2017-11-27 15:52:24 +01:00
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#pragma once
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#include <dxvk_device.h>
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2017-11-29 15:16:07 +01:00
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#include "d3d11_device_child.h"
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#include "d3d11_interfaces.h"
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2017-11-27 15:52:24 +01:00
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namespace dxvk {
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class D3D11Device;
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2018-01-05 01:15:56 +01:00
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/**
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* \brief Common texture info
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*
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* Stores the image and the image format
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* mode for a texture of any type.
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*/
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struct D3D11TextureInfo {
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DxgiFormatMode formatMode;
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Rc<DxvkBuffer> imageBuffer;
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Rc<DxvkImage> image;
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2018-02-22 21:38:45 +01:00
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D3D11_USAGE usage;
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UINT bindFlags;
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2018-01-05 03:01:19 +01:00
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VkImageSubresource mappedSubresource = {
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VK_IMAGE_ASPECT_COLOR_BIT, 0, 0 };
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2018-01-05 01:15:56 +01:00
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};
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2018-03-13 23:51:30 +01:00
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/**
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* \brief Common texture description
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*
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* Contains all members that can be
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* defined for 1D, 2D and 3D textures.
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*/
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struct D3D11_COMMON_TEXTURE_DESC {
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UINT Width;
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UINT Height;
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UINT Depth;
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UINT MipLevels;
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UINT ArraySize;
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DXGI_FORMAT Format;
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DXGI_SAMPLE_DESC SampleDesc;
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D3D11_USAGE Usage;
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UINT BindFlags;
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UINT CPUAccessFlags;
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UINT MiscFlags;
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};
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/**
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* \brief D3D11 common texture object
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*
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* This class implements common texture methods and
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* aims to work around the issue that there are three
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* different interfaces for basically the same thing.
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*/
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class D3D11CommonTexture {
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public:
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D3D11CommonTexture(
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D3D11Device* pDevice,
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const D3D11_COMMON_TEXTURE_DESC* pDesc,
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D3D11_RESOURCE_DIMENSION Dimension);
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~D3D11CommonTexture();
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/**
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* \brief Texture properties
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*
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* The returned data can be used to fill in
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* \c D3D11_TEXTURE2D_DESC and similar structs.
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* \returns Pointer to texture description
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*/
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const D3D11_COMMON_TEXTURE_DESC* Desc() const {
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return &m_desc;
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}
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/**
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* \brief Texture info
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* \todo NUKE THIS
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*/
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D3D11TextureInfo* GetTextureInfo() {
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return &m_texinfo;
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}
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/**
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* \brief The DXVK image
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* \returns The DXVK image
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*/
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Rc<DxvkImage> GetDxvkImage() const {
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return m_image;
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}
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/**
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* \brief The DXVK buffer
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* \returns The DXVK buffer
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*/
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Rc<DxvkBuffer> GetDxvkBuffer() const {
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return m_buffer;
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}
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/**
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* \brief Currently mapped subresource
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* \returns Mapped subresource
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*/
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VkImageSubresource GetMappedSubresource() const {
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return m_mappedSubresource;
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}
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/**
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* \brief Sets mapped subresource
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* \param [in] subresource THe subresource
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*/
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void SetMappedSubresource(VkImageSubresource subresource) {
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m_mappedSubresource = subresource;
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}
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/**
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* \brief Resets mapped subresource
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* Marks the texture as not mapped.
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*/
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void ClearMappedSubresource() {
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m_mappedSubresource = VkImageSubresource { };
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}
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/**
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* \brief Computes subresource from the subresource index
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*
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* Used by some functions that operate on only
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* one subresource, such as \c UpdateSubresource.
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* \param [in] Aspect The image aspect
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* \param [in] Subresource Subresource index
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* \returns The Vulkan image subresource
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*/
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VkImageSubresource GetSubresourceFromIndex(
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VkImageAspectFlags Aspect,
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UINT Subresource);
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/**
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* \brief Format mode
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*
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* Determines whether the image is going to
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* be used as a color image or a depth image.
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* \returns Format mode
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*/
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DxgiFormatMode GetFormatMode() const;
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/**
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* \brief Retrieves parent D3D11 device
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* \param [out] ppDevice The device
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*/
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void GetDevice(ID3D11Device** ppDevice) const;
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/**
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* \brief Normalizes and validates texture description
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*
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* Fills in undefined values and validates the texture
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* parameters. Any error returned by this method should
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* be forwarded to the application.
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* \param [in,out] pDesc Texture description
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* \returns \c S_OK if the parameters are valid
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*/
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static HRESULT NormalizeTextureProperties(
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D3D11_COMMON_TEXTURE_DESC* pDesc);
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private:
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Com<D3D11Device> m_device;
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D3D11_COMMON_TEXTURE_DESC m_desc;
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Rc<DxvkImage> m_image;
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Rc<DxvkBuffer> m_buffer;
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VkImageSubresource m_mappedSubresource
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= { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0 };
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// TODO get rid of this
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D3D11TextureInfo m_texinfo;
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static VkImageType GetImageTypeFromResourceDim(
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D3D11_RESOURCE_DIMENSION Dimension);
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};
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2017-12-23 17:05:07 +01:00
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///////////////////////////////////////////
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// D 3 D 1 1 T E X T U R E 1 D
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class D3D11Texture1D : public D3D11DeviceChild<ID3D11Texture1D> {
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public:
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D3D11Texture1D(
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D3D11Device* pDevice,
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2018-03-13 23:51:30 +01:00
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const D3D11_COMMON_TEXTURE_DESC* pDesc);
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~D3D11Texture1D();
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HRESULT STDMETHODCALLTYPE QueryInterface(
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REFIID riid,
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void** ppvObject) final;
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void STDMETHODCALLTYPE GetDevice(
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ID3D11Device **ppDevice) final;
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void STDMETHODCALLTYPE GetType(
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D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
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UINT STDMETHODCALLTYPE GetEvictionPriority() final;
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void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
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void STDMETHODCALLTYPE GetDesc(
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D3D11_TEXTURE1D_DESC *pDesc) final;
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2018-01-05 03:01:19 +01:00
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D3D11TextureInfo* GetTextureInfo() {
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2018-03-13 23:51:30 +01:00
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return m_texture.GetTextureInfo();
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}
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private:
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2018-03-13 23:51:30 +01:00
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D3D11CommonTexture m_texture;
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};
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///////////////////////////////////////////
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// D 3 D 1 1 T E X T U R E 2 D
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class D3D11Texture2D : public D3D11DeviceChild<ID3D11Texture2D> {
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public:
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D3D11Texture2D(
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D3D11Device* pDevice,
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const D3D11_COMMON_TEXTURE_DESC* pDesc);
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2017-11-27 15:52:24 +01:00
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~D3D11Texture2D();
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2017-12-12 12:50:52 +01:00
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HRESULT STDMETHODCALLTYPE QueryInterface(
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2017-11-27 15:52:24 +01:00
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REFIID riid,
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void** ppvObject) final;
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2017-12-12 12:50:52 +01:00
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void STDMETHODCALLTYPE GetDevice(
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2017-11-27 15:52:24 +01:00
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ID3D11Device **ppDevice) final;
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2017-12-12 12:50:52 +01:00
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void STDMETHODCALLTYPE GetType(
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2017-11-27 15:52:24 +01:00
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D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
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2017-12-12 12:50:52 +01:00
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UINT STDMETHODCALLTYPE GetEvictionPriority() final;
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2017-11-29 15:16:07 +01:00
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2017-12-12 12:50:52 +01:00
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void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
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2017-11-29 15:16:07 +01:00
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2017-12-12 12:50:52 +01:00
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void STDMETHODCALLTYPE GetDesc(
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2017-11-27 15:52:24 +01:00
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D3D11_TEXTURE2D_DESC *pDesc) final;
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2018-01-05 03:01:19 +01:00
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D3D11TextureInfo* GetTextureInfo() {
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2018-03-13 23:51:30 +01:00
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return m_texture.GetTextureInfo();
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2017-12-19 14:47:35 +01:00
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}
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2017-11-29 20:19:40 +01:00
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2017-11-27 15:52:24 +01:00
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private:
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2018-03-13 23:51:30 +01:00
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D3D11CommonTexture m_texture;
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2017-11-27 15:52:24 +01:00
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};
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2017-12-19 16:01:50 +01:00
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2017-12-23 17:05:07 +01:00
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///////////////////////////////////////////
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// D 3 D 1 1 T E X T U R E 3 D
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class D3D11Texture3D : public D3D11DeviceChild<ID3D11Texture3D> {
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public:
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D3D11Texture3D(
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D3D11Device* pDevice,
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const D3D11_COMMON_TEXTURE_DESC* pDesc);
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~D3D11Texture3D();
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HRESULT STDMETHODCALLTYPE QueryInterface(
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REFIID riid,
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void** ppvObject) final;
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void STDMETHODCALLTYPE GetDevice(
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ID3D11Device **ppDevice) final;
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void STDMETHODCALLTYPE GetType(
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D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
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UINT STDMETHODCALLTYPE GetEvictionPriority() final;
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void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
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void STDMETHODCALLTYPE GetDesc(
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D3D11_TEXTURE3D_DESC *pDesc) final;
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2018-01-05 03:01:19 +01:00
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D3D11TextureInfo* GetTextureInfo() {
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return m_texture.GetTextureInfo();
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}
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private:
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2018-03-13 23:51:30 +01:00
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D3D11CommonTexture m_texture;
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};
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2017-12-19 16:01:50 +01:00
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/**
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* \brief Retrieves common info about a texture
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*
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* \param [in] pResource The resource. Must be a texture.
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* \param [out] pTextureInfo Pointer to the texture info struct.
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* \returns E_INVALIDARG if the resource is not a texture
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*/
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D3D11TextureInfo* GetCommonTextureInfo(
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ID3D11Resource* pResource);
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2017-12-31 00:25:19 +01:00
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/**
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* \brief Computes image subresource from subresource index
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*
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* \param [in] Aspect Image aspect mask
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* \param [in] MipLevels Total number of mip levels that the image has
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* \param [in] Subresource The D3D11 subresource index
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* \returns Vulkan image subresource info
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*/
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2017-12-25 20:40:48 +01:00
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VkImageSubresource GetSubresourceFromIndex(
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VkImageAspectFlags Aspect,
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UINT MipLevels,
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UINT Subresource);
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2017-11-27 15:52:24 +01:00
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}
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