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dxvk/src/d3d11/d3d11_resource.h

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#pragma once
#include "d3d11_include.h"
namespace dxvk {
/**
* \brief Common resource description
*
* Stores the usage and bind flags of a resource
* Can be used to quickly determine whether it is
* legal to create a view for a given resource.
*/
struct D3D11_COMMON_RESOURCE_DESC {
D3D11_RESOURCE_DIMENSION Dim;
DXGI_FORMAT Format;
D3D11_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
UINT DxgiUsage;
};
/**
* \brief IDXGIResource implementation for D3D11 resources
*/
class D3D11DXGIResource : public IDXGIResource1 {
public:
D3D11DXGIResource(
ID3D11Resource* pResource);
~D3D11DXGIResource();
ULONG STDMETHODCALLTYPE AddRef();
ULONG STDMETHODCALLTYPE Release();
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject);
HRESULT STDMETHODCALLTYPE GetPrivateData(
REFGUID Name,
UINT* pDataSize,
void* pData);
HRESULT STDMETHODCALLTYPE SetPrivateData(
REFGUID Name,
UINT DataSize,
const void* pData);
HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
REFGUID Name,
const IUnknown* pUnknown);
HRESULT STDMETHODCALLTYPE GetParent(
REFIID riid,
void** ppParent);
HRESULT STDMETHODCALLTYPE GetDevice(
REFIID riid,
void** ppDevice);
HRESULT STDMETHODCALLTYPE GetEvictionPriority(
UINT* pEvictionPriority);
HRESULT STDMETHODCALLTYPE GetSharedHandle(
HANDLE* pSharedHandle);
HRESULT STDMETHODCALLTYPE GetUsage(
DXGI_USAGE* pUsage);
HRESULT STDMETHODCALLTYPE SetEvictionPriority(
UINT EvictionPriority);
HRESULT STDMETHODCALLTYPE CreateSharedHandle(
const SECURITY_ATTRIBUTES* pAttributes,
DWORD dwAccess,
LPCWSTR lpName,
HANDLE* pHandle);
HRESULT STDMETHODCALLTYPE CreateSubresourceSurface(
UINT index,
IDXGISurface2** ppSurface);
private:
ID3D11Resource* m_resource;
};
/**
* \brief Queries common resource description
*
* \param [in] pResource The resource to query
* \param [out] pDesc Resource description
* \returns \c S_OK on success, or \c E_INVALIDARG
*/
HRESULT GetCommonResourceDesc(
ID3D11Resource* pResource,
D3D11_COMMON_RESOURCE_DESC* pDesc);
/**
* \brief Checks whether a format can be used to view a resource
*
* Depending on whether the resource is a buffer or a
* texture, certain restrictions apply on which formats
* can be used to view the resource.
* \param [in] pResource The resource to check
* \param [in] Format The desired view format
* \returns \c true if the format is compatible
*/
BOOL CheckResourceViewCompatibility(
ID3D11Resource* pResource,
UINT BindFlags,
DXGI_FORMAT Format);
/**
* \brief Increments private reference count of a resource
*
* Helper method that figures out the exact type of
* the resource and calls its \c AddRefPrivate method.
* \param [in] pResource The resource to reference
* \returns \c S_OK, or \c E_INVALIDARG for an invalid resource
*/
HRESULT ResourceAddRefPrivate(
ID3D11Resource* pResource);
/**
* \brief Decrements private reference count of a resource
*
* Helper method that figures out the exact type of
* the resource and calls its \c ReleasePrivate method.
* \param [in] pResource The resource to reference
* \returns \c S_OK, or \c E_INVALIDARG for an invalid resource
*/
HRESULT ResourceReleasePrivate(
ID3D11Resource* pResource);
}