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279 lines
10 KiB
C
279 lines
10 KiB
C
/**
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******************************************************************************
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*
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* @file paths.c
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* @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2012.
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* @brief Library path manipulation
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*
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* @see The GNU Public License (GPL) Version 3
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*
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*****************************************************************************/
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <pios.h>
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#include <pios_math.h>
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#include <mathmisc.h>
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#include "uavobjectmanager.h" // <--.
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#include "pathdesired.h" // <-- needed only for correct ENUM macro usage with path modes (PATHDESIRED_MODE_xxx,
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#include "paths.h"
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// no direct UAVObject usage allowed in this file
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// private functions
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static void path_endpoint(PathDesiredData *path, float *cur_point, struct path_status *status, bool mode);
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static void path_vector(PathDesiredData *path, float *cur_point, struct path_status *status, bool mode);
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static void path_circle(PathDesiredData *path, float *cur_point, struct path_status *status, bool clockwise);
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/**
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* @brief Compute progress along path and deviation from it
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* @param[in] path PathDesired structure
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* @param[in] cur_point Current location
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* @param[out] status Structure containing progress along path and deviation
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*/
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void path_progress(PathDesiredData *path, float *cur_point, struct path_status *status)
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{
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switch (path->Mode) {
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case PATHDESIRED_MODE_BRAKE: // should never get here...
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case PATHDESIRED_MODE_FLYVECTOR:
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return path_vector(path, cur_point, status, true);
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break;
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case PATHDESIRED_MODE_DRIVEVECTOR:
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return path_vector(path, cur_point, status, false);
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break;
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case PATHDESIRED_MODE_FLYCIRCLERIGHT:
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case PATHDESIRED_MODE_DRIVECIRCLERIGHT:
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return path_circle(path, cur_point, status, 1);
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break;
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case PATHDESIRED_MODE_FLYCIRCLELEFT:
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case PATHDESIRED_MODE_DRIVECIRCLELEFT:
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return path_circle(path, cur_point, status, 0);
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break;
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case PATHDESIRED_MODE_FLYENDPOINT:
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return path_endpoint(path, cur_point, status, true);
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break;
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case PATHDESIRED_MODE_DRIVEENDPOINT:
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default:
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// use the endpoint as default failsafe if called in unknown modes
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return path_endpoint(path, cur_point, status, false);
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break;
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}
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}
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/**
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* @brief Compute progress towards endpoint. Deviation equals distance
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* @param[in] path PathDesired
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* @param[in] cur_point Current location
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* @param[out] status Structure containing progress along path and deviation
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* @param[in] mode3D set true to include altitude in distance and progress calculation
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*/
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static void path_endpoint(PathDesiredData *path, float *cur_point, struct path_status *status, bool mode3D)
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{
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float diff[3];
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float dist_path, dist_diff;
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// Distance to go
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status->path_vector[0] = path->End.North - path->Start.North;
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status->path_vector[1] = path->End.East - path->Start.East;
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status->path_vector[2] = mode3D ? path->End.Down - path->Start.Down : 0.0f;
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// Current progress location relative to end
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diff[0] = path->End.North - cur_point[0];
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diff[1] = path->End.East - cur_point[1];
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diff[2] = mode3D ? path->End.Down - cur_point[2] : 0.0f;
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dist_diff = vector_lengthf(diff, 3);
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dist_path = vector_lengthf(status->path_vector, 3);
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if (dist_diff < 1e-6f) {
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status->fractional_progress = 1;
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status->error = 0.0f;
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status->correction_vector[0] = status->correction_vector[1] = status->correction_vector[2] = 0.0f;
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// we have no base movement direction in this mode
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status->path_vector[0] = status->path_vector[1] = status->path_vector[2] = 0.0f;
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return;
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}
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if (fmaxf(dist_path, 1.0f) > dist_diff) {
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status->fractional_progress = 1 - dist_diff / fmaxf(dist_path, 1.0f);
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} else {
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status->fractional_progress = 0; // we don't want fractional_progress to become negative
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}
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status->error = dist_diff;
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// Compute correction vector
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status->correction_vector[0] = diff[0];
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status->correction_vector[1] = diff[1];
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status->correction_vector[2] = diff[2];
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// base movement direction in this mode is a constant velocity offset on top of correction in the same direction
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status->path_vector[0] = path->EndingVelocity * status->correction_vector[0] / dist_diff;
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status->path_vector[1] = path->EndingVelocity * status->correction_vector[1] / dist_diff;
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status->path_vector[2] = path->EndingVelocity * status->correction_vector[2] / dist_diff;
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}
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/**
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* @brief Compute progress along path and deviation from it
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* @param[in] path PathDesired
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* @param[in] cur_point Current location
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* @param[out] status Structure containing progress along path and deviation
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* @param[in] mode3D set true to include altitude in distance and progress calculation
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*/
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static void path_vector(PathDesiredData *path, float *cur_point, struct path_status *status, bool mode3D)
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{
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float diff[3];
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float dist_path;
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float dot;
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float velocity;
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float track_point[3];
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// Distance to go
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status->path_vector[0] = path->End.North - path->Start.North;
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status->path_vector[1] = path->End.East - path->Start.East;
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status->path_vector[2] = mode3D ? path->End.Down - path->Start.Down : 0.0f;
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// Current progress location relative to start
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diff[0] = cur_point[0] - path->Start.North;
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diff[1] = cur_point[1] - path->Start.East;
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diff[2] = mode3D ? cur_point[2] - path->Start.Down : 0.0f;
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dot = status->path_vector[0] * diff[0] + status->path_vector[1] * diff[1] + status->path_vector[2] * diff[2];
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dist_path = vector_lengthf(status->path_vector, 3);
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if (dist_path > 1e-6f) {
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// Compute direction to travel & progress
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status->fractional_progress = dot / (dist_path * dist_path);
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} else {
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// Fly towards the endpoint to prevent flying away,
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// but assume progress=1 either way.
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path_endpoint(path, cur_point, status, mode3D);
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status->fractional_progress = 1;
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return;
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}
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// Compute point on track that is closest to our current position.
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track_point[0] = status->fractional_progress * status->path_vector[0] + path->Start.North;
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track_point[1] = status->fractional_progress * status->path_vector[1] + path->Start.East;
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track_point[2] = status->fractional_progress * status->path_vector[2] + path->Start.Down;
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status->correction_vector[0] = track_point[0] - cur_point[0];
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status->correction_vector[1] = track_point[1] - cur_point[1];
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status->correction_vector[2] = track_point[2] - cur_point[2];
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status->error = vector_lengthf(status->correction_vector, 3);
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// correct movement vector to current velocity
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velocity = path->StartingVelocity + boundf(status->fractional_progress, 0.0f, 1.0f) * (path->EndingVelocity - path->StartingVelocity);
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status->path_vector[0] = velocity * status->path_vector[0] / dist_path;
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status->path_vector[1] = velocity * status->path_vector[1] / dist_path;
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status->path_vector[2] = velocity * status->path_vector[2] / dist_path;
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}
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/**
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* @brief Compute progress along circular path and deviation from it
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* @param[in] path PathDesired
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* @param[in] cur_point Current location
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* @param[out] status Structure containing progress along path and deviation
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*/
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static void path_circle(PathDesiredData *path, float *cur_point, struct path_status *status, bool clockwise)
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{
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float radius_north, radius_east, diff_north, diff_east, diff_down;
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float radius, cradius;
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float normal[2];
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float progress;
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float a_diff, a_radius;
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// Radius
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radius_north = path->End.North - path->Start.North;
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radius_east = path->End.East - path->Start.East;
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// Current location relative to center
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diff_north = cur_point[0] - path->End.North;
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diff_east = cur_point[1] - path->End.East;
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diff_down = cur_point[2] - path->End.Down;
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radius = sqrtf(squaref(radius_north) + squaref(radius_east));
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cradius = sqrtf(squaref(diff_north) + squaref(diff_east));
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// circles are always horizontal (for now - TODO: allow 3d circles - problem: clockwise/counterclockwise does no longer apply)
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status->path_vector[2] = 0.0f;
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// error is current radius minus wanted radius - positive if too close
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status->error = radius - cradius;
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if (cradius < 1e-6f) {
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// cradius is zero, just fly somewhere
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status->fractional_progress = 1;
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status->correction_vector[0] = 0;
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status->correction_vector[1] = 0;
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status->path_vector[0] = path->EndingVelocity;
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status->path_vector[1] = 0;
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} else {
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if (clockwise) {
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// Compute the normal to the radius clockwise
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normal[0] = -diff_east / cradius;
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normal[1] = diff_north / cradius;
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} else {
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// Compute the normal to the radius counter clockwise
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normal[0] = diff_east / cradius;
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normal[1] = -diff_north / cradius;
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}
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// normalize progress to 0..1
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a_diff = atan2f(diff_north, diff_east);
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a_radius = atan2f(radius_north, radius_east);
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if (a_diff < 0) {
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a_diff += 2.0f * M_PI_F;
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}
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if (a_radius < 0) {
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a_radius += 2.0f * M_PI_F;
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}
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progress = (a_diff - a_radius + M_PI_F) / (2.0f * M_PI_F);
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if (progress < 0.0f) {
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progress += 1.0f;
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} else if (progress >= 1.0f) {
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progress -= 1.0f;
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}
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if (clockwise) {
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progress = 1.0f - progress;
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}
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status->fractional_progress = progress;
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// Compute direction to travel
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status->path_vector[0] = normal[0] * path->EndingVelocity;
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status->path_vector[1] = normal[1] * path->EndingVelocity;
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// Compute direction to correct error
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status->correction_vector[0] = status->error * diff_north / cradius;
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status->correction_vector[1] = status->error * diff_east / cradius;
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}
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status->correction_vector[2] = -diff_down;
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status->error = fabs(status->error);
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}
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