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dxvk/src/d3d11/d3d11_texture.h

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#pragma once
#include <dxvk_device.h>
#include "d3d11_device_child.h"
#include "d3d11_interfaces.h"
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namespace dxvk {
class D3D11Device;
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class D3D11Texture2D : public D3D11DeviceChild<ID3D11Texture2D> {
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public:
D3D11Texture2D(
D3D11Device* device,
IDXGIImageResourcePrivate* resource,
const D3D11_TEXTURE2D_DESC& desc);
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~D3D11Texture2D();
HRESULT QueryInterface(
REFIID riid,
void** ppvObject) final;
void GetDevice(
ID3D11Device **ppDevice) final;
void GetType(
D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
UINT GetEvictionPriority() final;
void SetEvictionPriority(UINT EvictionPriority) final;
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void GetDesc(
D3D11_TEXTURE2D_DESC *pDesc) final;
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Rc<DxvkImage> GetDXVKImage();
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private:
Com<D3D11Device> m_device;
Com<IDXGIImageResourcePrivate> m_resource;
D3D11_TEXTURE2D_DESC m_desc;
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};
}