mirror of
https://github.com/richardghirst/PiBits.git
synced 2024-11-28 12:24:11 +01:00
216 lines
6.3 KiB
C++
216 lines
6.3 KiB
C++
// I2C device class (I2Cdev) demonstration Arduino sketch for MPU6050 class, 3D math helper
|
|
// 6/5/2012 by Jeff Rowberg <jeff@rowberg.net>
|
|
// Updates should (hopefully) always be available at https://github.com/jrowberg/i2cdevlib
|
|
//
|
|
// Changelog:
|
|
// 2012-06-05 - add 3D math helper file to DMP6 example sketch
|
|
|
|
/* ============================================
|
|
I2Cdev device library code is placed under the MIT license
|
|
Copyright (c) 2012 Jeff Rowberg
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
===============================================
|
|
*/
|
|
|
|
#ifndef _HELPER_3DMATH_H_
|
|
#define _HELPER_3DMATH_H_
|
|
|
|
class Quaternion {
|
|
public:
|
|
float w;
|
|
float x;
|
|
float y;
|
|
float z;
|
|
|
|
Quaternion() {
|
|
w = 1.0f;
|
|
x = 0.0f;
|
|
y = 0.0f;
|
|
z = 0.0f;
|
|
}
|
|
|
|
Quaternion(float nw, float nx, float ny, float nz) {
|
|
w = nw;
|
|
x = nx;
|
|
y = ny;
|
|
z = nz;
|
|
}
|
|
|
|
Quaternion getProduct(Quaternion q) {
|
|
// Quaternion multiplication is defined by:
|
|
// (Q1 * Q2).w = (w1w2 - x1x2 - y1y2 - z1z2)
|
|
// (Q1 * Q2).x = (w1x2 + x1w2 + y1z2 - z1y2)
|
|
// (Q1 * Q2).y = (w1y2 - x1z2 + y1w2 + z1x2)
|
|
// (Q1 * Q2).z = (w1z2 + x1y2 - y1x2 + z1w2
|
|
return Quaternion(
|
|
w*q.w - x*q.x - y*q.y - z*q.z, // new w
|
|
w*q.x + x*q.w + y*q.z - z*q.y, // new x
|
|
w*q.y - x*q.z + y*q.w + z*q.x, // new y
|
|
w*q.z + x*q.y - y*q.x + z*q.w); // new z
|
|
}
|
|
|
|
Quaternion getConjugate() {
|
|
return Quaternion(w, -x, -y, -z);
|
|
}
|
|
|
|
float getMagnitude() {
|
|
return sqrt(w*w + x*x + y*y + z*z);
|
|
}
|
|
|
|
void normalize() {
|
|
float m = getMagnitude();
|
|
w /= m;
|
|
x /= m;
|
|
y /= m;
|
|
z /= m;
|
|
}
|
|
|
|
Quaternion getNormalized() {
|
|
Quaternion r(w, x, y, z);
|
|
r.normalize();
|
|
return r;
|
|
}
|
|
};
|
|
|
|
class VectorInt16 {
|
|
public:
|
|
int16_t x;
|
|
int16_t y;
|
|
int16_t z;
|
|
|
|
VectorInt16() {
|
|
x = 0;
|
|
y = 0;
|
|
z = 0;
|
|
}
|
|
|
|
VectorInt16(int16_t nx, int16_t ny, int16_t nz) {
|
|
x = nx;
|
|
y = ny;
|
|
z = nz;
|
|
}
|
|
|
|
float getMagnitude() {
|
|
return sqrt(x*x + y*y + z*z);
|
|
}
|
|
|
|
void normalize() {
|
|
float m = getMagnitude();
|
|
x /= m;
|
|
y /= m;
|
|
z /= m;
|
|
}
|
|
|
|
VectorInt16 getNormalized() {
|
|
VectorInt16 r(x, y, z);
|
|
r.normalize();
|
|
return r;
|
|
}
|
|
|
|
void rotate(Quaternion *q) {
|
|
// http://www.cprogramming.com/tutorial/3d/quaternions.html
|
|
// http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/transforms/index.htm
|
|
// http://content.gpwiki.org/index.php/OpenGL:Tutorials:Using_Quaternions_to_represent_rotation
|
|
// ^ or: http://webcache.googleusercontent.com/search?q=cache:xgJAp3bDNhQJ:content.gpwiki.org/index.php/OpenGL:Tutorials:Using_Quaternions_to_represent_rotation&hl=en&gl=us&strip=1
|
|
|
|
// P_out = q * P_in * conj(q)
|
|
// - P_out is the output vector
|
|
// - q is the orientation quaternion
|
|
// - P_in is the input vector (a*aReal)
|
|
// - conj(q) is the conjugate of the orientation quaternion (q=[w,x,y,z], q*=[w,-x,-y,-z])
|
|
Quaternion p(0, x, y, z);
|
|
|
|
// quaternion multiplication: q * p, stored back in p
|
|
p = q -> getProduct(p);
|
|
|
|
// quaternion multiplication: p * conj(q), stored back in p
|
|
p = p.getProduct(q -> getConjugate());
|
|
|
|
// p quaternion is now [0, x', y', z']
|
|
x = p.x;
|
|
y = p.y;
|
|
z = p.z;
|
|
}
|
|
|
|
VectorInt16 getRotated(Quaternion *q) {
|
|
VectorInt16 r(x, y, z);
|
|
r.rotate(q);
|
|
return r;
|
|
}
|
|
};
|
|
|
|
class VectorFloat {
|
|
public:
|
|
float x;
|
|
float y;
|
|
float z;
|
|
|
|
VectorFloat() {
|
|
x = 0;
|
|
y = 0;
|
|
z = 0;
|
|
}
|
|
|
|
VectorFloat(float nx, float ny, float nz) {
|
|
x = nx;
|
|
y = ny;
|
|
z = nz;
|
|
}
|
|
|
|
float getMagnitude() {
|
|
return sqrt(x*x + y*y + z*z);
|
|
}
|
|
|
|
void normalize() {
|
|
float m = getMagnitude();
|
|
x /= m;
|
|
y /= m;
|
|
z /= m;
|
|
}
|
|
|
|
VectorFloat getNormalized() {
|
|
VectorFloat r(x, y, z);
|
|
r.normalize();
|
|
return r;
|
|
}
|
|
|
|
void rotate(Quaternion *q) {
|
|
Quaternion p(0, x, y, z);
|
|
|
|
// quaternion multiplication: q * p, stored back in p
|
|
p = q -> getProduct(p);
|
|
|
|
// quaternion multiplication: p * conj(q), stored back in p
|
|
p = p.getProduct(q -> getConjugate());
|
|
|
|
// p quaternion is now [0, x', y', z']
|
|
x = p.x;
|
|
y = p.y;
|
|
z = p.z;
|
|
}
|
|
|
|
VectorFloat getRotated(Quaternion *q) {
|
|
VectorFloat r(x, y, z);
|
|
r.rotate(q);
|
|
return r;
|
|
}
|
|
};
|
|
|
|
#endif /* _HELPER_3DMATH_H_ */ |