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dxvk/src/d3d11/d3d11_class_linkage.cpp

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#include "d3d11_class_linkage.h"
#include "d3d11_device.h"
namespace dxvk {
D3D11ClassLinkage::D3D11ClassLinkage(
D3D11Device* pDevice)
: m_device(pDevice) {
}
D3D11ClassLinkage::~D3D11ClassLinkage() {
}
HRESULT D3D11ClassLinkage::QueryInterface(REFIID riid, void** ppvObject) {
COM_QUERY_IFACE(riid, ppvObject, IUnknown);
COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild);
COM_QUERY_IFACE(riid, ppvObject, ID3D11ClassLinkage);
Logger::warn("D3D11ClassLinkage::QueryInterface: Unknown interface query");
return E_NOINTERFACE;
}
void D3D11ClassLinkage::GetDevice(ID3D11Device** ppDevice) {
*ppDevice = m_device.ref();
}
HRESULT D3D11ClassLinkage::CreateClassInstance(
LPCSTR pClassTypeName,
UINT ConstantBufferOffset,
UINT ConstantVectorOffset,
UINT TextureOffset,
UINT SamplerOffset,
ID3D11ClassInstance **ppInstance) {
Logger::err("D3D11ClassLinkage::CreateClassInstance: Not implemented yet");
return E_NOTIMPL;
}
HRESULT D3D11ClassLinkage::GetClassInstance(
LPCSTR pClassInstanceName,
UINT InstanceIndex,
ID3D11ClassInstance **ppInstance) {
Logger::err("D3D11ClassLinkage::GetClassInstance: Not implemented yet");
return E_NOTIMPL;
}
}