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dxvk/src/d3d11/d3d11_cmdlist.cpp

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#include "d3d11_cmdlist.h"
#include "d3d11_device.h"
namespace dxvk {
D3D11CommandList::D3D11CommandList(
D3D11Device* pDevice,
UINT ContextFlags)
: m_device (pDevice),
m_contextFlags(ContextFlags) { }
D3D11CommandList::~D3D11CommandList() {
}
HRESULT STDMETHODCALLTYPE D3D11CommandList::QueryInterface(REFIID riid, void** ppvObject) {
COM_QUERY_IFACE(riid, ppvObject, IUnknown);
COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild);
COM_QUERY_IFACE(riid, ppvObject, ID3D11CommandList);
Logger::warn("D3D11CommandList::QueryInterface: Unknown interface query");
return E_NOINTERFACE;
}
void STDMETHODCALLTYPE D3D11CommandList::GetDevice(ID3D11Device **ppDevice) {
*ppDevice = ref(m_device);
}
UINT D3D11CommandList::GetContextFlags() {
return m_contextFlags;
}
void D3D11CommandList::AddChunk(Rc<DxvkCsChunk>&& Chunk) {
m_chunks.push_back(std::move(Chunk));
}
void D3D11CommandList::EmitToCommandList(ID3D11CommandList* pCommandList) {
auto cmdList = static_cast<D3D11CommandList*>(pCommandList);
for (auto chunk : m_chunks)
cmdList->m_chunks.push_back(chunk);
}
void D3D11CommandList::EmitToCsThread(const Rc<DxvkCsThread>& CsThread) {
for (auto chunk : m_chunks)
CsThread->dispatchChunk(Rc<DxvkCsChunk>(chunk));
}
}