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dxvk/src/dxbc/dxbc_analysis.cpp

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#include "dxbc_analysis.h"
namespace dxvk {
DxbcAnalyzer::DxbcAnalyzer(
const DxbcOptions& options,
const DxbcProgramVersion& version,
const Rc<DxbcIsgn>& isgn,
const Rc<DxbcIsgn>& osgn,
DxbcAnalysisInfo& analysis)
: m_isgn (isgn),
m_osgn (osgn),
m_analysis(&analysis) {
// Get number of clipping and culling planes from the
// input and output signatures. We will need this to
// declare the shader input and output interfaces.
m_analysis->clipCullIn = getClipCullInfo(m_isgn);
m_analysis->clipCullOut = getClipCullInfo(m_osgn);
}
DxbcAnalyzer::~DxbcAnalyzer() {
}
void DxbcAnalyzer::processInstruction(const DxbcShaderInstruction& ins) {
switch (ins.opClass) {
case DxbcInstClass::Atomic: {
const uint32_t operandId = ins.dstCount - 1;
if (ins.dst[operandId].type == DxbcOperandType::UnorderedAccessView) {
const uint32_t registerId = ins.dst[operandId].idx[0].offset;
m_analysis->uavInfos[registerId].accessAtomicOp = true;
}
} break;
case DxbcInstClass::TypedUavLoad: {
const uint32_t registerId = ins.src[1].idx[0].offset;
m_analysis->uavInfos[registerId].accessTypedLoad = true;
} break;
default:
return;
}
}
DxbcClipCullInfo DxbcAnalyzer::getClipCullInfo(const Rc<DxbcIsgn>& sgn) const {
DxbcClipCullInfo result;
for (auto e = sgn->begin(); e != sgn->end(); e++) {
const uint32_t componentCount = e->componentMask.popCount();
if (e->systemValue == DxbcSystemValue::ClipDistance)
result.numClipPlanes += componentCount;
if (e->systemValue == DxbcSystemValue::CullDistance)
result.numCullPlanes += componentCount;
}
return result;
}
}