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dxvk/src/d3d11/meson.build

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Meson
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d3d11_src = [
'd3d11_blend.cpp',
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'd3d11_buffer.cpp',
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'd3d11_class_linkage.cpp',
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'd3d11_context.cpp',
'd3d11_context_imm.cpp',
'd3d11_depth_stencil.cpp',
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'd3d11_device.cpp',
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'd3d11_enums.cpp',
'd3d11_input_layout.cpp',
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'd3d11_main.cpp',
'd3d11_present.cpp',
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'd3d11_query.cpp',
'd3d11_rasterizer.cpp',
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'd3d11_sampler.cpp',
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'd3d11_shader.cpp',
'd3d11_state.cpp',
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'd3d11_texture.cpp',
'd3d11_uav.cpp',
'd3d11_util.cpp',
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]
d3d11_dll = shared_library('d3d11', d3d11_src,
name_prefix : '',
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link_with : [ util_lib ],
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dependencies : [ dxvk_dep, dxgi_dep, dxbc_dep ],
include_directories : dxvk_include_path,
install : true)
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d3d11_dep = declare_dependency(
link_with : [ d3d11_dll ],
include_directories : [ dxvk_include_path, include_directories('.') ])