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dxvk/src/d3d11/d3d11_texture.h

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2017-11-27 15:52:24 +01:00
#pragma once
#include <dxvk_device.h>
#include "d3d11_resource.h"
namespace dxvk {
class D3D11Device;
class D3D11Texture2D : public D3D11Resource<ID3D11Texture2D> {
public:
D3D11Texture2D(
D3D11Device* device,
const D3D11_TEXTURE2D_DESC& desc);
~D3D11Texture2D();
HRESULT QueryInterface(
REFIID riid,
void** ppvObject) final;
void GetDevice(
ID3D11Device **ppDevice) final;
void GetType(
D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
void GetDesc(
D3D11_TEXTURE2D_DESC *pDesc) final;
private:
Com<D3D11Device> m_device;
D3D11_TEXTURE2D_DESC m_desc;
Rc<DxvkImage> m_image;
};
}