2022-09-21 21:48:55 +02:00
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#pragma once
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#include "d3d9_include.h"
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#include "../vulkan/vulkan_loader.h"
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/**
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* \brief D3D9 interface for Vulkan interop
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*
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* Provides access to the instance and physical device
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* handles for the given D3D9 interface and adapter ordinals.
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*/
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MIDL_INTERFACE("3461a81b-ce41-485b-b6b5-fcf08ba6a6bd")
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ID3D9VkInteropInterface : public IUnknown {
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/**
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* \brief Queries Vulkan handles used by DXVK
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*
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* \param [out] pInstance The Vulkan instance
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*/
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virtual void STDMETHODCALLTYPE GetInstanceHandle(
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VkInstance* pInstance) = 0;
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/**
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* \brief Queries Vulkan handles used by DXVK
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*
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* \param [in] Adapter Adapter ordinal
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* \param [out] pInstance The Vulkan instance
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*/
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virtual void STDMETHODCALLTYPE GetPhysicalDeviceHandle(
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UINT Adapter,
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VkPhysicalDevice* pPhysicalDevice) = 0;
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};
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2022-09-21 22:28:09 +02:00
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/**
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* \brief D3D9 texture interface for Vulkan interop
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*
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* Provides access to the backing resource of a
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* D3D9 texture.
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*/
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MIDL_INTERFACE("d56344f5-8d35-46fd-806d-94c351b472c1")
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ID3D9VkInteropTexture : public IUnknown {
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/**
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* \brief Retrieves Vulkan image info
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*
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* Retrieves both the image handle as well as the image's
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* properties. Any of the given pointers may be \c nullptr.
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*
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* If \c pInfo is not \c nullptr, the following rules apply:
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* - \c pInfo->sType \e must be \c VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
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* - \c pInfo->pNext \e must be \c nullptr or point to a supported
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* extension-specific structure (currently none)
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* - \c pInfo->queueFamilyIndexCount must be the length of the
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* \c pInfo->pQueueFamilyIndices array, in \c uint32_t units.
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* - \c pInfo->pQueueFamilyIndices must point to a pre-allocated
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* array of \c uint32_t of size \c pInfo->pQueueFamilyIndices.
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*
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* \note As of now, the sharing mode will always be
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* \c VK_SHARING_MODE_EXCLUSIVE and no queue
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* family indices will be written to the array.
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*
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* After the call, the structure pointed to by \c pInfo can
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* be used to create an image with identical properties.
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*
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* If \c pLayout is not \c nullptr, it will receive the
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* layout that the image will be in after flushing any
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* outstanding commands on the device.
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* \param [out] pHandle The image handle
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* \param [out] pLayout Image layout
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* \param [out] pInfo Image properties
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* \returns \c S_OK on success, or \c D3DERR_INVALIDCALL
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*/
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virtual HRESULT STDMETHODCALLTYPE GetVulkanImageInfo(
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VkImage* pHandle,
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VkImageLayout* pLayout,
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VkImageCreateInfo* pInfo) = 0;
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};
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2022-09-21 23:02:36 +02:00
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/**
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* \brief D3D9 device interface for Vulkan interop
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*
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* Provides access to the device and instance handles
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* as well as the queue that is used for rendering.
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*/
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MIDL_INTERFACE("2eaa4b89-0107-4bdb-87f7-0f541c493ce0")
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ID3D9VkInteropDevice : public IUnknown {
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/**
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* \brief Queries Vulkan handles used by DXVK
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*
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* \param [out] pInstance The Vulkan instance
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* \param [out] pPhysDev The physical device
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* \param [out] pDevide The device handle
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*/
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virtual void STDMETHODCALLTYPE GetVulkanHandles(
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VkInstance* pInstance,
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VkPhysicalDevice* pPhysDev,
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VkDevice* pDevice) = 0;
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/**
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* \brief Queries the rendering queue used by DXVK
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*
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* \param [out] pQueue The Vulkan queue handle
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* \param [out] pQueueIndex Queue index
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* \param [out] pQueueFamilyIndex Queue family index
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*/
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virtual void STDMETHODCALLTYPE GetSubmissionQueue(
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VkQueue* pQueue,
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uint32_t* pQueueIndex,
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uint32_t* pQueueFamilyIndex) = 0;
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/**
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* \brief Transitions a Texture to a given layout
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*
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* Executes an explicit image layout transition on the
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* D3D device. Note that the image subresources \e must
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* be transitioned back to its original layout before
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* using it again from D3D9.
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* Synchronization is left up to the caller.
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* This function merely emits a call to transition the
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* texture on the DXVK internal command stream.
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* \param [in] pTexture The image to transform
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* \param [in] pSubresources Subresources to transform
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* \param [in] OldLayout Current image layout
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* \param [in] NewLayout Desired image layout
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*/
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virtual void STDMETHODCALLTYPE TransitionTextureLayout(
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ID3D9VkInteropTexture* pTexture,
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const VkImageSubresourceRange* pSubresources,
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VkImageLayout OldLayout,
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VkImageLayout NewLayout) = 0;
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/**
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* \brief Flushes outstanding D3D rendering commands
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*
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* Must be called before submitting Vulkan commands
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* to the rendering queue if those commands use the
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* backing resource of a D3D9 object.
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*/
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virtual void STDMETHODCALLTYPE FlushRenderingCommands() = 0;
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/**
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* \brief Locks submission queue
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*
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* Should be called immediately before submitting
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* Vulkan commands to the rendering queue in order
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* to prevent DXVK from using the queue.
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*
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* While the submission queue is locked, no D3D9
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* methods must be called from the locking thread,
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* or otherwise a deadlock might occur.
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*/
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virtual void STDMETHODCALLTYPE LockSubmissionQueue() = 0;
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/**
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* \brief Releases submission queue
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*
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* Should be called immediately after submitting
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* Vulkan commands to the rendering queue in order
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* to allow DXVK to submit new commands.
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*/
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virtual void STDMETHODCALLTYPE ReleaseSubmissionQueue() = 0;
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/**
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* \brief Locks the device
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*
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* Can be called to ensure no D3D9 device methods
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* can be executed until UnlockDevice has been called.
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*
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* This will do nothing if the D3DCREATE_MULTITHREADED
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* is not set.
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*/
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virtual void STDMETHODCALLTYPE LockDevice() = 0;
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/**
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* \brief Unlocks the device
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*
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* Must only be called after a call to LockDevice.
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*/
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virtual void STDMETHODCALLTYPE UnlockDevice() = 0;
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/**
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* \brief Wait for a resource to finish being used
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*
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* Waits for the GPU resource associated with the
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* resource to finish being used by the GPU.
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*
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* Valid D3DLOCK flags:
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* - D3DLOCK_READONLY: Only waits for writes
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* - D3DLOCK_DONOTWAIT: Does not wait for the resource (may flush)
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*
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* \param [in] pResource Resource to be waited upon
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* \param [in] MapFlags D3DLOCK flags
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* \returns true if the resource is ready to use,
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* false if the resource is till in use
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*/
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virtual bool STDMETHODCALLTYPE WaitForResource(
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IDirect3DResource9* pResource,
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DWORD MapFlags) = 0;
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};
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2023-05-15 19:45:14 +02:00
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/**
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* \brief D3D9 current output metadata
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*/
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struct D3D9VkExtOutputMetadata {
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float RedPrimary[2];
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float GreenPrimary[2];
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float BluePrimary[2];
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float WhitePoint[2];
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float MinLuminance;
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float MaxLuminance;
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float MaxFullFrameLuminance;
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};
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/**
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* \brief D3D9 extended swapchain
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*/
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MIDL_INTERFACE("13776e93-4aa9-430a-a4ec-fe9e281181d5")
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ID3D9VkExtSwapchain : public IUnknown {
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virtual BOOL STDMETHODCALLTYPE CheckColorSpaceSupport(
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VkColorSpaceKHR ColorSpace) = 0;
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virtual HRESULT STDMETHODCALLTYPE SetColorSpace(
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VkColorSpaceKHR ColorSpace) = 0;
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virtual HRESULT STDMETHODCALLTYPE SetHDRMetaData(
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const VkHdrMetadataEXT *pHDRMetadata) = 0;
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virtual HRESULT STDMETHODCALLTYPE GetCurrentOutputDesc(
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D3D9VkExtOutputMetadata *pOutputDesc) = 0;
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virtual void STDMETHODCALLTYPE UnlockAdditionalFormats() = 0;
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};
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2024-01-19 02:33:58 +01:00
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#ifndef _MSC_VER
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2022-09-21 21:48:55 +02:00
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__CRT_UUID_DECL(ID3D9VkInteropInterface, 0x3461a81b,0xce41,0x485b,0xb6,0xb5,0xfc,0xf0,0x8b,0xa6,0xa6,0xbd);
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2022-09-21 22:28:09 +02:00
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__CRT_UUID_DECL(ID3D9VkInteropTexture, 0xd56344f5,0x8d35,0x46fd,0x80,0x6d,0x94,0xc3,0x51,0xb4,0x72,0xc1);
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2022-09-21 23:02:36 +02:00
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__CRT_UUID_DECL(ID3D9VkInteropDevice, 0x2eaa4b89,0x0107,0x4bdb,0x87,0xf7,0x0f,0x54,0x1c,0x49,0x3c,0xe0);
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2023-05-15 19:45:14 +02:00
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__CRT_UUID_DECL(ID3D9VkExtSwapchain, 0x13776e93,0x4aa9,0x430a,0xa4,0xec,0xfe,0x9e,0x28,0x11,0x81,0xd5);
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2022-09-21 21:48:55 +02:00
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#endif
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