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dxvk/src/d3d11/d3d11_enums.cpp

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2017-12-02 16:46:53 +01:00
#include "d3d11_enums.h"
std::ostream& operator << (std::ostream& os, D3D_FEATURE_LEVEL e) {
switch (e) {
ENUM_NAME(D3D_FEATURE_LEVEL_9_1);
ENUM_NAME(D3D_FEATURE_LEVEL_9_2);
ENUM_NAME(D3D_FEATURE_LEVEL_9_3);
ENUM_NAME(D3D_FEATURE_LEVEL_10_0);
ENUM_NAME(D3D_FEATURE_LEVEL_10_1);
ENUM_NAME(D3D_FEATURE_LEVEL_11_0);
ENUM_NAME(D3D_FEATURE_LEVEL_11_1);
ENUM_DEFAULT(e);
}
}