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c63540b2ec
Conflicts: flight/modules/Stabilization/stabilization.c shared/uavobjectdefinition/stabilizationsettings.xml
294 lines
15 KiB
C
294 lines
15 KiB
C
/**
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******************************************************************************
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* @addtogroup OpenPilotModules OpenPilot Modules
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* @{
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* @addtogroup StabilizationModule Stabilization Module
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* @brief cruisecontrol mode
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* @note This file implements the logic for a cruisecontrol
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* @{
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*
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* @file cruisecontrol.h
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* @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2014.
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* @brief Attitude stabilization module.
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*
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* @see The GNU Public License (GPL) Version 3
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*
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*****************************************************************************/
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <openpilot.h>
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#include <stabilization.h>
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#include <attitudestate.h>
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#include <sin_lookup.h>
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static float cruisecontrol_factor = 1.0f;
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static inline float CruiseControlLimitThrust(float thrust)
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{
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// limit to user specified absolute max thrust
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return boundf(thrust, stabSettings.cruiseControl.min_thrust, stabSettings.cruiseControl.max_thrust);
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}
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// assumes 1.0 <= factor <= 100.0
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// a factor of less than 1.0 could make it return a value less than stabSettings.cruiseControl.min_thrust
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// CP helis need to have min_thrust=-1
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//
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// multicopters need to have min_thrust=0.05 or so
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// values below that will not be subject to max / min limiting
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// that means thrust can be less than min
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// that means multicopter motors stop spinning at low stick
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static inline float CruiseControlFactorToThrust(float factor, float thrust)
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{
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// don't touch thrust if it's less than min_thrust
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// without that test, quadcopter props will spin up
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// to min thrust even at zero throttle stick
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// if Cruise Control is enabled on this flight switch position
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if (thrust > stabSettings.cruiseControl.min_thrust) {
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return CruiseControlLimitThrust(thrust * factor);
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}
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return thrust;
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}
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static float CruiseControlAngleToFactor(float angle)
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{
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float factor;
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// avoid singularity
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if (angle > 89.999f && angle < 90.001f) {
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factor = stabSettings.settings.CruiseControlMaxPowerFactor;
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} else {
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// the simple bank angle boost calculation that Cruise Control revolves around
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factor = 1.0f / fabsf(cos_lookup_deg(angle));
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// factor in the power trim, no effect at 1.0, linear effect increases with factor
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factor = (factor - 1.0f) * stabSettings.cruiseControl.power_trim + 1.0f;
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// limit to user specified max power multiplier
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if (factor > stabSettings.settings.CruiseControlMaxPowerFactor) {
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factor = stabSettings.settings.CruiseControlMaxPowerFactor;
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}
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}
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return factor;
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}
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void cruisecontrol_compute_factor(AttitudeStateData *attitude, float thrustDemand)
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{
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static float previous_angle;
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static uint32_t previous_time = 0;
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static bool previous_time_valid = false;
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// For multiple, speedy flips this mainly strives to address the
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// fact that (due to thrust delay) thrust didn't average straight
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// down, but at an angle. For less speedy flips it acts like it
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// used to. It can be turned off by setting power delay to 0.
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// It takes significant time for the motors of a multi-copter to
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// spin up. It takes significant time for the collective servo of
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// a CP heli to move from one end to the other. Both of those are
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// modeled here as linear, i.e. twice as much change takes twice
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// as long. Given a correctly configured maximum delay time this
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// code calculates how far in advance to start the control
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// transition so that half way through the physical transition it
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// is just crossing the transition angle.
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// Example: Rotation rate = 360. Full stroke delay = 0.2
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// Transition angle 90 degrees. Start the transition 0.1 second
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// before 90 degrees (36 degrees at 360 deg/sec) and it will be
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// complete 0.1 seconds after 90 degrees.
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// Note that this code only handles the transition to/from inverted
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// thrust. It doesn't handle the case where thrust is changed a
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// lot in a small angle range when that range is close to 90 degrees.
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// It doesn't handle the small constant "system delay" caused by the
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// delay between reading sensors and actuators beginning to respond.
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// It also assumes that the pilot is holding the throttle constant;
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// when the pilot does change the throttle, the compensation is
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// simply recalculated.
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// This implementation of future thrust isn't perfect. That would
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// probably require an iterative procedure for solving a
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// transcendental equation of the form linear(x) = 1/cos(x). It's
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// shortcomings generally don't hurt anything and work better than
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// without it. It is designed to work perfectly if the pilot is
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// using full thrust during flips and it is only activated if 70% or
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// greater thrust is used.
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uint32_t time = PIOS_DELAY_GetuS();
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// Get roll and pitch angles, calculate combined angle, and begin
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// the general algorithm.
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// Example: 45 degrees roll plus 45 degrees pitch = 60 degrees
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// Do it every 8th iteration to save CPU.
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if (time != previous_time || previous_time_valid == false) {
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float angle, angle_unmodified;
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// spherical right triangle
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// 0.0 <= angle <= 180.0
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angle_unmodified = angle = RAD2DEG(acosf(cos_lookup_deg(attitude->Roll)
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* cos_lookup_deg(attitude->Pitch)));
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// Calculate rate as a combined (roll and pitch) bank angle
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// change; in degrees per second. Rate is calculated over the
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// most recent 8 loops through stabilization. We could have
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// asked the gyros. This is probably cheaper.
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if (previous_time_valid) {
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float rate;
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// rate can be negative.
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rate = (angle - previous_angle) / ((float)(time - previous_time) / 1000000.0f);
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// Define "within range" to be those transitions that should
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// be executing now. Recall that each impulse transition is
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// spread out over a range of time / angle.
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// There is only one transition and the high power level for
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// it is either:
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// 1/fabsf(cos(angle)) * current thrust
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// or max power factor * current thrust
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// or full thrust
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// You can cross the transition with angle either increasing
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// or decreasing (rate positive or negative).
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// Thrust is never boosted for negative values of
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// thrustDemand (negative stick values)
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//
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// When the aircraft is upright, thrust is always boosted
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// . for positive values of thrustDemand
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// When the aircraft is inverted, thrust is sometimes
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// . boosted or reversed (or combinations thereof) or zeroed
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// . for positive values of thrustDemand
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// It depends on the inverted power settings.
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// Of course, you can set MaxPowerFactor to 1.0 to
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// . effectively disable boost.
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if (thrustDemand > 0.0f) {
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// to enable the future thrust calculations, make sure
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// there is a large enough transition that the result
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// will be roughly on vs. off; without that, it can
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// exaggerate the length of time the inverted to upright
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// transition holds full throttle and reduce the length
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// of time for full throttle when going upright to inverted.
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if (thrustDemand > 0.7f) {
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float thrust;
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thrust = CruiseControlFactorToThrust(CruiseControlAngleToFactor((float)stabSettings.settings.CruiseControlMaxAngle), thrustDemand);
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// determine if we are in range of the transition
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// given the thrust at max_angle and thrustDemand
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// (typically close to 1.0), change variable 'thrust' to
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// be the proportion of the largest thrust change possible
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// that occurs when going into inverted mode.
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// Example: 'thrust' is 0.8 A quad has min_thrust set
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// to 0.05 The difference is 0.75. The largest possible
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// difference with this setup is 0.9 - 0.05 = 0.85, so
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// the proportion is 0.75/0.85
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// That is nearly a full throttle stroke.
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// the 'thrust' variable is non-negative here
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switch (stabSettings.settings.CruiseControlInvertedPowerOutput) {
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case STABILIZATIONSETTINGS_CRUISECONTROLINVERTEDPOWEROUTPUT_ZERO:
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// normal multi-copter case, stroke is max to zero
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// technically max to constant min_thrust
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// can be used by CP
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thrust = (thrust - CruiseControlLimitThrust(0.0f)) / stabSettings.cruiseControl.thrust_difference;
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break;
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case STABILIZATIONSETTINGS_CRUISECONTROLINVERTEDPOWEROUTPUT_NORMAL:
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// reversed but not boosted
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// : CP heli case, stroke is max to -stick
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// : thrust = (thrust - CruiseControlLimitThrust(-thrustDemand)) / stabSettings.cruiseControl.thrust_difference;
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// else it is both unreversed and unboosted
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// : simply turn off boost, stroke is max to +stick
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// : thrust = (thrust - CruiseControlLimitThrust(thrustDemand)) / stabSettings.cruiseControl.thrust_difference;
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thrust = (thrust - CruiseControlLimitThrust(
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(stabSettings.settings.CruiseControlInvertedThrustReversing
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== STABILIZATIONSETTINGS_CRUISECONTROLINVERTEDTHRUSTREVERSING_REVERSED)
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? -thrustDemand
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: thrustDemand)) / stabSettings.cruiseControl.thrust_difference;
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break;
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case STABILIZATIONSETTINGS_CRUISECONTROLINVERTEDPOWEROUTPUT_BOOSTED:
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// if boosted and reversed
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if (stabSettings.settings.CruiseControlInvertedThrustReversing
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== STABILIZATIONSETTINGS_CRUISECONTROLINVERTEDTHRUSTREVERSING_REVERSED) {
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// CP heli case, stroke is max to min
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thrust = (thrust - CruiseControlFactorToThrust(-CruiseControlAngleToFactor((float)stabSettings.settings.CruiseControlMaxAngle), thrustDemand)) / stabSettings.cruiseControl.thrust_difference;
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}
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// else it is boosted and unreversed so the throttle doesn't change
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else {
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// CP heli case, no transition, so stroke is zero
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thrust = 0.0f;
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}
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break;
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}
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// 'thrust' is now the proportion of max stroke
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// multiply this proportion of max stroke,
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// times the max stroke time, to get this stroke time
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// we only want half of this time before the transition
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// (and half after the transition)
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thrust *= stabSettings.cruiseControl.half_power_delay;
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// 'thrust' is now the length of time for this stroke
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// multiply that times angular rate to get the lead angle
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thrust *= fabsf(rate);
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// if the transition is within range we use it,
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// else we just use the current calculated thrust
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if ((float)stabSettings.settings.CruiseControlMaxAngle - thrust <= angle
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&& angle <= (float)stabSettings.settings.CruiseControlMaxAngle + thrust) {
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// default to a little above max angle
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angle = (float)stabSettings.settings.CruiseControlMaxAngle + 0.01f;
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// if roll direction is downward
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// then thrust value is taken from below max angle
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// by the code that knows about the transition angle
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if (rate < 0.0f) {
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angle -= 0.02f;
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}
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}
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} // if thrust > 0.7; else just use the angle we already calculated
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cruisecontrol_factor = CruiseControlAngleToFactor(angle);
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} else { // if thrust > 0 set factor from angle; else
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cruisecontrol_factor = 1.0f;
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}
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if (angle >= (float)stabSettings.settings.CruiseControlMaxAngle) {
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switch (stabSettings.settings.CruiseControlInvertedPowerOutput) {
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case STABILIZATIONSETTINGS_CRUISECONTROLINVERTEDPOWEROUTPUT_ZERO:
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cruisecontrol_factor = 0.0f;
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break;
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case STABILIZATIONSETTINGS_CRUISECONTROLINVERTEDPOWEROUTPUT_NORMAL:
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cruisecontrol_factor = 1.0f;
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break;
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case STABILIZATIONSETTINGS_CRUISECONTROLINVERTEDPOWEROUTPUT_BOOSTED:
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// no change, leave factor >= 1.0 alone
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break;
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}
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if (stabSettings.settings.CruiseControlInvertedThrustReversing
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== STABILIZATIONSETTINGS_CRUISECONTROLINVERTEDTHRUSTREVERSING_REVERSED) {
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cruisecontrol_factor = -cruisecontrol_factor;
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}
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}
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} // if previous_time_valid i.e. we've got a rate; else leave (angle and) factor alone
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previous_time = time;
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previous_time_valid = true;
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previous_angle = angle_unmodified;
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} // every 8th time
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}
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float cruisecontrol_apply_factor(float raw)
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{
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if (stabSettings.settings.CruiseControlMaxPowerFactor > 0.0001f) {
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raw = CruiseControlFactorToThrust(cruisecontrol_factor, raw);
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}
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return raw;
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}
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