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dxvk/src/d3d11/d3d11_device.cpp

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#include <cstring>
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#include "d3d11_buffer.h"
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#include "d3d11_context.h"
#include "d3d11_device.h"
#include "d3d11_input_layout.h"
#include "d3d11_present.h"
#include "d3d11_shader.h"
#include "d3d11_texture.h"
#include "d3d11_view.h"
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namespace dxvk {
D3D11Device::D3D11Device(
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IDXGIDevicePrivate* dxgiDevice,
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D3D_FEATURE_LEVEL featureLevel,
UINT featureFlags)
: m_dxgiDevice (dxgiDevice),
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m_presentDevice (new D3D11PresentDevice()),
m_featureLevel (featureLevel),
m_featureFlags (featureFlags),
m_dxvkDevice (m_dxgiDevice->GetDXVKDevice()),
m_dxvkAdapter (m_dxvkDevice->adapter()) {
Com<IDXGIAdapter> adapter;
if (FAILED(m_dxgiDevice->GetAdapter(&adapter))
|| FAILED(adapter->QueryInterface(__uuidof(IDXGIAdapterPrivate),
reinterpret_cast<void**>(&m_dxgiAdapter))))
throw DxvkError("D3D11Device: Failed to query adapter");
m_dxgiDevice->SetDeviceLayer(this);
m_presentDevice->SetDeviceLayer(this);
m_context = new D3D11DeviceContext(this, m_dxvkDevice);
m_resourceInitContext = m_dxvkDevice->createContext();
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}
D3D11Device::~D3D11Device() {
m_presentDevice->SetDeviceLayer(nullptr);
m_dxgiDevice->SetDeviceLayer(nullptr);
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}
HRESULT D3D11Device::QueryInterface(REFIID riid, void** ppvObject) {
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COM_QUERY_IFACE(riid, ppvObject, IUnknown);
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COM_QUERY_IFACE(riid, ppvObject, ID3D11Device);
if (riid == __uuidof(IDXGIDevice)
|| riid == __uuidof(IDXGIDevicePrivate))
return m_dxgiDevice->QueryInterface(riid, ppvObject);
if (riid == __uuidof(IDXGIPresentDevicePrivate))
return m_presentDevice->QueryInterface(riid, ppvObject);
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Logger::warn("D3D11Device::QueryInterface: Unknown interface query");
return E_NOINTERFACE;
}
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HRESULT D3D11Device::CreateBuffer(
const D3D11_BUFFER_DESC* pDesc,
const D3D11_SUBRESOURCE_DATA* pInitialData,
ID3D11Buffer** ppBuffer) {
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// Gather usage information
DxvkBufferCreateInfo info;
info.size = pDesc->ByteWidth;
info.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_TRANSFER_DST_BIT;
info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
info.access = VK_ACCESS_TRANSFER_READ_BIT
| VK_ACCESS_TRANSFER_WRITE_BIT;
if (pDesc->BindFlags & D3D11_BIND_VERTEX_BUFFER) {
info.usage |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
info.stages |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
info.access |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
}
if (pDesc->BindFlags & D3D11_BIND_INDEX_BUFFER) {
info.usage |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
info.stages |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
info.access |= VK_ACCESS_INDEX_READ_BIT;
}
if (pDesc->BindFlags & D3D11_BIND_CONSTANT_BUFFER) {
info.usage |= VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
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info.stages |= GetEnabledShaderStages();
info.access |= VK_ACCESS_SHADER_READ_BIT;
}
if (pDesc->BindFlags & D3D11_BIND_SHADER_RESOURCE) {
info.usage |= VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
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info.stages |= GetEnabledShaderStages();
info.access |= VK_ACCESS_SHADER_READ_BIT;
}
if (pDesc->BindFlags & D3D11_BIND_STREAM_OUTPUT) {
Logger::err("D3D11Device::CreateBuffer: D3D11_BIND_STREAM_OUTPUT not supported");
return E_INVALIDARG;
}
if (pDesc->BindFlags & D3D11_BIND_UNORDERED_ACCESS) {
info.usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT
| VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
info.stages |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
info.access |= VK_ACCESS_SHADER_READ_BIT
| VK_ACCESS_SHADER_WRITE_BIT;
}
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if (pDesc->MiscFlags & D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS) {
info.usage |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
info.stages |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
info.access |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
}
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// Create the buffer if the application requests it
if (ppBuffer != nullptr) {
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Com<IDXGIBufferResourcePrivate> buffer;
HRESULT hr = DXGICreateBufferResourcePrivate(
m_dxgiDevice.ptr(), &info,
GetMemoryFlagsForUsage(pDesc->Usage), 0,
&buffer);
if (FAILED(hr))
return hr;
*ppBuffer = ref(new D3D11Buffer(
this, buffer.ptr(), *pDesc));
InitBuffer(buffer.ptr(), pInitialData);
}
return S_OK;
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}
HRESULT D3D11Device::CreateTexture1D(
const D3D11_TEXTURE1D_DESC* pDesc,
const D3D11_SUBRESOURCE_DATA* pInitialData,
ID3D11Texture1D** ppTexture1D) {
Logger::err("D3D11Device::CreateTexture1D: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateTexture2D(
const D3D11_TEXTURE2D_DESC* pDesc,
const D3D11_SUBRESOURCE_DATA* pInitialData,
ID3D11Texture2D** ppTexture2D) {
Logger::err("D3D11Device::CreateTexture2D: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateTexture3D(
const D3D11_TEXTURE3D_DESC* pDesc,
const D3D11_SUBRESOURCE_DATA* pInitialData,
ID3D11Texture3D** ppTexture3D) {
Logger::err("D3D11Device::CreateTexture3D: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateShaderResourceView(
ID3D11Resource* pResource,
const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc,
ID3D11ShaderResourceView** ppSRView) {
Logger::err("D3D11Device::CreateShaderResourceView: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateUnorderedAccessView(
ID3D11Resource* pResource,
const D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc,
ID3D11UnorderedAccessView** ppUAView) {
Logger::err("D3D11Device::CreateUnorderedAccessView: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateRenderTargetView(
ID3D11Resource* pResource,
const D3D11_RENDER_TARGET_VIEW_DESC* pDesc,
ID3D11RenderTargetView** ppRTView) {
D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pResource->GetType(&resourceDim);
// Only 2D textures and 2D texture arrays are allowed
if (resourceDim != D3D11_RESOURCE_DIMENSION_TEXTURE2D) {
Logger::err("D3D11Device::CreateRenderTargetView: Unsupported resource type");
return E_INVALIDARG;
}
// Make sure we can retrieve the image object
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auto texture = static_cast<D3D11Texture2D*>(pResource);
// Image that we are going to create the view for
const Rc<DxvkImage> image = texture->GetDXVKImage();
// The view description is optional. If not defined, it
// will use the resource's format and all subresources.
D3D11_RENDER_TARGET_VIEW_DESC desc;
if (pDesc != nullptr) {
desc = *pDesc;
} else {
D3D11_TEXTURE2D_DESC texDesc;
texture->GetDesc(&texDesc);
// Select the view dimension based on the
// texture's array size and sample count.
const std::array<D3D11_RTV_DIMENSION, 4> viewDims = {
D3D11_RTV_DIMENSION_TEXTURE2D,
D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
D3D11_RTV_DIMENSION_TEXTURE2DMS,
D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY,
};
uint32_t viewDimIndex = 0;
if (texDesc.ArraySize > 1)
viewDimIndex |= 0x1;
if (texDesc.SampleDesc.Count > 1)
viewDimIndex |= 0x2;
// Fill the correct union member
desc.ViewDimension = viewDims.at(viewDimIndex);
desc.Format = texDesc.Format;
switch (desc.ViewDimension) {
case D3D11_RTV_DIMENSION_TEXTURE2D:
desc.Texture2D.MipSlice = 0;
break;
case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
desc.Texture2DArray.MipSlice = 0;
desc.Texture2DArray.FirstArraySlice = 0;
desc.Texture2DArray.ArraySize = texDesc.ArraySize;
break;
case D3D11_RTV_DIMENSION_TEXTURE2DMS:
break;
case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
desc.Texture2DMSArray.FirstArraySlice = 0;
desc.Texture2DMSArray.ArraySize = texDesc.ArraySize;
break;
default:
Logger::err("D3D11Device::CreateRenderTargetView: Internal error");
return DXGI_ERROR_DRIVER_INTERNAL_ERROR;
}
}
// Fill in Vulkan image view info
DxvkImageViewCreateInfo viewInfo;
viewInfo.format = m_dxgiAdapter->LookupFormat(desc.Format).actual;
viewInfo.aspect = VK_IMAGE_ASPECT_COLOR_BIT;
switch (desc.ViewDimension) {
case D3D11_RTV_DIMENSION_TEXTURE2D:
viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.minLevel = desc.Texture2D.MipSlice;
viewInfo.numLevels = 1;
viewInfo.minLayer = 0;
viewInfo.numLayers = 1;
break;
case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
viewInfo.minLevel = desc.Texture2DArray.MipSlice;
viewInfo.numLevels = 1;
viewInfo.minLayer = desc.Texture2DArray.FirstArraySlice;
viewInfo.numLayers = desc.Texture2DArray.ArraySize;
break;
case D3D11_RTV_DIMENSION_TEXTURE2DMS:
viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.minLevel = 0;
viewInfo.numLevels = 1;
viewInfo.minLayer = 0;
viewInfo.numLayers = 1;
break;
case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
viewInfo.minLevel = 0;
viewInfo.numLevels = 1;
viewInfo.minLayer = desc.Texture2DArray.FirstArraySlice;
viewInfo.numLayers = desc.Texture2DArray.ArraySize;
break;
default:
Logger::err(str::format(
"D3D11Device::CreateRenderTargetView: pDesc->ViewDimension not supported: ",
desc.ViewDimension));
return E_INVALIDARG;
}
// Create the actual image view if requested
if (ppRTView == nullptr)
return S_OK;
try {
Rc<DxvkImageView> view = m_dxvkDevice->createImageView(image, viewInfo);
*ppRTView = ref(new D3D11RenderTargetView(this, pResource, desc, view));
return S_OK;
} catch (const DxvkError& e) {
Logger::err(e.message());
return DXGI_ERROR_DRIVER_INTERNAL_ERROR;
}
}
HRESULT D3D11Device::CreateDepthStencilView(
ID3D11Resource* pResource,
const D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc,
ID3D11DepthStencilView** ppDepthStencilView) {
Logger::err("D3D11Device::CreateDepthStencilView: Not implemented");
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return E_NOTIMPL;
}
HRESULT D3D11Device::CreateInputLayout(
const D3D11_INPUT_ELEMENT_DESC* pInputElementDescs,
UINT NumElements,
const void* pShaderBytecodeWithInputSignature,
SIZE_T BytecodeLength,
ID3D11InputLayout** ppInputLayout) {
try {
DxbcReader dxbcReader(reinterpret_cast<const char*>(
pShaderBytecodeWithInputSignature), BytecodeLength);
DxbcModule dxbcModule(dxbcReader);
Rc<DxbcIsgn> inputSignature = dxbcModule.isgn();
std::vector<VkVertexInputAttributeDescription> attributes;
std::vector<VkVertexInputBindingDescription> bindings;
for (uint32_t i = 0; i < NumElements; i++) {
const DxbcSgnEntry* entry = inputSignature->find(
pInputElementDescs[i].SemanticName,
pInputElementDescs[i].SemanticIndex);
if (entry == nullptr) {
Logger::err(str::format(
"D3D11Device::CreateInputLayout: No such semantic: ",
pInputElementDescs[i].SemanticName,
pInputElementDescs[i].SemanticIndex));
return E_INVALIDARG;
}
// Create vertex input attribute description
VkVertexInputAttributeDescription attrib;
attrib.location = entry->registerId;
attrib.binding = pInputElementDescs[i].InputSlot;
attrib.format = m_dxgiAdapter->LookupFormat(
pInputElementDescs[i].Format).actual;
attrib.offset = pInputElementDescs[i].AlignedByteOffset;
if (attrib.offset == D3D11_APPEND_ALIGNED_ELEMENT) {
Logger::err("D3D11Device::CreateInputLayout: D3D11_APPEND_ALIGNED_ELEMENT not supported yet");
return E_INVALIDARG;
}
attributes.push_back(attrib);
// Create vertex input binding description.
VkVertexInputBindingDescription binding;
binding.binding = pInputElementDescs[i].InputSlot;
binding.stride = 12;
binding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
if (pInputElementDescs[i].InputSlotClass == D3D11_INPUT_PER_INSTANCE_DATA) {
binding.inputRate = VK_VERTEX_INPUT_RATE_INSTANCE;
if (pInputElementDescs[i].InstanceDataStepRate != 1) {
Logger::err(str::format(
"D3D11Device::CreateInputLayout: Unsupported instance data step rate: ",
pInputElementDescs[i].InstanceDataStepRate));
}
}
// Check if the binding was already defined. If so, the
// parameters must be identical (namely, the input rate).
bool bindingDefined = false;
for (const auto& existingBinding : bindings) {
if (binding.binding == existingBinding.binding) {
bindingDefined = true;
if (binding.inputRate != existingBinding.inputRate) {
Logger::err(str::format(
"D3D11Device::CreateInputLayout: Conflicting input rate for binding ",
binding.binding));
return E_INVALIDARG;
}
}
}
if (!bindingDefined)
bindings.push_back(binding);
}
// Create the actual input layout object
// if the application requests it.
if (ppInputLayout != nullptr) {
*ppInputLayout = ref(
new D3D11InputLayout(this,
new DxvkInputLayout(
attributes.size(),
attributes.data(),
bindings.size(),
bindings.data())));
}
return S_OK;
} catch (const DxvkError& e) {
Logger::err(e.message());
return E_INVALIDARG;
}
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}
HRESULT D3D11Device::CreateVertexShader(
const void* pShaderBytecode,
SIZE_T BytecodeLength,
ID3D11ClassLinkage* pClassLinkage,
ID3D11VertexShader** ppVertexShader) {
D3D11ShaderModule module;
if (FAILED(this->CreateShaderModule(&module,
pShaderBytecode, BytecodeLength, pClassLinkage)))
return E_INVALIDARG;
if (ppVertexShader != nullptr) {
*ppVertexShader = ref(new D3D11VertexShader(
this, std::move(module)));
}
return S_OK;
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}
HRESULT D3D11Device::CreateGeometryShader(
const void* pShaderBytecode,
SIZE_T BytecodeLength,
ID3D11ClassLinkage* pClassLinkage,
ID3D11GeometryShader** ppGeometryShader) {
Logger::err("D3D11Device::CreateGeometryShader: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateGeometryShaderWithStreamOutput(
const void* pShaderBytecode,
SIZE_T BytecodeLength,
const D3D11_SO_DECLARATION_ENTRY* pSODeclaration,
UINT NumEntries,
const UINT* pBufferStrides,
UINT NumStrides,
UINT RasterizedStream,
ID3D11ClassLinkage* pClassLinkage,
ID3D11GeometryShader** ppGeometryShader) {
Logger::err("D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreatePixelShader(
const void* pShaderBytecode,
SIZE_T BytecodeLength,
ID3D11ClassLinkage* pClassLinkage,
ID3D11PixelShader** ppPixelShader) {
D3D11ShaderModule module;
if (FAILED(this->CreateShaderModule(&module,
pShaderBytecode, BytecodeLength, pClassLinkage)))
return E_INVALIDARG;
if (ppPixelShader != nullptr) {
*ppPixelShader = ref(new D3D11PixelShader(
this, std::move(module)));
}
return S_OK;
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}
HRESULT D3D11Device::CreateHullShader(
const void* pShaderBytecode,
SIZE_T BytecodeLength,
ID3D11ClassLinkage* pClassLinkage,
ID3D11HullShader** ppHullShader) {
Logger::err("D3D11Device::CreateHullShader: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateDomainShader(
const void* pShaderBytecode,
SIZE_T BytecodeLength,
ID3D11ClassLinkage* pClassLinkage,
ID3D11DomainShader** ppDomainShader) {
Logger::err("D3D11Device::CreateDomainShader: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateComputeShader(
const void* pShaderBytecode,
SIZE_T BytecodeLength,
ID3D11ClassLinkage* pClassLinkage,
ID3D11ComputeShader** ppComputeShader) {
Logger::err("D3D11Device::CreateComputeShader: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateClassLinkage(ID3D11ClassLinkage** ppLinkage) {
Logger::err("D3D11Device::CreateClassLinkage: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateBlendState(
const D3D11_BLEND_DESC* pBlendStateDesc,
ID3D11BlendState** ppBlendState) {
Logger::err("D3D11Device::CreateBlendState: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateDepthStencilState(
const D3D11_DEPTH_STENCIL_DESC* pDepthStencilDesc,
ID3D11DepthStencilState** ppDepthStencilState) {
Logger::err("D3D11Device::CreateDepthStencilState: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateRasterizerState(
const D3D11_RASTERIZER_DESC* pRasterizerDesc,
ID3D11RasterizerState** ppRasterizerState) {
D3D11_RASTERIZER_DESC desc;
if (pRasterizerDesc != nullptr) {
desc = *pRasterizerDesc;
} else {
desc.FillMode = D3D11_FILL_SOLID;
desc.CullMode = D3D11_CULL_BACK;
desc.FrontCounterClockwise = FALSE;
desc.DepthBias = 0;
desc.SlopeScaledDepthBias = 0.0f;
desc.DepthBiasClamp = 0.0f;
desc.DepthClipEnable = TRUE;
desc.ScissorEnable = FALSE;
desc.MultisampleEnable = FALSE;
desc.AntialiasedLineEnable = FALSE;
}
if (ppRasterizerState != nullptr)
*ppRasterizerState = m_rsStateObjects.Create(this, desc);
return S_OK;
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}
HRESULT D3D11Device::CreateSamplerState(
const D3D11_SAMPLER_DESC* pSamplerDesc,
ID3D11SamplerState** ppSamplerState) {
Logger::err("D3D11Device::CreateSamplerState: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateQuery(
const D3D11_QUERY_DESC* pQueryDesc,
ID3D11Query** ppQuery) {
Logger::err("D3D11Device::CreateQuery: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreatePredicate(
const D3D11_QUERY_DESC* pPredicateDesc,
ID3D11Predicate** ppPredicate) {
Logger::err("D3D11Device::CreatePredicate: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateCounter(
const D3D11_COUNTER_DESC* pCounterDesc,
ID3D11Counter** ppCounter) {
Logger::err("D3D11Device::CreateCounter: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateDeferredContext(
UINT ContextFlags,
ID3D11DeviceContext** ppDeferredContext) {
Logger::err("D3D11Device::CreateDeferredContext: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::OpenSharedResource(
HANDLE hResource,
REFIID ReturnedInterface,
void** ppResource) {
Logger::err("D3D11Device::OpenSharedResource: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CheckFormatSupport(
DXGI_FORMAT Format,
UINT* pFormatSupport) {
Logger::err("D3D11Device::CheckFormatSupport: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CheckMultisampleQualityLevels(
DXGI_FORMAT Format,
UINT SampleCount,
UINT* pNumQualityLevels) {
Logger::err("D3D11Device::CheckMultisampleQualityLevels: Not implemented");
return E_NOTIMPL;
}
void D3D11Device::CheckCounterInfo(D3D11_COUNTER_INFO* pCounterInfo) {
Logger::err("D3D11Device::CheckCounterInfo: Not implemented");
}
HRESULT D3D11Device::CheckCounter(
const D3D11_COUNTER_DESC* pDesc,
D3D11_COUNTER_TYPE* pType,
UINT* pActiveCounters,
LPSTR szName,
UINT* pNameLength,
LPSTR szUnits,
UINT* pUnitsLength,
LPSTR szDescription,
UINT* pDescriptionLength) {
Logger::err("D3D11Device::CheckCounter: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CheckFeatureSupport(
D3D11_FEATURE Feature,
void* pFeatureSupportData,
UINT FeatureSupportDataSize) {
Logger::err("D3D11Device::CheckFeatureSupport: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::GetPrivateData(
REFGUID guid, UINT* pDataSize, void* pData) {
return m_dxgiDevice->GetPrivateData(guid, pDataSize, pData);
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}
HRESULT D3D11Device::SetPrivateData(
REFGUID guid, UINT DataSize, const void* pData) {
return m_dxgiDevice->SetPrivateData(guid, DataSize, pData);
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}
HRESULT D3D11Device::SetPrivateDataInterface(
REFGUID guid, const IUnknown* pData) {
return m_dxgiDevice->SetPrivateDataInterface(guid, pData);
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}
D3D_FEATURE_LEVEL D3D11Device::GetFeatureLevel() {
return m_featureLevel;
}
UINT D3D11Device::GetCreationFlags() {
return m_featureFlags;
}
HRESULT D3D11Device::GetDeviceRemovedReason() {
Logger::err("D3D11Device::GetDeviceRemovedReason: Not implemented");
return E_NOTIMPL;
}
void D3D11Device::GetImmediateContext(ID3D11DeviceContext** ppImmediateContext) {
*ppImmediateContext = m_context.ref();
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}
HRESULT D3D11Device::SetExceptionMode(UINT RaiseFlags) {
Logger::err("D3D11Device::SetExceptionMode: Not implemented");
return E_NOTIMPL;
}
UINT D3D11Device::GetExceptionMode() {
Logger::err("D3D11Device::GetExceptionMode: Not implemented");
return 0;
}
bool D3D11Device::CheckFeatureLevelSupport(
const Rc<DxvkAdapter>& adapter,
D3D_FEATURE_LEVEL featureLevel) {
// We currently only support 11_0 interfaces
if (featureLevel > D3D_FEATURE_LEVEL_11_0)
return false;
// Check whether all features are supported
const VkPhysicalDeviceFeatures features
= GetDeviceFeatures(adapter, featureLevel);
if (!adapter->checkFeatureSupport(features))
return false;
// TODO also check for required limits
return true;
}
VkPhysicalDeviceFeatures D3D11Device::GetDeviceFeatures(
const Rc<DxvkAdapter>& adapter,
D3D_FEATURE_LEVEL featureLevel) {
VkPhysicalDeviceFeatures supported = adapter->features();
VkPhysicalDeviceFeatures enabled;
std::memset(&enabled, 0, sizeof(enabled));
if (featureLevel >= D3D_FEATURE_LEVEL_9_1) {
enabled.depthClamp = VK_TRUE;
enabled.depthBiasClamp = VK_TRUE;
enabled.depthBounds = VK_TRUE;
enabled.fillModeNonSolid = VK_TRUE;
enabled.pipelineStatisticsQuery = supported.pipelineStatisticsQuery;
enabled.samplerAnisotropy = VK_TRUE;
enabled.shaderClipDistance = VK_TRUE;
enabled.shaderCullDistance = VK_TRUE;
}
if (featureLevel >= D3D_FEATURE_LEVEL_9_2) {
enabled.occlusionQueryPrecise = VK_TRUE;
}
if (featureLevel >= D3D_FEATURE_LEVEL_9_3) {
enabled.multiViewport = VK_TRUE;
enabled.independentBlend = VK_TRUE;
}
if (featureLevel >= D3D_FEATURE_LEVEL_10_0) {
enabled.fullDrawIndexUint32 = VK_TRUE;
enabled.fragmentStoresAndAtomics = VK_TRUE;
enabled.geometryShader = VK_TRUE;
enabled.logicOp = supported.logicOp;
enabled.shaderImageGatherExtended = VK_TRUE;
enabled.textureCompressionBC = VK_TRUE;
enabled.vertexPipelineStoresAndAtomics = VK_TRUE;
}
if (featureLevel >= D3D_FEATURE_LEVEL_10_1) {
enabled.imageCubeArray = VK_TRUE;
}
if (featureLevel >= D3D_FEATURE_LEVEL_11_0) {
enabled.shaderFloat64 = supported.shaderFloat64;
enabled.shaderInt64 = supported.shaderInt64;
enabled.tessellationShader = VK_TRUE;
enabled.variableMultisampleRate = VK_TRUE;
}
return enabled;
}
HRESULT D3D11Device::CreateShaderModule(
D3D11ShaderModule* pShaderModule,
const void* pShaderBytecode,
size_t BytecodeLength,
ID3D11ClassLinkage* pClassLinkage) {
if (pClassLinkage != nullptr) {
Logger::err("D3D11Device::CreateShaderModule: Class linkage not supported");
return E_INVALIDARG;
}
try {
*pShaderModule = D3D11ShaderModule(
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this, pShaderBytecode, BytecodeLength);
return S_OK;
} catch (const DxvkError& e) {
Logger::err(e.message());
return E_INVALIDARG;
}
}
void D3D11Device::InitBuffer(
IDXGIBufferResourcePrivate* pBuffer,
const D3D11_SUBRESOURCE_DATA* pInitialData) {
const Rc<DxvkBuffer> buffer = pBuffer->GetDXVKBuffer();
if (pInitialData != nullptr) {
std::lock_guard<std::mutex> lock(m_resourceInitMutex);;
m_resourceInitContext->beginRecording(
m_dxvkDevice->createCommandList());
m_resourceInitContext->updateBuffer(
buffer, 0, buffer->info().size,
pInitialData->pSysMem);
m_dxvkDevice->submitCommandList(
m_resourceInitContext->endRecording(),
nullptr, nullptr);
}
}
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VkPipelineStageFlags D3D11Device::GetEnabledShaderStages() const {
VkPipelineStageFlags enabledShaderPipelineStages
= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
if (m_dxvkDevice->features().geometryShader)
enabledShaderPipelineStages |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
if (m_dxvkDevice->features().tessellationShader) {
enabledShaderPipelineStages |= VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT
| VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT;
}
return enabledShaderPipelineStages;
}
VkMemoryPropertyFlags D3D11Device::GetMemoryFlagsForUsage(D3D11_USAGE usage) const {
VkMemoryPropertyFlags memoryFlags = 0;
switch (usage) {
case D3D11_USAGE_DEFAULT:
case D3D11_USAGE_IMMUTABLE:
memoryFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
break;
case D3D11_USAGE_DYNAMIC:
memoryFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
break;
case D3D11_USAGE_STAGING:
memoryFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
| VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
break;
}
return memoryFlags;
}
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}