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dxvk/src/d3d11/meson.build

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Meson
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d3d10_src = [
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'../d3d10/d3d10_blend.cpp',
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'../d3d10/d3d10_buffer.cpp',
'../d3d10/d3d10_depth_stencil.cpp',
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'../d3d10/d3d10_device.cpp',
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'../d3d10/d3d10_input_layout.cpp',
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'../d3d10/d3d10_query.cpp',
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'../d3d10/d3d10_rasterizer.cpp',
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'../d3d10/d3d10_sampler.cpp',
'../d3d10/d3d10_texture.cpp',
'../d3d10/d3d10_util.cpp',
'../d3d10/d3d10_view_dsv.cpp',
'../d3d10/d3d10_view_rtv.cpp',
'../d3d10/d3d10_view_srv.cpp',
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]
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d3d11_src = [
'd3d11_annotation.cpp',
'd3d11_blend.cpp',
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'd3d11_buffer.cpp',
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'd3d11_class_linkage.cpp',
'd3d11_cmdlist.cpp',
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'd3d11_context.cpp',
'd3d11_context_def.cpp',
'd3d11_context_imm.cpp',
'd3d11_counter_buffer.cpp',
'd3d11_depth_stencil.cpp',
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'd3d11_device.cpp',
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'd3d11_enums.cpp',
'd3d11_initializer.cpp',
'd3d11_input_layout.cpp',
'd3d11_interop.cpp',
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'd3d11_main.cpp',
'd3d11_options.cpp',
'd3d11_present.cpp',
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'd3d11_query.cpp',
'd3d11_rasterizer.cpp',
'd3d11_resource.cpp',
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'd3d11_sampler.cpp',
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'd3d11_shader.cpp',
'd3d11_state.cpp',
'd3d11_swapchain.cpp',
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'd3d11_texture.cpp',
'd3d11_util.cpp',
'd3d11_view_dsv.cpp',
'd3d11_view_rtv.cpp',
'd3d11_view_srv.cpp',
'd3d11_view_uav.cpp',
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]
d3d11_dll = shared_library('d3d11'+dll_ext, d3d11_src + d3d10_src, glsl_generator.process(dxgi_shaders),
name_prefix : '',
dependencies : [ lib_dxgi, dxbc_dep, dxvk_dep ],
include_directories : dxvk_include_path,
install : true,
objects : not dxvk_msvc ? 'd3d11'+def_spec_ext : [],
vs_module_defs : 'd3d11'+def_spec_ext,
override_options : ['cpp_std='+dxvk_cpp_std])
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d3d11_dep = declare_dependency(
link_with : [ d3d11_dll ],
include_directories : [ dxvk_include_path ])