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LICENSE Executable file
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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-------------------------------------------------------------------------------
XboxController
Martin O'Hanlon (martin@ohanlonweb.com)
http://www.stuffaboutcode.com
-------------------------------------------------------------------------------
A python module for interfacing with an xbox 360 controller
- Requires pygame
- Xboxdrv should be running on Linux based systems
------------------------------------------------------------------------------
Version history
0.1 - first beta release
-------------------------------------------------------------------------------

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XboxController.py Executable file
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#Martin O'Hanlon
#www.stuffaboutcode.com
#A class for reading values from an xbox controller
# uses xboxdrv and pygame
# xboxdrv should already be running
import pygame
from pygame.locals import *
import os, sys
import threading
import time
"""
NOTES - pygame events and values
JOYAXISMOTION
event.axis event.value
0 - x axis left thumb (+1 is right, -1 is left)
1 - y axis left thumb (+1 is down, -1 is up)
2 - x axis right thumb (+1 is right, -1 is left)
3 - y axis right thumb (+1 is down, -1 is up)
4 - right trigger
5 - left trigger
JOYBUTTONDOWN | JOYBUTTONUP
event.button
A = 0
B = 1
X = 2
Y = 3
LB = 4
RB = 5
BACK = 6
START = 7
XBOX = 8
LEFTTHUMB = 9
RIGHTTHUMB = 10
JOYHATMOTION
event.value
[0] - horizontal
[1] - vertival
[0].0 - middle
[0].-1 - left
[0].+1 - right
[1].0 - middle
[1].-1 - bottom
[1].+1 - top
"""
#Main class for reading the xbox controller values
class XboxController(threading.Thread):
#internal ids for the xbox controls
class XboxControls():
LTHUMBX = 0
LTHUMBY = 1
RTHUMBX = 2
RTHUMBY = 3
RTRIGGER = 4
LTRIGGER = 5
A = 6
B = 7
X = 8
Y = 9
LB = 10
RB = 11
BACK = 12
START = 13
XBOX = 14
LEFTTHUMB = 15
RIGHTTHUMB = 16
DPAD = 17
#pygame axis constants for the analogue controls of the xbox controller
class PyGameAxis():
LTHUMBX = 0
LTHUMBY = 1
RTHUMBX = 2
RTHUMBY = 3
RTRIGGER = 4
LTRIGGER = 5
#pygame constants for the buttons of the xbox controller
class PyGameButtons():
A = 0
B = 1
X = 2
Y = 3
LB = 4
RB = 5
BACK = 6
START = 7
XBOX = 8
LEFTTHUMB = 9
RIGHTTHUMB = 10
#map between pygame axis (analogue stick) ids and xbox control ids
AXISCONTROLMAP = {PyGameAxis.LTHUMBX: XboxControls.LTHUMBX,
PyGameAxis.LTHUMBY: XboxControls.LTHUMBY,
PyGameAxis.RTHUMBX: XboxControls.RTHUMBX,
PyGameAxis.RTHUMBY: XboxControls.RTHUMBY}
#map between pygame axis (trigger) ids and xbox control ids
TRIGGERCONTROLMAP = {PyGameAxis.RTRIGGER: XboxControls.RTRIGGER,
PyGameAxis.LTRIGGER: XboxControls.LTRIGGER}
#map between pygame buttons ids and xbox contorl ids
BUTTONCONTROLMAP = {PyGameButtons.A: XboxControls.A,
PyGameButtons.B: XboxControls.B,
PyGameButtons.X: XboxControls.X,
PyGameButtons.Y: XboxControls.Y,
PyGameButtons.LB: XboxControls.LB,
PyGameButtons.RB: XboxControls.RB,
PyGameButtons.BACK: XboxControls.BACK,
PyGameButtons.START: XboxControls.START,
PyGameButtons.XBOX: XboxControls.XBOX,
PyGameButtons.LEFTTHUMB: XboxControls.LEFTTHUMB,
PyGameButtons.RIGHTTHUMB: XboxControls.RIGHTTHUMB}
#setup xbox controller class
def __init__(self,
controllerCallBack = None,
joystickNo = 0,
deadzone = 0.1,
scale = 1,
invertYAxis = False):
#setup threading
threading.Thread.__init__(self)
#persist values
self.running = False
self.controllerCallBack = controllerCallBack
self.joystickNo = joystickNo
self.lowerDeadzone = deadzone * -1
self.upperDeadzone = deadzone
self.scale = scale
self.invertYAxis = invertYAxis
self.controlCallbacks = {}
#setup controller properties
self.controlValues = {self.XboxControls.LTHUMBX:0,
self.XboxControls.LTHUMBY:0,
self.XboxControls.RTHUMBX:0,
self.XboxControls.RTHUMBY:0,
self.XboxControls.RTRIGGER:0,
self.XboxControls.LTRIGGER:0,
self.XboxControls.A:0,
self.XboxControls.B:0,
self.XboxControls.X:0,
self.XboxControls.Y:0,
self.XboxControls.LB:0,
self.XboxControls.RB:0,
self.XboxControls.BACK:0,
self.XboxControls.START:0,
self.XboxControls.XBOX:0,
self.XboxControls.LEFTTHUMB:0,
self.XboxControls.RIGHTTHUMB:0,
self.XboxControls.DPAD:(0,0)}
#setup pygame
self._setupPygame(joystickNo)
#Create controller properties
@property
def LTHUMBX(self):
return self.controlValues[self.XboxControls.LTHUMBX]
@property
def LTHUMBY(self):
return self.controlValues[self.XboxControls.LTHUMBY]
@property
def RTHUMBX(self):
return self.controlValues[self.XboxControls.RTHUMBX]
@property
def RTHUMBY(self):
return self.controlValues[self.XboxControls.RTHUMBY]
@property
def RTRIGGER(self):
return self.controlValues[self.XboxControls.RTRIGGER]
@property
def LTRIGGER(self):
return self.controlValues[self.XboxControls.LTRIGGER]
@property
def A(self):
return self.controlValues[self.XboxControls.A]
@property
def B(self):
return self.controlValues[self.XboxControls.B]
@property
def X(self):
return self.controlValues[self.XboxControls.X]
@property
def Y(self):
return self.controlValues[self.XboxControls.Y]
@property
def LB(self):
return self.controlValues[self.XboxControls.LB]
@property
def RB(self):
return self.controlValues[self.XboxControls.RB]
@property
def BACK(self):
return self.controlValues[self.XboxControls.BACK]
@property
def START(self):
return self.controlValues[self.XboxControls.START]
@property
def XBOX(self):
return self.controlValues[self.XboxControls.XBOX]
@property
def LEFTTHUMB(self):
return self.controlValues[self.XboxControls.LEFTTHUMB]
@property
def RIGHTTHUMB(self):
return self.controlValues[self.XboxControls.RIGHTTHUMB]
@property
def DPAD(self):
return self.controlValues[self.XboxControls.DPAD]
#setup pygame
def _setupPygame(self, joystickNo):
# set SDL to use the dummy NULL video driver, so it doesn't need a windowing system.
os.environ["SDL_VIDEODRIVER"] = "dummy"
# init pygame
pygame.init()
# create a 1x1 pixel screen, its not used so it doesnt matter
screen = pygame.display.set_mode((1, 1))
# init the joystick control
pygame.joystick.init()
# how many joysticks are there
#print pygame.joystick.get_count()
# get the first joystick
joy = pygame.joystick.Joystick(joystickNo)
# init that joystick
joy.init()
#called by the thread
def run(self):
self._start()
#start the controller
def _start(self):
self.running = True
#run until the controller is stopped
while(self.running):
#react to the pygame events that come from the xbox controller
for event in pygame.event.get():
#thumb sticks, trigger buttons
if event.type == JOYAXISMOTION:
#is this axis on our xbox controller
if event.axis in self.AXISCONTROLMAP:
#is this a y axis
yAxis = True if (event.axis == self.PyGameAxis.LTHUMBY or event.axis == self.PyGameAxis.RTHUMBY) else False
#update the control value
self.updateControlValue(self.AXISCONTROLMAP[event.axis],
self._sortOutAxisValue(event.value, yAxis))
#is this axis a trigger
if event.axis in self.TRIGGERCONTROLMAP:
#update the control value
self.updateControlValue(self.TRIGGERCONTROLMAP[event.axis],
self._sortOutTriggerValue(event.value))
#d pad
elif event.type == JOYHATMOTION:
#update control value
self.updateControlValue(self.XboxControls.DPAD, event.value)
#button pressed and unpressed
elif event.type == JOYBUTTONUP or event.type == JOYBUTTONDOWN:
#is this button on our xbox controller
if event.button in self.BUTTONCONTROLMAP:
#update control value
self.updateControlValue(self.BUTTONCONTROLMAP[event.button],
self._sortOutButtonValue(event.type))
#stops the controller
def stop(self):
self.running = False
#updates a specific value in the control dictionary
def updateControlValue(self, control, value):
#if the value has changed update it and call the callbacks
if self.controlValues[control] != value:
self.controlValues[control] = value
self.doCallBacks(control, value)
#calls the call backs if necessary
def doCallBacks(self, control, value):
#call the general callback
if self.controllerCallBack != None: self.controllerCallBack(control, value)
#has a specific callback been setup?
if control in self.controlCallbacks:
self.controlCallbacks[control](value)
#used to add a specific callback to a control
def setupControlCallback(self, control, callbackFunction):
# add callback to the dictionary
self.controlCallbacks[control] = callbackFunction
#scales the axis values, applies the deadzone
def _sortOutAxisValue(self, value, yAxis = False):
#invert yAxis
if yAxis and self.invertYAxis: value = value * -1
#scale the value
value = value * self.scale
#apply the deadzone
if value < self.upperDeadzone and value > self.lowerDeadzone: value = 0
return value
#turns the trigger value into something sensible and scales it
def _sortOutTriggerValue(self, value):
#trigger goes -1 to 1 (-1 is off, 1 is full on, half is 0) - I want this to be 0 - 1
value = max(0,(value + 1) / 2)
#scale the value
value = value * self.scale
return value
#turns the event type (up/down) into a value
def _sortOutButtonValue(self, eventType):
#if the button is down its 1, if the button is up its 0
value = 1 if eventType == JOYBUTTONDOWN else 0
return value
#tests
if __name__ == '__main__':
#generic call back
def controlCallBack(xboxControlId, value):
print "Control Id = {}, Value = {}".format(xboxControlId, value)
#specific callbacks for the left thumb (X & Y)
def leftThumbX(xValue):
print "LX {}".format(xValue)
def leftThumbY(yValue):
print "LY {}".format(yValue)
#setup xbox controller, set out the deadzone and scale, also invert the Y Axis (for some reason in Pygame negative is up - wierd!
xboxCont = XboxController(controlCallBack, deadzone = 30, scale = 100, invertYAxis = True)
#setup the left thumb (X & Y) callbacks
xboxCont.setupControlCallback(xboxCont.XboxControls.LTHUMBX, leftThumbX)
xboxCont.setupControlCallback(xboxCont.XboxControls.LTHUMBY, leftThumbY)
try:
#start the controller
xboxCont.start()
print "xbox controller running"
while True:
time.sleep(1)
#Ctrl C
except KeyboardInterrupt:
print "User cancelled"
#error
except:
print "Unexpected error:", sys.exc_info()[0]
raise
finally:
#stop the controller
xboxCont.stop()