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dxvk/src/d3d11/d3d11_cuda.cpp

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#include "d3d11_cuda.h"
namespace dxvk {
CubinShaderWrapper::CubinShaderWrapper(const Rc<dxvk::DxvkDevice>& dxvkDevice, VkCuModuleNVX cuModule, VkCuFunctionNVX cuFunction, VkExtent3D blockDim)
: m_dxvkDevice(dxvkDevice), m_module(cuModule), m_function(cuFunction), m_blockDim(blockDim) { };
CubinShaderWrapper::~CubinShaderWrapper() {
VkDevice vkDevice = m_dxvkDevice->handle();
m_dxvkDevice->vkd()->vkDestroyCuFunctionNVX(vkDevice, m_function, nullptr);
m_dxvkDevice->vkd()->vkDestroyCuModuleNVX(vkDevice, m_module, nullptr);
};
HRESULT STDMETHODCALLTYPE CubinShaderWrapper::QueryInterface(REFIID riid, void **ppvObject) {
if (riid == __uuidof(IUnknown)) {
*ppvObject = ref(this);
return S_OK;
}
Logger::warn("CubinShaderWrapper::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
return E_NOINTERFACE;
}
void CubinShaderLaunchInfo::insertResource(ID3D11Resource* pResource, DxvkAccessFlags access) {
auto img = GetCommonTexture(pResource);
auto buf = GetCommonBuffer(pResource);
if (img)
insertUniqueResource(images, img->GetImage(), access);
if (buf)
insertUniqueResource(buffers, buf->GetBuffer(), access);
}
template<typename T>
void CubinShaderLaunchInfo::insertUniqueResource(std::vector<std::pair<T, DxvkAccessFlags>>& list, const T& resource, DxvkAccessFlags access) {
for (auto& entry : list) {
if (entry.first == resource) {
entry.second.set(access);
return;
}
}
list.push_back({ resource, access });
}
}