mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-14 00:48:44 +01:00
815 lines
28 KiB
C++
815 lines
28 KiB
C++
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#include "d3d10_device.h"
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#include "../d3d11/d3d11_device.h"
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#include "../d3d11/d3d11_context_imm.h"
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namespace dxvk {
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D3D10Device::D3D10Device(
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D3D11Device* pDevice,
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D3D11ImmediateContext* pContext)
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: m_device(pDevice), m_context(pContext) {
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}
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D3D10Device::~D3D10Device() {
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::QueryInterface(
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REFIID riid,
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void** ppvObject) {
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return m_device->QueryInterface(riid, ppvObject);
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}
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ULONG STDMETHODCALLTYPE D3D10Device::AddRef() {
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return m_device->AddRef();
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}
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ULONG STDMETHODCALLTYPE D3D10Device::Release() {
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return m_device->Release();
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::GetPrivateData(
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REFGUID guid,
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UINT* pDataSize,
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void* pData) {
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return m_device->GetPrivateData(guid, pDataSize, pData);
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::SetPrivateData(
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REFGUID guid,
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UINT DataSize,
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const void* pData) {
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return m_device->SetPrivateData(guid, DataSize, pData);
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::SetPrivateDataInterface(
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REFGUID guid,
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const IUnknown* pData) {
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return m_device->SetPrivateDataInterface(guid, pData);
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::GetDeviceRemovedReason() {
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return m_device->GetDeviceRemovedReason();
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::SetExceptionMode(
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UINT RaiseFlags) {
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return m_device->SetExceptionMode(RaiseFlags);
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}
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UINT STDMETHODCALLTYPE D3D10Device::GetExceptionMode() {
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return m_device->GetExceptionMode();
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}
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D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE D3D10Device::GetFeatureLevel() {
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return D3D10_FEATURE_LEVEL1(m_device->GetFeatureLevel());
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}
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void STDMETHODCALLTYPE D3D10Device::ClearState() {
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m_context->ClearState();
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}
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void STDMETHODCALLTYPE D3D10Device::Flush() {
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m_context->Flush();
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::CreateBuffer(
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const D3D10_BUFFER_DESC* pDesc,
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const D3D10_SUBRESOURCE_DATA* pInitialData,
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ID3D10Buffer** ppBuffer) {
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Logger::err("D3D10Device::CreateBuffer: Not implemented");
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return E_NOTIMPL;
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::CreateTexture1D(
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const D3D10_TEXTURE1D_DESC* pDesc,
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const D3D10_SUBRESOURCE_DATA* pInitialData,
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ID3D10Texture1D** ppTexture1D) {
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Logger::err("D3D10Device::CreateTexture1D: Not implemented");
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return E_NOTIMPL;
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::CreateTexture2D(
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const D3D10_TEXTURE2D_DESC* pDesc,
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const D3D10_SUBRESOURCE_DATA* pInitialData,
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ID3D10Texture2D** ppTexture2D) {
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Logger::err("D3D10Device::CreateTexture2D: Not implemented");
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return E_NOTIMPL;
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::CreateTexture3D(
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const D3D10_TEXTURE3D_DESC* pDesc,
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const D3D10_SUBRESOURCE_DATA* pInitialData,
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ID3D10Texture3D** ppTexture3D) {
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Logger::err("D3D10Device::CreateTexture3D: Not implemented");
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return E_NOTIMPL;
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::CreateShaderResourceView(
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ID3D10Resource* pResource,
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const D3D10_SHADER_RESOURCE_VIEW_DESC* pDesc,
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ID3D10ShaderResourceView** ppSRView) {
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Logger::err("D3D10Device::CreateShaderResourceView: Not implemented");
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return E_NOTIMPL;
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::CreateShaderResourceView1(
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ID3D10Resource* pResource,
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const D3D10_SHADER_RESOURCE_VIEW_DESC1* pDesc,
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ID3D10ShaderResourceView1** ppSRView) {
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Logger::err("D3D10Device::CreateShaderResourceView1: Not implemented");
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return E_NOTIMPL;
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::CreateRenderTargetView(
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ID3D10Resource* pResource,
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const D3D10_RENDER_TARGET_VIEW_DESC* pDesc,
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ID3D10RenderTargetView** ppRTView) {
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Logger::err("D3D10Device::CreateRenderTargetView: Not implemented");
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return E_NOTIMPL;
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::CreateDepthStencilView(
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ID3D10Resource* pResource,
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const D3D10_DEPTH_STENCIL_VIEW_DESC* pDesc,
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ID3D10DepthStencilView** ppDepthStencilView) {
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Logger::err("D3D10Device::CreateDepthStencilView: Not implemented");
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return E_NOTIMPL;
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::CreateInputLayout(
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const D3D10_INPUT_ELEMENT_DESC* pInputElementDescs,
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UINT NumElements,
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const void* pShaderBytecodeWithInputSignature,
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SIZE_T BytecodeLength,
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ID3D10InputLayout** ppInputLayout) {
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Logger::err("D3D10Device::CreateInputLayout: Not implemented");
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return E_NOTIMPL;
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::CreateVertexShader(
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const void* pShaderBytecode,
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SIZE_T BytecodeLength,
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ID3D10VertexShader** ppVertexShader) {
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Logger::err("D3D10Device::CreateVertexShader: Not implemented");
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return E_NOTIMPL;
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::CreateGeometryShader(
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const void* pShaderBytecode,
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SIZE_T BytecodeLength,
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ID3D10GeometryShader** ppGeometryShader) {
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Logger::err("D3D10Device::CreateGeometryShader: Not implemented");
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return E_NOTIMPL;
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::CreateGeometryShaderWithStreamOutput(
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const void* pShaderBytecode,
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SIZE_T BytecodeLength,
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const D3D10_SO_DECLARATION_ENTRY* pSODeclaration,
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UINT NumEntries,
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UINT OutputStreamStride,
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ID3D10GeometryShader** ppGeometryShader) {
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Logger::err("D3D10Device::CreateGeometryShaderWithStreamOutput: Not implemented");
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return E_NOTIMPL;
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::CreatePixelShader(
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const void* pShaderBytecode,
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SIZE_T BytecodeLength,
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ID3D10PixelShader** ppPixelShader) {
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Logger::err("D3D10Device::CreatePixelShader: Not implemented");
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return E_NOTIMPL;
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::CreateBlendState(
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const D3D10_BLEND_DESC* pBlendStateDesc,
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ID3D10BlendState** ppBlendState) {
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Logger::err("D3D10Device::CreateBlendState: Not implemented");
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return E_NOTIMPL;
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::CreateBlendState1(
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const D3D10_BLEND_DESC1* pBlendStateDesc,
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ID3D10BlendState1** ppBlendState) {
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Logger::err("D3D10Device::CreateBlendState1: Not implemented");
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return E_NOTIMPL;
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::CreateDepthStencilState(
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const D3D10_DEPTH_STENCIL_DESC* pDepthStencilDesc,
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ID3D10DepthStencilState** ppDepthStencilState) {
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Logger::err("D3D10Device::CreateDepthStencilState: Not implemented");
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return E_NOTIMPL;
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::CreateRasterizerState(
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const D3D10_RASTERIZER_DESC* pRasterizerDesc,
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ID3D10RasterizerState** ppRasterizerState) {
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Logger::err("D3D10Device::CreateRasterizerState: Not implemented");
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return E_NOTIMPL;
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::CreateSamplerState(
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const D3D10_SAMPLER_DESC* pSamplerDesc,
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ID3D10SamplerState** ppSamplerState) {
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Logger::err("D3D10Device::CreateSamplerState: Not implemented");
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return E_NOTIMPL;
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::CreateQuery(
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const D3D10_QUERY_DESC* pQueryDesc,
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ID3D10Query** ppQuery) {
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Logger::err("D3D10Device::CreateQuery: Not implemented");
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return E_NOTIMPL;
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::CreatePredicate(
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const D3D10_QUERY_DESC* pPredicateDesc,
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ID3D10Predicate** ppPredicate) {
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Logger::err("D3D10Device::CreatePredicate: Not implemented");
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return E_NOTIMPL;
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::CreateCounter(
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const D3D10_COUNTER_DESC* pCounterDesc,
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ID3D10Counter** ppCounter) {
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Logger::err("D3D10Device::CreateCounter: Not implemented");
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return E_NOTIMPL;
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::CheckFormatSupport(
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DXGI_FORMAT Format,
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UINT* pFormatSupport) {
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Logger::err("D3D10Device::CheckFormatSupport: Not implemented");
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return E_NOTIMPL;
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::CheckMultisampleQualityLevels(
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DXGI_FORMAT Format,
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UINT SampleCount,
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UINT* pNumQualityLevels) {
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return m_device->CheckMultisampleQualityLevels(
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Format, SampleCount, pNumQualityLevels);
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}
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void STDMETHODCALLTYPE D3D10Device::CheckCounterInfo(
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D3D10_COUNTER_INFO* pCounterInfo) {
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Logger::err("D3D10Device::CheckCounterInfo: Not implemented");
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::CheckCounter(
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const D3D10_COUNTER_DESC* pDesc,
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D3D10_COUNTER_TYPE* pType,
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UINT* pActiveCounters,
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char* name,
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UINT* pNameLength,
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char* units,
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UINT* pUnitsLength,
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char* description,
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UINT* pDescriptionLength) {
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Logger::err("D3D10Device::CheckCounter: Not implemented");
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return E_NOTIMPL;
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}
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UINT STDMETHODCALLTYPE D3D10Device::GetCreationFlags() {
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return m_device->GetCreationFlags();
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}
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HRESULT STDMETHODCALLTYPE D3D10Device::OpenSharedResource(
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HANDLE hResource,
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REFIID ReturnedInterface,
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void** ppResource) {
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InitReturnPtr(ppResource);
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Logger::err("D3D10Device::OpenSharedResource: Not implemented");
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return E_NOTIMPL;
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}
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void STDMETHODCALLTYPE D3D10Device::ClearRenderTargetView(
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ID3D10RenderTargetView* pRenderTargetView,
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const FLOAT ColorRGBA[4]) {
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Logger::err("D3D10Device::ClearRenderTargetView: Not implemented");
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}
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void STDMETHODCALLTYPE D3D10Device::ClearDepthStencilView(
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ID3D10DepthStencilView* pDepthStencilView,
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UINT ClearFlags,
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FLOAT Depth,
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UINT8 Stencil) {
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Logger::err("D3D10Device::ClearDepthStencilView: Not implemented");
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}
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void STDMETHODCALLTYPE D3D10Device::SetPredication(
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ID3D10Predicate* pPredicate,
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BOOL PredicateValue) {
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Logger::err("D3D10Device::SetPredication: Not implemented");
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}
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void STDMETHODCALLTYPE D3D10Device::GetPredication(
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ID3D10Predicate** ppPredicate,
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BOOL* pPredicateValue) {
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Logger::err("D3D10Device::GetPredication: Not implemented");
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}
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void STDMETHODCALLTYPE D3D10Device::CopySubresourceRegion(
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ID3D10Resource* pDstResource,
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UINT DstSubresource,
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UINT DstX,
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UINT DstY,
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UINT DstZ,
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ID3D10Resource* pSrcResource,
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UINT SrcSubresource,
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const D3D10_BOX* pSrcBox) {
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Logger::err("D3D10Device::CopySubresourceRegion: Not implemented");
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}
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void STDMETHODCALLTYPE D3D10Device::CopyResource(
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ID3D10Resource* pDstResource,
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ID3D10Resource* pSrcResource) {
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Logger::err("D3D10Device::CopyResource: Not implemented");
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}
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void STDMETHODCALLTYPE D3D10Device::UpdateSubresource(
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ID3D10Resource* pDstResource,
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UINT DstSubresource,
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const D3D10_BOX* pDstBox,
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const void* pSrcData,
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UINT SrcRowPitch,
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UINT SrcDepthPitch) {
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Logger::err("D3D10Device::UpdateSubresource: Not implemented");
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}
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void STDMETHODCALLTYPE D3D10Device::GenerateMips(
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ID3D10ShaderResourceView* pShaderResourceView) {
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Logger::err("D3D10Device::GenerateMips: Not implemented");
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}
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void STDMETHODCALLTYPE D3D10Device::ResolveSubresource(
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ID3D10Resource* pDstResource,
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UINT DstSubresource,
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ID3D10Resource* pSrcResource,
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UINT SrcSubresource,
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DXGI_FORMAT Format) {
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Logger::err("D3D10Device::ResolveSubresource: Not implemented");
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}
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void STDMETHODCALLTYPE D3D10Device::Draw(
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UINT VertexCount,
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UINT StartVertexLocation) {
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m_context->Draw(VertexCount,
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StartVertexLocation);
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}
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void STDMETHODCALLTYPE D3D10Device::DrawIndexed(
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UINT IndexCount,
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UINT StartIndexLocation,
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INT BaseVertexLocation) {
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m_context->DrawIndexed(IndexCount,
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StartIndexLocation,
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BaseVertexLocation);
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}
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void STDMETHODCALLTYPE D3D10Device::DrawInstanced(
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UINT VertexCountPerInstance,
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UINT InstanceCount,
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UINT StartVertexLocation,
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UINT StartInstanceLocation) {
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m_context->DrawInstanced(
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VertexCountPerInstance,
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InstanceCount,
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StartVertexLocation,
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StartInstanceLocation);
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}
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void STDMETHODCALLTYPE D3D10Device::DrawIndexedInstanced(
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UINT IndexCountPerInstance,
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UINT InstanceCount,
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UINT StartIndexLocation,
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||
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INT BaseVertexLocation,
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UINT StartInstanceLocation) {
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m_context->DrawIndexedInstanced(
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|
IndexCountPerInstance,
|
||
|
InstanceCount,
|
||
|
StartIndexLocation,
|
||
|
BaseVertexLocation,
|
||
|
StartInstanceLocation);
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::DrawAuto() {
|
||
|
m_context->DrawAuto();
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::IASetInputLayout(
|
||
|
ID3D10InputLayout* pInputLayout) {
|
||
|
Logger::err("D3D10Device::IASetInputLayout: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::IASetPrimitiveTopology(
|
||
|
D3D10_PRIMITIVE_TOPOLOGY Topology) {
|
||
|
Logger::err("D3D10Device::IASetPrimitiveTopology: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::IASetVertexBuffers(
|
||
|
UINT StartSlot,
|
||
|
UINT NumBuffers,
|
||
|
ID3D10Buffer* const* ppVertexBuffers,
|
||
|
const UINT* pStrides,
|
||
|
const UINT* pOffsets) {
|
||
|
Logger::err("D3D10Device::IASetVertexBuffers: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::IASetIndexBuffer(
|
||
|
ID3D10Buffer* pIndexBuffer,
|
||
|
DXGI_FORMAT Format,
|
||
|
UINT Offset) {
|
||
|
Logger::err("D3D10Device::IASetIndexBuffer: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::IAGetInputLayout(
|
||
|
ID3D10InputLayout** ppInputLayout) {
|
||
|
Logger::err("D3D10Device::IAGetInputLayout: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::IAGetPrimitiveTopology(
|
||
|
D3D10_PRIMITIVE_TOPOLOGY* pTopology) {
|
||
|
Logger::err("D3D10Device::IAGetPrimitiveTopology: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::IAGetVertexBuffers(
|
||
|
UINT StartSlot,
|
||
|
UINT NumBuffers,
|
||
|
ID3D10Buffer** ppVertexBuffers,
|
||
|
UINT* pStrides,
|
||
|
UINT* pOffsets) {
|
||
|
Logger::err("D3D10Device::IAGetVertexBuffers: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::IAGetIndexBuffer(
|
||
|
ID3D10Buffer** pIndexBuffer,
|
||
|
DXGI_FORMAT* Format,
|
||
|
UINT* Offset) {
|
||
|
Logger::err("D3D10Device::IAGetIndexBuffer: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::VSSetShader(
|
||
|
ID3D10VertexShader* pVertexShader) {
|
||
|
Logger::err("D3D10Device::VSSetShader: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::VSSetConstantBuffers(
|
||
|
UINT StartSlot,
|
||
|
UINT NumBuffers,
|
||
|
ID3D10Buffer* const* ppConstantBuffers) {
|
||
|
Logger::err("D3D10Device::VSSetConstantBuffers: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::VSSetShaderResources(
|
||
|
UINT StartSlot,
|
||
|
UINT NumViews,
|
||
|
ID3D10ShaderResourceView* const* ppShaderResourceViews) {
|
||
|
Logger::err("D3D10Device::VSSetShaderResources: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::VSSetSamplers(
|
||
|
UINT StartSlot,
|
||
|
UINT NumSamplers,
|
||
|
ID3D10SamplerState* const* ppSamplers) {
|
||
|
Logger::err("D3D10Device::VSSetSamplers: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::VSGetShader(
|
||
|
ID3D10VertexShader** ppVertexShader) {
|
||
|
Logger::err("D3D10Device::VSGetShader: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::VSGetConstantBuffers(
|
||
|
UINT StartSlot,
|
||
|
UINT NumBuffers,
|
||
|
ID3D10Buffer** ppConstantBuffers) {
|
||
|
Logger::err("D3D10Device::VSGetConstantBuffers: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::VSGetShaderResources(
|
||
|
UINT StartSlot,
|
||
|
UINT NumViews,
|
||
|
ID3D10ShaderResourceView** ppShaderResourceViews) {
|
||
|
Logger::err("D3D10Device::VSGetShaderResources: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::VSGetSamplers(
|
||
|
UINT StartSlot,
|
||
|
UINT NumSamplers,
|
||
|
ID3D10SamplerState** ppSamplers) {
|
||
|
Logger::err("D3D10Device::VSGetSamplers: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::GSSetShader(
|
||
|
ID3D10GeometryShader* pShader) {
|
||
|
Logger::err("D3D10Device::GSSetShader: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::GSSetConstantBuffers(
|
||
|
UINT StartSlot,
|
||
|
UINT NumBuffers,
|
||
|
ID3D10Buffer* const* ppConstantBuffers) {
|
||
|
Logger::err("D3D10Device::GSSetConstantBuffers: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::GSSetShaderResources(
|
||
|
UINT StartSlot,
|
||
|
UINT NumViews,
|
||
|
ID3D10ShaderResourceView* const* ppShaderResourceViews) {
|
||
|
Logger::err("D3D10Device::GSSetShaderResources: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::GSSetSamplers(
|
||
|
UINT StartSlot,
|
||
|
UINT NumSamplers,
|
||
|
ID3D10SamplerState* const* ppSamplers) {
|
||
|
Logger::err("D3D10Device::GSSetSamplers: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::GSGetShader(
|
||
|
ID3D10GeometryShader** ppGeometryShader) {
|
||
|
Logger::err("D3D10Device::GSGetShader: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::GSGetConstantBuffers(
|
||
|
UINT StartSlot,
|
||
|
UINT NumBuffers,
|
||
|
ID3D10Buffer** ppConstantBuffers) {
|
||
|
Logger::err("D3D10Device::GSGetConstantBuffers: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::GSGetShaderResources(
|
||
|
UINT StartSlot,
|
||
|
UINT NumViews,
|
||
|
ID3D10ShaderResourceView** ppShaderResourceViews) {
|
||
|
Logger::err("D3D10Device::GSGetShaderResources: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::GSGetSamplers(
|
||
|
UINT StartSlot,
|
||
|
UINT NumSamplers,
|
||
|
ID3D10SamplerState** ppSamplers) {
|
||
|
Logger::err("D3D10Device::GSGetSamplers: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::PSSetShader(
|
||
|
ID3D10PixelShader* pPixelShader) {
|
||
|
Logger::err("D3D10Device::PSSetShader: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::PSSetConstantBuffers(
|
||
|
UINT StartSlot,
|
||
|
UINT NumBuffers,
|
||
|
ID3D10Buffer* const* ppConstantBuffers) {
|
||
|
Logger::err("D3D10Device::PSSetConstantBuffers: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::PSSetShaderResources(
|
||
|
UINT StartSlot,
|
||
|
UINT NumViews,
|
||
|
ID3D10ShaderResourceView* const* ppShaderResourceViews) {
|
||
|
Logger::err("D3D10Device::PSSetConstantBuffers: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::PSSetSamplers(
|
||
|
UINT StartSlot,
|
||
|
UINT NumSamplers,
|
||
|
ID3D10SamplerState* const* ppSamplers) {
|
||
|
Logger::err("D3D10Device::PSSetSamplers: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::PSGetShader(
|
||
|
ID3D10PixelShader** ppPixelShader) {
|
||
|
Logger::err("D3D10Device::PSGetShader: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::PSGetConstantBuffers(
|
||
|
UINT StartSlot,
|
||
|
UINT NumBuffers,
|
||
|
ID3D10Buffer** ppConstantBuffers) {
|
||
|
Logger::err("D3D10Device::PSGetConstantBuffers: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::PSGetShaderResources(
|
||
|
UINT StartSlot,
|
||
|
UINT NumViews,
|
||
|
ID3D10ShaderResourceView** ppShaderResourceViews) {
|
||
|
Logger::err("D3D10Device::PSGetShaderResources: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::PSGetSamplers(
|
||
|
UINT StartSlot,
|
||
|
UINT NumSamplers,
|
||
|
ID3D10SamplerState** ppSamplers) {
|
||
|
Logger::err("D3D10Device::PSGetSamplers: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::OMSetRenderTargets(
|
||
|
UINT NumViews,
|
||
|
ID3D10RenderTargetView* const* ppRenderTargetViews,
|
||
|
ID3D10DepthStencilView* pDepthStencilView) {
|
||
|
Logger::err("D3D10Device::OMSetRenderTargets: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::OMSetBlendState(
|
||
|
ID3D10BlendState* pBlendState,
|
||
|
const FLOAT BlendFactor[4],
|
||
|
UINT SampleMask) {
|
||
|
Logger::err("D3D10Device::OMSetBlendState: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::OMSetDepthStencilState(
|
||
|
ID3D10DepthStencilState* pDepthStencilState,
|
||
|
UINT StencilRef) {
|
||
|
Logger::err("D3D10Device::OMSetDepthStencilState: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::OMGetRenderTargets(
|
||
|
UINT NumViews,
|
||
|
ID3D10RenderTargetView** ppRenderTargetViews,
|
||
|
ID3D10DepthStencilView** ppDepthStencilView) {
|
||
|
Logger::err("D3D10Device::OMGetRenderTargets: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::OMGetBlendState(
|
||
|
ID3D10BlendState** ppBlendState,
|
||
|
FLOAT BlendFactor[4],
|
||
|
UINT* pSampleMask) {
|
||
|
Logger::err("D3D10Device::OMGetBlendState: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::OMGetDepthStencilState(
|
||
|
ID3D10DepthStencilState** ppDepthStencilState,
|
||
|
UINT* pStencilRef) {
|
||
|
Logger::err("D3D10Device::OMGetDepthStencilState: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::RSSetState(
|
||
|
ID3D10RasterizerState* pRasterizerState) {
|
||
|
Logger::err("D3D10Device::RSSetState: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::RSSetViewports(
|
||
|
UINT NumViewports,
|
||
|
const D3D10_VIEWPORT* pViewports) {
|
||
|
Logger::err("D3D10Device::RSSetViewports: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::RSSetScissorRects(
|
||
|
UINT NumRects,
|
||
|
const D3D10_RECT* pRects) {
|
||
|
Logger::err("D3D10Device::RSSetScissorRects: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::RSGetState(
|
||
|
ID3D10RasterizerState** ppRasterizerState) {
|
||
|
Logger::err("D3D10Device::RSGetState: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::RSGetViewports(
|
||
|
UINT* NumViewports,
|
||
|
D3D10_VIEWPORT* pViewports) {
|
||
|
Logger::err("D3D10Device::RSGetViewports: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::RSGetScissorRects(
|
||
|
UINT* NumRects,
|
||
|
D3D10_RECT* pRects) {
|
||
|
Logger::err("D3D10Device::RSGetScissorRects: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::SOSetTargets(
|
||
|
UINT NumBuffers,
|
||
|
ID3D10Buffer* const* ppSOTargets,
|
||
|
const UINT* pOffsets) {
|
||
|
Logger::err("D3D10Device::SOSetTargets: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::SOGetTargets(
|
||
|
UINT NumBuffers,
|
||
|
ID3D10Buffer** ppSOTargets,
|
||
|
UINT* pOffsets) {
|
||
|
Logger::err("D3D10Device::SOGetTargets: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::SetTextFilterSize(
|
||
|
UINT Width,
|
||
|
UINT Height) {
|
||
|
Logger::err("D3D10Device::SetTextFilterSize: Not implemented");
|
||
|
}
|
||
|
|
||
|
|
||
|
void STDMETHODCALLTYPE D3D10Device::GetTextFilterSize(
|
||
|
UINT* pWidth,
|
||
|
UINT* pHeight) {
|
||
|
Logger::err("D3D10Device::GetTextFilterSize: Not implemented");
|
||
|
}
|
||
|
|
||
|
}
|