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dxvk/src/d3d11/d3d11_view_srv.h

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#pragma once
#include "../dxvk/dxvk_device.h"
#include "d3d11_device_child.h"
namespace dxvk {
class D3D11Device;
/**
* \brief Shader resource view
*/
class D3D11ShaderResourceView : public D3D11DeviceChild<ID3D11ShaderResourceView> {
public:
D3D11ShaderResourceView(
D3D11Device* device,
ID3D11Resource* resource,
const D3D11_SHADER_RESOURCE_VIEW_DESC& desc,
const Rc<DxvkBufferView>& bufferView);
D3D11ShaderResourceView(
D3D11Device* device,
ID3D11Resource* resource,
const D3D11_SHADER_RESOURCE_VIEW_DESC& desc,
const Rc<DxvkImageView>& imageView);
~D3D11ShaderResourceView();
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject) final;
void STDMETHODCALLTYPE GetDevice(ID3D11Device** ppDevice) final;
void STDMETHODCALLTYPE GetResource(ID3D11Resource** ppResource) final;
void STDMETHODCALLTYPE GetDesc(D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) final;
D3D11_RESOURCE_DIMENSION GetResourceType() const {
D3D11_RESOURCE_DIMENSION type;
m_resource->GetType(&type);
return type;
}
Rc<DxvkBufferView> GetBufferView() const {
return m_bufferView;
}
Rc<DxvkImageView> GetImageView() const {
return m_imageView;
}
private:
Com<D3D11Device> m_device;
Com<ID3D11Resource> m_resource;
D3D11_SHADER_RESOURCE_VIEW_DESC m_desc;
Rc<DxvkBufferView> m_bufferView;
Rc<DxvkImageView> m_imageView;
};
}