object data structure, for multiple instances it is a ObjectInstList */
ObjectQueueList* queues; /** Event queues registered on the object */
struct ObjectListStruct* next; /** Needed by linked list library (utlist.h) */
};
typedef struct ObjectListStruct ObjectList;
// Private functions
int32_t setInstanceData(ObjectList* obj, uint16_t instId, const void* dataIn);
int32_t getInstanceData(ObjectList* obj, uint16_t instId, void* dataOut);
int32_t sendEvent(ObjectList* obj, uint16_t instId, UAVObjEventType event);
int32_t createInstance(ObjectList* obj, uint16_t instId);
int32_t hasInstance(ObjectList* obj, uint16_t instId);
int32_t connectObj(UAVObjHandle obj, xQueueHandle queue, UAVObjEventCallback cb, int32_t eventMask);
int32_t disconnectObj(UAVObjHandle obj, xQueueHandle queue, UAVObjEventCallback cb);
// Private variables
ObjectList* objList;
xSemaphoreHandle mutex;
UAVObjMetadata defMetadata;
/**
* Initialize the object manager
* \return 0 Success
* \return -1 Failure
*/
int32_t UAVObjInitialize()
{
// Initialize object list
objList = NULL;
// Create mutex
mutex = xSemaphoreCreateRecursiveMutex();
if (mutex == NULL)
return -1;
// Initialize default metadata structure (metadata of metaobjects)
defMetadata.ackRequired = 1;
defMetadata.telemetryUpdateMode = UPDATEMODE_ONCHANGE;
defMetadata.telemetryUpdatePeriod = 0;
defMetadata.gcsTelemetryUpdateMode = UPDATEMODE_ONCHANGE;
defMetadata.gcsTelemetryUpdatePeriod = 0;
defMetadata.loggingUpdateMode = UPDATEMODE_ONCHANGE;
defMetadata.loggingUpdatePeriod = 0;
// Done
return 0;
}
/**
* Register and new object in the object manager.
* \param[in] id Unique object ID
* \param[in] name Object name
* \param[in] isMetaobject Is this a metaobject (1:true, 0:false)
* \param[in] isSingleInstance Is this a single instance or multi-instance object
* \param[in] numBytes Number of bytes of object data (for one instance)
* \return Object handle, or 0 if failure.
* \return
*/
UAVObjHandle UAVObjRegister(uint32_t id, const char* name, int32_t isMetaobject, int32_t isSingleInstance, uint32_t numBytes)
{
ObjectList* objEntry;
ObjectList* metaObj;
// Get lock
xSemaphoreTakeRecursive(mutex, portMAX_DELAY);
// Check that the object is not already registered
LL_FOREACH(objList, objEntry)
{
if (objEntry->id == id)
{
// Already registered, ignore
xSemaphoreGiveRecursive(mutex);
return -1;
}
}
// Create and append entry
objEntry = (ObjectList*)malloc(sizeof(ObjectList));
if (objEntry == NULL)
{
xSemaphoreGiveRecursive(mutex);
return 0;
}
objEntry->id = id;
objEntry->name = name;
objEntry->isMetaobject = (int8_t)isMetaobject;
objEntry->isSingleInstance = (int8_t)isSingleInstance;
objEntry->numBytes = numBytes;
objEntry->queues = NULL;
if (!isSingleInstance)
{
objEntry->numInstances = 0;
objEntry->data.instances = NULL;
}
else
{
objEntry->numInstances = 1;
objEntry->data.instance = malloc(numBytes);
if (objEntry->data.instance == NULL)
{
xSemaphoreGiveRecursive(mutex);
return 0;
}
memset(objEntry->data.instance, 0, numBytes);
}
if (isMetaobject)
{
objEntry->linkedObj = NULL; // will be set later
}
else
{
// Create metaobject
metaObj = (ObjectList*)UAVObjRegister(id+1, NULL, 1, 1, sizeof(UAVObjMetadata));
// Link two objects
objEntry->linkedObj = metaObj;
metaObj->linkedObj = objEntry;
}
LL_APPEND(objList, objEntry);
// Release lock
xSemaphoreGiveRecursive(mutex);
return (UAVObjHandle)objEntry;
}
/**
* Retrieve an object from the list given its id
* \param[in] The object ID
* \return The object or 0 if not found.
*/
UAVObjHandle UAVObjGetByID(uint32_t id)
{
ObjectList* objEntry;
// Get lock
xSemaphoreTakeRecursive(mutex, portMAX_DELAY);
// Look for object
LL_FOREACH(objList, objEntry)
{
if (objEntry->id == id)
{
// Release lock
xSemaphoreGiveRecursive(mutex);
// Done, object found
return (UAVObjHandle)objEntry;
}
}
// Object not found, release lock and return error
xSemaphoreGiveRecursive(mutex);
return 0;
}
/**
* Retrieve an object from the list given its name
* \param[in] name The name of the object
* \return The object or 0 if not found.
*/
UAVObjHandle UAVObjGetByName(char* name)
{
ObjectList* objEntry;
// Get lock
xSemaphoreTakeRecursive(mutex, portMAX_DELAY);
// Look for object
LL_FOREACH(objList, objEntry)
{
if (objEntry->name != NULL && strcmp(objEntry->name, name) == 0)
{
// Release lock
xSemaphoreGiveRecursive(mutex);
// Done, object found
return (UAVObjHandle)objEntry;
}
}
// Object not found, release lock and return error
xSemaphoreGiveRecursive(mutex);
return 0;
}
/**
* Get the object's ID
* \param[in] obj The object handle
* \return The object ID
*/
uint32_t UAVObjGetID(UAVObjHandle obj)
{
return ((ObjectList*)obj)->id;
}
/**
* Get the object's name
* \param[in] obj The object handle
* \return The object's name
*/
const char* UAVObjGetName(UAVObjHandle obj)
{
return ((ObjectList*)obj)->name;
}
/**
* Get the number of bytes of the object's data (for one instance)
* \param[in] obj The object handle
* \return The number of bytes
*/
uint32_t UAVObjGetNumBytes(UAVObjHandle obj)
{
return ((ObjectList*)obj)->numBytes;
}
/**
* Get the object this object is linked to. For regular objects, the linked object
* is the metaobject. For metaobjects the linked object is the parent object.
* This function is normally only needed by the telemetry module.
* \param[in] obj The object handle
* \return The object linked object handle
*/
UAVObjHandle UAVObjGetLinkedObj(UAVObjHandle obj)
{
return (UAVObjHandle)(((ObjectList*)obj)->linkedObj);
}
/**
* Get the number of instances contained in the object.
* \param[in] obj The object handle
* \return The number of instances
*/
uint32_t UAVObjGetNumInstances(UAVObjHandle obj)
{
uint32_t numInstances;
xSemaphoreTakeRecursive(mutex, portMAX_DELAY);
numInstances = ((ObjectList*)obj)->numInstances;
xSemaphoreGiveRecursive(mutex);
return numInstances;
}
/**
* Create a new instance in the object.
* \param[in] obj The object handle
* \return The instance ID
*/
int32_t UAVObjCreateInstance(UAVObjHandle obj)
{
ObjectList* objEntry;
int32_t res;
// Lock
xSemaphoreTakeRecursive(mutex, portMAX_DELAY);
// Create new instance
objEntry = (ObjectList*)obj;
res = createInstance(objEntry, objEntry->numInstances);
// Unlock
xSemaphoreGiveRecursive(mutex);
return res;
}
/**
* Does this object contains a single instance or multiple instances?
* \param[in] obj The object handle
* \return True (1) if this is a single instance object
*/
int32_t UAVObjIsSingleInstance(UAVObjHandle obj)
{
return ((ObjectList*)obj)->isSingleInstance;
}
/**
* Is this a metaobject?
* \param[in] obj The object handle
* \return True (1) if this is metaobject
*/
int32_t UAVObjIsMetaobject(UAVObjHandle obj)
{
return ((ObjectList*)obj)->isMetaobject;
}
/**
* Initialize object data from a string (usually stored as a settings file)
* \param[in] obj The object handle
* \param[in] init Text with initialization information (settings file)
* \return 0 if success or -1 if failure
*/
int32_t UAVObjInitData(UAVObjHandle obj, const char* init)
{
// TODO: Implement object data initialization from string (settings)
return -1;
}
/**
* Unpack an object from a byte array
* \param[in] obj The object handle
* \param[in] instId The instance ID
* \param[in] dataIn The byte array
* \return 0 if success or -1 if failure
*/
int32_t UAVObjUnpack(UAVObjHandle obj, uint16_t instId, const uint8_t* dataIn)
{
ObjectList* objEntry;
// Lock
xSemaphoreTakeRecursive(mutex, portMAX_DELAY);
// Unpack
objEntry = (ObjectList*)obj;
if (!objEntry->isSingleInstance)
{
// If instance does not exist, create it
if (!hasInstance(objEntry, instId))
{
createInstance(objEntry, instId);
}
// Set data
if (setInstanceData(objEntry, instId, dataIn) < 0)
{
// Error, unlock and return
xSemaphoreGiveRecursive(mutex);
return -1;
}
}
else
{
memcpy(objEntry->data.instance, dataIn, objEntry->numBytes);
}
// Fire event
sendEvent(objEntry, instId, EV_UNPACKED);
// Unlock
xSemaphoreGiveRecursive(mutex);
return 0;
}
/**
* Pack an object to a byte array
* \param[in] obj The object handle
* \param[in] instId The instance ID
* \param[out] dataOut The byte array
* \return 0 if success or -1 if failure
*/
int32_t UAVObjPack(UAVObjHandle obj, uint16_t instId, uint8_t* dataOut)
{
ObjectList* objEntry;
// Lock
xSemaphoreTakeRecursive(mutex, portMAX_DELAY);
// Pack
objEntry = (ObjectList*)obj;
if (!objEntry->isSingleInstance)
{
dataOut[0] = (uint8_t)(instId && 0xFF);
dataOut[1] = (uint8_t)((instId >> 8) && 0xFF);
if (getInstanceData(objEntry, instId, &dataOut[2]) < 0)
{
// Error, unlock and return
xSemaphoreGiveRecursive(mutex);
return -1;
}
}
else
{
memcpy(dataOut, objEntry->data.instance, objEntry->numBytes);
}
// Unlock
xSemaphoreGiveRecursive(mutex);
return 0;
}
/**
* Set the object data
* \param[in] obj The object handle
* \param[in] dataIn The object's data structure
* \return 0 if success or -1 if failure
*/
int32_t UAVObjSetData(UAVObjHandle obj, const void* dataIn)
{
return UAVObjSetInstanceData(obj, 0, dataIn);
}
/**
* Get the object data
* \param[in] obj The object handle
* \param[out] dataOut The object's data structure
* \return 0 if success or -1 if failure
*/
int32_t UAVObjGetData(UAVObjHandle obj, void* dataOut)
{
return UAVObjGetInstanceData(obj, 0, dataOut);
}
/**
* Set the data of a specific object instance
* \param[in] obj The object handle
* \param[in] instId The object instance ID
* \param[in] dataIn The object's data structure
* \return 0 if success or -1 if failure
*/
int32_t UAVObjSetInstanceData(UAVObjHandle obj, uint16_t instId, const void* dataIn)
{
ObjectList* objEntry;
// Lock
xSemaphoreTakeRecursive(mutex, portMAX_DELAY);
// Set data
objEntry = (ObjectList*)obj;
if (!objEntry->isSingleInstance)
{
if ( setInstanceData(objEntry, instId, dataIn) < 0 )
{
// Error, unlock and return
xSemaphoreGiveRecursive(mutex);
return -1;
}
}
else
{
memcpy(objEntry->data.instance, dataIn, objEntry->numBytes);
}
// Fire event
sendEvent(objEntry, instId, EV_UPDATED);
// Unlock
xSemaphoreGiveRecursive(mutex);
return 0;
}
/**
* Get the data of a specific object instance
* \param[in] obj The object handle
* \param[in] instId The object instance ID
* \param[out] dataOut The object's data structure
* \return 0 if success or -1 if failure
*/
int32_t UAVObjGetInstanceData(UAVObjHandle obj, uint16_t instId, void* dataOut)
{
ObjectList* objEntry;
// Lock
xSemaphoreTakeRecursive(mutex, portMAX_DELAY);
// Get data
objEntry = (ObjectList*)obj;
if (!objEntry->isSingleInstance)
{
if ( getInstanceData(objEntry, 0, dataOut) < 0 )
{
// Error, unlock and return
xSemaphoreGiveRecursive(mutex);
return -1;
}
}
else
{
memcpy(dataOut, objEntry->data.instance, objEntry->numBytes);
}
// Unlock
xSemaphoreGiveRecursive(mutex);
return 0;
}
/**
* Set the object metadata
* \param[in] obj The object handle
* \param[in] dataIn The object's metadata structure
* \return 0 if success or -1 if failure
*/
int32_t UAVObjSetMetadata(UAVObjHandle obj, const UAVObjMetadata* dataIn)
{
ObjectList* objEntry;
// Lock
xSemaphoreTakeRecursive(mutex, portMAX_DELAY);
// Set metadata
objEntry = (ObjectList*)obj;
if (objEntry->isMetaobject)
{
memcpy(&defMetadata, dataIn, sizeof(UAVObjMetadata));
}
else
{
UAVObjSetData((UAVObjHandle)objEntry->linkedObj, dataIn);
}
// Unlock
xSemaphoreGiveRecursive(mutex);
return 0;
}
/**
* Get the object metadata
* \param[in] obj The object handle
* \param[out] dataOut The object's metadata structure
* \return 0 if success or -1 if failure
*/
int32_t UAVObjGetMetadata(UAVObjHandle obj, UAVObjMetadata* dataOut)
{
ObjectList* objEntry;
// Lock
xSemaphoreTakeRecursive(mutex, portMAX_DELAY);
// Get metadata
objEntry = (ObjectList*)obj;
if (objEntry->isMetaobject)
{
memcpy(dataOut, &defMetadata, sizeof(UAVObjMetadata));
}
else
{
UAVObjGetData((UAVObjHandle)objEntry->linkedObj, dataOut);
}
// Unlock
xSemaphoreGiveRecursive(mutex);
return 0;
}
/**
* Connect an event queue to the object, if the queue is already connected then the event mask is only updated.
* All events matching the event mask will be pushed to the event queue.
* \param[in] obj The object handle
* \param[in] queue The event queue
* \param[in] eventMask The event mask, if EV_MASK_ALL then all events are enabled (e.g. EV_UPDATED | EV_UPDATED_MANUAL)
* \return 0 if success or -1 if failure
*/
int32_t UAVObjConnectQueue(UAVObjHandle obj, xQueueHandle queue, int32_t eventMask)
{
int32_t res;
xSemaphoreTakeRecursive(mutex, portMAX_DELAY);
res = connectObj(obj, queue, 0, eventMask);
xSemaphoreGiveRecursive(mutex);
return res;
}
/**
* Disconnect an event queue from the object.
* \param[in] obj The object handle
* \param[in] queue The event queue
* \return 0 if success or -1 if failure
*/
int32_t UAVObjDisconnectQueue(UAVObjHandle obj, xQueueHandle queue)
{
int32_t res;
xSemaphoreTakeRecursive(mutex, portMAX_DELAY);
res = disconnectObj(obj, queue, 0);
xSemaphoreGiveRecursive(mutex);
return res;
}
/**
* Connect an event callback to the object, if the callback is already connected then the event mask is only updated.
* The supplied callback will be invoked on all events matching the event mask.
* \param[in] obj The object handle
* \param[in] cb The event callback
* \param[in] eventMask The event mask, if EV_MASK_ALL then all events are enabled (e.g. EV_UPDATED | EV_UPDATED_MANUAL)
* \return 0 if success or -1 if failure
*/
int32_t UAVObjConnectCallback(UAVObjHandle obj, UAVObjEventCallback cb, int32_t eventMask)
{
int32_t res;
xSemaphoreTakeRecursive(mutex, portMAX_DELAY);
res = connectObj(obj, 0, cb, eventMask);
xSemaphoreGiveRecursive(mutex);
return res;
}
/**
* Disconnect an event callback from the object.
* \param[in] obj The object handle
* \param[in] cb The event callback
* \return 0 if success or -1 if failure
*/
int32_t UAVObjDisconnectCallback(UAVObjHandle obj, UAVObjEventCallback cb)
{
int32_t res;
xSemaphoreTakeRecursive(mutex, portMAX_DELAY);
res = disconnectObj(obj, 0, cb);
xSemaphoreGiveRecursive(mutex);
return res;
}
/**
* Request an update of the object's data from the GCS. The call will not wait for the response, a EV_UPDATED event
* will be generated as soon as the object is updated.
* \param[in] obj The object handle
*/
void UAVObjRequestUpdate(UAVObjHandle obj)
{
UAVObjRequestInstanceUpdate(obj, UAVOBJ_ALL_INSTANCES);
}
/**
* Request an update of the object's data from the GCS. The call will not wait for the response, a EV_UPDATED event
* will be generated as soon as the object is updated.
* \param[in] obj The object handle
* \param[in] instId Object instance ID to update
*/
void UAVObjRequestInstanceUpdate(UAVObjHandle obj, uint16_t instId)
{
xSemaphoreTakeRecursive(mutex, portMAX_DELAY);
sendEvent((ObjectList*)obj, instId, EV_UPDATE_REQ);
xSemaphoreGiveRecursive(mutex);
}
/**
* Send the object's data to the GCS (triggers a EV_UPDATED_MANUAL event on this object).
* \param[in] obj The object handle
*/
void UAVObjUpdated(UAVObjHandle obj)
{
UAVObjInstanceUpdated(obj, UAVOBJ_ALL_INSTANCES);
}
/**
* Send the object's data to the GCS (triggers a EV_UPDATED_MANUAL event on this object).
* \param[in] obj The object handle
* \param[in] instId The object instance ID
*/
void UAVObjInstanceUpdated(UAVObjHandle obj, uint16_t instId)
{
xSemaphoreTakeRecursive(mutex, portMAX_DELAY);
sendEvent((ObjectList*)obj, instId, EV_UPDATED);
xSemaphoreGiveRecursive(mutex);
}
/**
* Iterate through all objects in the list.
* \param iterator This function will be called once for each object,
* the object will be passed as a parameter
*/
void UAVObjIterate(void (*iterator)(UAVObjHandle obj))
{
ObjectList* objEntry;
// Get lock
xSemaphoreTakeRecursive(mutex, portMAX_DELAY);
// Iterate through the list and invoke iterator for each object
LL_FOREACH(objList, objEntry)
{
(*iterator)((UAVObjHandle)objEntry);
}
// Release lock
xSemaphoreGiveRecursive(mutex);
}
/**
* Set the data of a specific object instance.
*/
int32_t setInstanceData(ObjectList* obj, uint16_t instId, const void* dataIn)
{
ObjectInstList* elemEntry;
// Set data depending on data format
if (!obj->isSingleInstance)
{
// Look for specified instance ID
LL_FOREACH(obj->data.instances, elemEntry)
{
if (elemEntry->instId == instId)
{
memcpy(elemEntry->data, dataIn, obj->numBytes);
return 0;
}
}
// If this point is reached then instance id was not found
return -1;
}
else
{
memcpy(obj->data.instance, dataIn, obj->numBytes);
return 0;
}
}
/**
* Get the data of a specific object instance.
*/
int32_t getInstanceData(ObjectList* obj, uint16_t instId, void* dataOut)
{
ObjectInstList* elemEntry;
// Get data depending on data format
if (!obj->isSingleInstance)
{
// Look for specified instance ID
LL_FOREACH(obj->data.instances, elemEntry)
{
if (elemEntry->instId == instId)
{
memcpy(dataOut, elemEntry->data, obj->numBytes);
return 0;
}
}
// If this point is reached then instance id was not found
return -1;
}
else
{
memcpy(dataOut, obj->data.instance, obj->numBytes);
return 0;
}
}
/**
* Send an event to all event queues registered on the object.
*/
int32_t sendEvent(ObjectList* obj, uint16_t instId, UAVObjEventType event)
{
ObjectQueueList* queueEntry;
UAVObjEvent msg;
// Setup event
msg.obj = (UAVObjHandle)obj;
msg.event = event;
msg.instId = instId;
// Go through each object and push the event message in the queue (if event is activated for the queue)
LL_FOREACH(obj->queues, queueEntry)
{
if ( queueEntry->eventMask == 0 || (queueEntry->eventMask & event) != 0 )
{
// Send to queue if a valid queue is registered
if (queueEntry->queue != 0)
{
xQueueSend(queueEntry->queue, &msg, 0); // do not wait if queue is full
}
// Invoke callback (from event task) if a valid one is registered
if (queueEntry->cb != 0)
{
EventDispatch(&msg, queueEntry->cb); // invoke callback from the event task
}
}
}
// Done
return 0;
}
/**
* Create a new object instance
*/
int32_t createInstance(ObjectList* obj, uint16_t instId)
{
ObjectInstList* elemEntry;
// Create new instance
if (!obj->isSingleInstance)
{
elemEntry = (ObjectInstList*)malloc(sizeof(ObjectInstList));
if (elemEntry == NULL) return -1;
elemEntry->data = malloc(obj->numBytes);
if (elemEntry->data == NULL) return -1;
memset(elemEntry->data, 0, obj->numBytes);
elemEntry->instId = instId;
LL_APPEND(obj->data.instances, elemEntry);
++obj->numInstances;
return instId;
}
else
{
return -1;
}
}
/**
* Check if the object has the instance ID specified.
*/
int32_t hasInstance(ObjectList* obj, uint16_t instId)
{
ObjectInstList* elemEntry;
// Get data depending on data format
if (!obj->isSingleInstance)
{
// Look for specified instance ID
LL_FOREACH(obj->data.instances, elemEntry)
{
if (elemEntry->instId == instId)
{
return 0;
}
}
// If this point is reached then instance id was not found
return -1;
}
else
{
return -1;
}
}
/**
* Connect an event queue to the object, if the queue is already connected then the event mask is only updated.
* \param[in] obj The object handle
* \param[in] queue The event queue
* \param[in] cb The event callback
* \param[in] eventMask The event mask, if EV_MASK_ALL then all events are enabled (e.g. EV_UPDATED | EV_UPDATED_MANUAL)
* \return 0 if success or -1 if failure
*/
int32_t connectObj(UAVObjHandle obj, xQueueHandle queue, UAVObjEventCallback cb, int32_t eventMask)
{
ObjectQueueList* queueEntry;
ObjectList* objEntry;
// Check that the queue is not already connected, if it is simply update event mask
objEntry = (ObjectList*)obj;
LL_FOREACH(objEntry->queues, queueEntry)
{
if ( queueEntry->queue == queue && queueEntry->cb == cb )
{
// Already connected, update event mask and return
queueEntry->eventMask = eventMask;
return 0;
}
}
// Add queue to list
queueEntry = (ObjectQueueList*)malloc(sizeof(ObjectQueueList));
if (queueEntry == NULL)
{
return -1;
}
queueEntry->queue = queue;
queueEntry->cb = cb;
queueEntry->eventMask = eventMask;
LL_APPEND(objEntry->queues, queueEntry);
// Done
return 0;
}
/**
* Disconnect an event queue from the object
* \param[in] obj The object handle
* \param[in] queue The event queue
* \param[in] cb The event callback
* \return 0 if success or -1 if failure
*/
int32_t disconnectObj(UAVObjHandle obj, xQueueHandle queue, UAVObjEventCallback cb)
{
ObjectQueueList* queueEntry;
ObjectList* objEntry;
// Find queue and remove it
objEntry = (ObjectList*)obj;
LL_FOREACH(objEntry->queues, queueEntry)
{
if ( ( queueEntry->queue == queue && queueEntry->cb == cb ) )
{
LL_DELETE(objEntry->queues, queueEntry);
free(queueEntry);
return 0;
}
}
// If this point is reached the queue was not found
return -1;
}