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15 lines
406 B
C++
15 lines
406 B
C++
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#include "d3d11_enums.h"
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std::ostream& operator << (std::ostream& os, D3D_FEATURE_LEVEL e) {
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switch (e) {
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ENUM_NAME(D3D_FEATURE_LEVEL_9_1);
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ENUM_NAME(D3D_FEATURE_LEVEL_9_2);
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ENUM_NAME(D3D_FEATURE_LEVEL_9_3);
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ENUM_NAME(D3D_FEATURE_LEVEL_10_0);
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ENUM_NAME(D3D_FEATURE_LEVEL_10_1);
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ENUM_NAME(D3D_FEATURE_LEVEL_11_0);
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ENUM_NAME(D3D_FEATURE_LEVEL_11_1);
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ENUM_DEFAULT(e);
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}
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}
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