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dxvk/src/d3d11/d3d11_texture.h

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#pragma once
#include <dxvk_device.h>
#include "d3d11_device_child.h"
#include "d3d11_interfaces.h"
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namespace dxvk {
class D3D11Device;
/**
* \brief Common texture info
*
* Stores the image and the image format
* mode for a texture of any type.
*/
struct D3D11TextureInfo {
DxgiFormatMode formatMode;
Rc<DxvkBuffer> imageBuffer;
Rc<DxvkImage> image;
D3D11_USAGE usage;
UINT bindFlags;
VkImageSubresource mappedSubresource = {
VK_IMAGE_ASPECT_COLOR_BIT, 0, 0 };
};
/**
* \brief Common texture description
*
* Contains all members that can be
* defined for 1D, 2D and 3D textures.
*/
struct D3D11_COMMON_TEXTURE_DESC {
UINT Width;
UINT Height;
UINT Depth;
UINT MipLevels;
UINT ArraySize;
DXGI_FORMAT Format;
DXGI_SAMPLE_DESC SampleDesc;
D3D11_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
};
/**
* \brief D3D11 common texture object
*
* This class implements common texture methods and
* aims to work around the issue that there are three
* different interfaces for basically the same thing.
*/
class D3D11CommonTexture {
public:
D3D11CommonTexture(
D3D11Device* pDevice,
const D3D11_COMMON_TEXTURE_DESC* pDesc,
D3D11_RESOURCE_DIMENSION Dimension);
~D3D11CommonTexture();
/**
* \brief Texture properties
*
* The returned data can be used to fill in
* \c D3D11_TEXTURE2D_DESC and similar structs.
* \returns Pointer to texture description
*/
const D3D11_COMMON_TEXTURE_DESC* Desc() const {
return &m_desc;
}
/**
* \brief Texture info
* \todo NUKE THIS
*/
D3D11TextureInfo* GetTextureInfo() {
return &m_texinfo;
}
/**
* \brief The DXVK image
* \returns The DXVK image
*/
Rc<DxvkImage> GetDxvkImage() const {
return m_image;
}
/**
* \brief The DXVK buffer
* \returns The DXVK buffer
*/
Rc<DxvkBuffer> GetDxvkBuffer() const {
return m_buffer;
}
/**
* \brief Currently mapped subresource
* \returns Mapped subresource
*/
VkImageSubresource GetMappedSubresource() const {
return m_mappedSubresource;
}
/**
* \brief Sets mapped subresource
* \param [in] subresource THe subresource
*/
void SetMappedSubresource(VkImageSubresource subresource) {
m_mappedSubresource = subresource;
}
/**
* \brief Resets mapped subresource
* Marks the texture as not mapped.
*/
void ClearMappedSubresource() {
m_mappedSubresource = VkImageSubresource { };
}
/**
* \brief Computes subresource from the subresource index
*
* Used by some functions that operate on only
* one subresource, such as \c UpdateSubresource.
* \param [in] Aspect The image aspect
* \param [in] Subresource Subresource index
* \returns The Vulkan image subresource
*/
VkImageSubresource GetSubresourceFromIndex(
VkImageAspectFlags Aspect,
UINT Subresource);
/**
* \brief Format mode
*
* Determines whether the image is going to
* be used as a color image or a depth image.
* \returns Format mode
*/
DxgiFormatMode GetFormatMode() const;
/**
* \brief Retrieves parent D3D11 device
* \param [out] ppDevice The device
*/
void GetDevice(ID3D11Device** ppDevice) const;
/**
* \brief Normalizes and validates texture description
*
* Fills in undefined values and validates the texture
* parameters. Any error returned by this method should
* be forwarded to the application.
* \param [in,out] pDesc Texture description
* \returns \c S_OK if the parameters are valid
*/
static HRESULT NormalizeTextureProperties(
D3D11_COMMON_TEXTURE_DESC* pDesc);
private:
Com<D3D11Device> m_device;
D3D11_COMMON_TEXTURE_DESC m_desc;
Rc<DxvkImage> m_image;
Rc<DxvkBuffer> m_buffer;
VkImageSubresource m_mappedSubresource
= { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0 };
// TODO get rid of this
D3D11TextureInfo m_texinfo;
static VkImageType GetImageTypeFromResourceDim(
D3D11_RESOURCE_DIMENSION Dimension);
};
///////////////////////////////////////////
// D 3 D 1 1 T E X T U R E 1 D
class D3D11Texture1D : public D3D11DeviceChild<ID3D11Texture1D> {
public:
D3D11Texture1D(
D3D11Device* pDevice,
const D3D11_COMMON_TEXTURE_DESC* pDesc);
~D3D11Texture1D();
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject) final;
void STDMETHODCALLTYPE GetDevice(
ID3D11Device **ppDevice) final;
void STDMETHODCALLTYPE GetType(
D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
UINT STDMETHODCALLTYPE GetEvictionPriority() final;
void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
void STDMETHODCALLTYPE GetDesc(
D3D11_TEXTURE1D_DESC *pDesc) final;
D3D11TextureInfo* GetTextureInfo() {
return m_texture.GetTextureInfo();
}
private:
D3D11CommonTexture m_texture;
};
///////////////////////////////////////////
// D 3 D 1 1 T E X T U R E 2 D
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class D3D11Texture2D : public D3D11DeviceChild<ID3D11Texture2D> {
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public:
D3D11Texture2D(
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D3D11Device* pDevice,
const D3D11_COMMON_TEXTURE_DESC* pDesc);
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~D3D11Texture2D();
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HRESULT STDMETHODCALLTYPE QueryInterface(
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REFIID riid,
void** ppvObject) final;
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void STDMETHODCALLTYPE GetDevice(
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ID3D11Device **ppDevice) final;
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void STDMETHODCALLTYPE GetType(
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D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
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UINT STDMETHODCALLTYPE GetEvictionPriority() final;
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void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
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void STDMETHODCALLTYPE GetDesc(
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D3D11_TEXTURE2D_DESC *pDesc) final;
D3D11TextureInfo* GetTextureInfo() {
return m_texture.GetTextureInfo();
}
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private:
D3D11CommonTexture m_texture;
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};
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///////////////////////////////////////////
// D 3 D 1 1 T E X T U R E 3 D
class D3D11Texture3D : public D3D11DeviceChild<ID3D11Texture3D> {
public:
D3D11Texture3D(
D3D11Device* pDevice,
const D3D11_COMMON_TEXTURE_DESC* pDesc);
~D3D11Texture3D();
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject) final;
void STDMETHODCALLTYPE GetDevice(
ID3D11Device **ppDevice) final;
void STDMETHODCALLTYPE GetType(
D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
UINT STDMETHODCALLTYPE GetEvictionPriority() final;
void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
void STDMETHODCALLTYPE GetDesc(
D3D11_TEXTURE3D_DESC *pDesc) final;
D3D11TextureInfo* GetTextureInfo() {
return m_texture.GetTextureInfo();
}
private:
D3D11CommonTexture m_texture;
};
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/**
* \brief Retrieves common info about a texture
*
* \param [in] pResource The resource. Must be a texture.
* \param [out] pTextureInfo Pointer to the texture info struct.
* \returns E_INVALIDARG if the resource is not a texture
*/
D3D11TextureInfo* GetCommonTextureInfo(
ID3D11Resource* pResource);
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/**
* \brief Computes image subresource from subresource index
*
* \param [in] Aspect Image aspect mask
* \param [in] MipLevels Total number of mip levels that the image has
* \param [in] Subresource The D3D11 subresource index
* \returns Vulkan image subresource info
*/
VkImageSubresource GetSubresourceFromIndex(
VkImageAspectFlags Aspect,
UINT MipLevels,
UINT Subresource);
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}