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dxvk/src/d3d9/d3d9_interop.cpp

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#include "d3d9_interop.h"
#include "d3d9_interface.h"
#include "d3d9_common_texture.h"
#include "d3d9_device.h"
#include "d3d9_texture.h"
#include "d3d9_buffer.h"
#include "d3d9_initializer.h"
namespace dxvk {
////////////////////////////////
// Interface Interop
///////////////////////////////
D3D9VkInteropInterface::D3D9VkInteropInterface(
D3D9InterfaceEx* pInterface)
: m_interface(pInterface) {
}
D3D9VkInteropInterface::~D3D9VkInteropInterface() {
}
ULONG STDMETHODCALLTYPE D3D9VkInteropInterface::AddRef() {
return m_interface->AddRef();
}
ULONG STDMETHODCALLTYPE D3D9VkInteropInterface::Release() {
return m_interface->Release();
}
HRESULT STDMETHODCALLTYPE D3D9VkInteropInterface::QueryInterface(
REFIID riid,
void** ppvObject) {
return m_interface->QueryInterface(riid, ppvObject);
}
void STDMETHODCALLTYPE D3D9VkInteropInterface::GetInstanceHandle(
VkInstance* pInstance) {
if (pInstance != nullptr)
*pInstance = m_interface->GetInstance()->handle();
}
void STDMETHODCALLTYPE D3D9VkInteropInterface::GetPhysicalDeviceHandle(
UINT Adapter,
VkPhysicalDevice* pPhysicalDevice) {
if (pPhysicalDevice != nullptr) {
D3D9Adapter* adapter = m_interface->GetAdapter(Adapter);
*pPhysicalDevice = adapter ? adapter->GetDXVKAdapter()->handle() : nullptr;
}
}
HRESULT STDMETHODCALLTYPE D3D9VkInteropInterface::GetInstanceExtensions(
UINT* pExtensionCount,
const char** ppExtensions) {
if (pExtensionCount == nullptr)
return D3DERR_INVALIDCALL;
const DxvkNameList& extensions = m_interface->GetInstance()->extensionNameList();
if (ppExtensions == nullptr) {
*pExtensionCount = extensions.count();
return D3D_OK;
}
// Write
UINT count = 0;
UINT maxCount = *pExtensionCount;
for (uint32_t i = 0; i < extensions.count() && i < maxCount; i++) {
ppExtensions[i] = extensions.name(i);
count++;
}
*pExtensionCount = count;
return (count < maxCount) ? D3DERR_MOREDATA : D3D_OK;
}
////////////////////////////////
// Texture Interop
///////////////////////////////
D3D9VkInteropTexture::D3D9VkInteropTexture(
IUnknown* pInterface,
D3D9CommonTexture* pTexture)
: m_interface(pInterface)
, m_texture (pTexture) {
}
D3D9VkInteropTexture::~D3D9VkInteropTexture() {
}
ULONG STDMETHODCALLTYPE D3D9VkInteropTexture::AddRef() {
return m_interface->AddRef();
}
ULONG STDMETHODCALLTYPE D3D9VkInteropTexture::Release() {
return m_interface->Release();
}
HRESULT STDMETHODCALLTYPE D3D9VkInteropTexture::QueryInterface(
REFIID riid,
void** ppvObject) {
return m_interface->QueryInterface(riid, ppvObject);
}
HRESULT STDMETHODCALLTYPE D3D9VkInteropTexture::GetVulkanImageInfo(
VkImage* pHandle,
VkImageLayout* pLayout,
VkImageCreateInfo* pInfo) {
const Rc<DxvkImage> image = m_texture->GetImage();
const DxvkImageCreateInfo& info = image->info();
if (pHandle != nullptr)
*pHandle = image->handle();
if (pLayout != nullptr)
*pLayout = info.layout;
if (pInfo != nullptr) {
// We currently don't support any extended structures
if (pInfo->sType != VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
|| pInfo->pNext != nullptr)
return D3DERR_INVALIDCALL;
pInfo->flags = 0;
pInfo->imageType = info.type;
pInfo->format = info.format;
pInfo->extent = info.extent;
pInfo->mipLevels = info.mipLevels;
pInfo->arrayLayers = info.numLayers;
pInfo->samples = info.sampleCount;
pInfo->tiling = info.tiling;
pInfo->usage = info.usage;
pInfo->sharingMode = VK_SHARING_MODE_EXCLUSIVE;
pInfo->queueFamilyIndexCount = 0;
pInfo->initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
}
return S_OK;
}
////////////////////////////////
// Device Interop
///////////////////////////////
D3D9VkInteropDevice::D3D9VkInteropDevice(
D3D9DeviceEx* pInterface)
: m_device(pInterface) {
}
D3D9VkInteropDevice::~D3D9VkInteropDevice() {
}
ULONG STDMETHODCALLTYPE D3D9VkInteropDevice::AddRef() {
return m_device->AddRef();
}
ULONG STDMETHODCALLTYPE D3D9VkInteropDevice::Release() {
return m_device->Release();
}
HRESULT STDMETHODCALLTYPE D3D9VkInteropDevice::QueryInterface(
REFIID riid,
void** ppvObject) {
return m_device->QueryInterface(riid, ppvObject);
}
void STDMETHODCALLTYPE D3D9VkInteropDevice::GetVulkanHandles(
VkInstance* pInstance,
VkPhysicalDevice* pPhysDev,
VkDevice* pDevice) {
auto device = m_device->GetDXVKDevice();
auto adapter = device->adapter();
auto instance = device->instance();
if (pDevice != nullptr)
*pDevice = device->handle();
if (pPhysDev != nullptr)
*pPhysDev = adapter->handle();
if (pInstance != nullptr)
*pInstance = instance->handle();
}
void STDMETHODCALLTYPE D3D9VkInteropDevice::GetSubmissionQueue(
VkQueue* pQueue,
uint32_t* pQueueIndex,
uint32_t* pQueueFamilyIndex) {
auto device = m_device->GetDXVKDevice();
DxvkDeviceQueue queue = device->queues().graphics;
if (pQueue != nullptr)
*pQueue = queue.queueHandle;
if (pQueueIndex != nullptr)
*pQueueIndex = queue.queueIndex;
if (pQueueFamilyIndex != nullptr)
*pQueueFamilyIndex = queue.queueFamily;
}
void STDMETHODCALLTYPE D3D9VkInteropDevice::TransitionTextureLayout(
ID3D9VkInteropTexture* pTexture,
const VkImageSubresourceRange* pSubresources,
VkImageLayout OldLayout,
VkImageLayout NewLayout) {
auto texture = static_cast<D3D9VkInteropTexture *>(pTexture)->GetCommonTexture();
m_device->EmitCs([
cImage = texture->GetImage(),
cSubresources = *pSubresources,
cOldLayout = OldLayout,
cNewLayout = NewLayout
] (DxvkContext* ctx) {
ctx->transformImage(
cImage, cSubresources,
cOldLayout, cNewLayout);
});
}
void STDMETHODCALLTYPE D3D9VkInteropDevice::FlushRenderingCommands() {
m_device->Flush();
m_device->SynchronizeCsThread(DxvkCsThread::SynchronizeAll);
}
void STDMETHODCALLTYPE D3D9VkInteropDevice::LockSubmissionQueue() {
m_device->GetDXVKDevice()->lockSubmission();
}
void STDMETHODCALLTYPE D3D9VkInteropDevice::ReleaseSubmissionQueue() {
m_device->GetDXVKDevice()->unlockSubmission();
}
void STDMETHODCALLTYPE D3D9VkInteropDevice::LockDevice() {
m_lock = m_device->LockDevice();
}
void STDMETHODCALLTYPE D3D9VkInteropDevice::UnlockDevice() {
m_lock = D3D9DeviceLock();
}
static Rc<DxvkPagedResource> GetDxvkResource(IDirect3DResource9 *pResource) {
switch (pResource->GetType()) {
case D3DRTYPE_SURFACE: return static_cast<D3D9Surface*> (pResource)->GetCommonTexture()->GetImage();
// Does not inherit from IDirect3DResource9... lol.
//case D3DRTYPE_VOLUME: return static_cast<D3D9Volume*> (pResource)->GetCommonTexture()->GetImage();
case D3DRTYPE_TEXTURE: return static_cast<D3D9Texture2D*> (pResource)->GetCommonTexture()->GetImage();
case D3DRTYPE_VOLUMETEXTURE: return static_cast<D3D9Texture3D*> (pResource)->GetCommonTexture()->GetImage();
case D3DRTYPE_CUBETEXTURE: return static_cast<D3D9TextureCube*> (pResource)->GetCommonTexture()->GetImage();
case D3DRTYPE_VERTEXBUFFER: return static_cast<D3D9VertexBuffer*>(pResource)->GetCommonBuffer()->GetBuffer<D3D9_COMMON_BUFFER_TYPE_REAL>();
case D3DRTYPE_INDEXBUFFER: return static_cast<D3D9IndexBuffer*> (pResource)->GetCommonBuffer()->GetBuffer<D3D9_COMMON_BUFFER_TYPE_REAL>();
default: return nullptr;
}
}
bool STDMETHODCALLTYPE D3D9VkInteropDevice::WaitForResource(
IDirect3DResource9* pResource,
DWORD MapFlags) {
return m_device->WaitForResource(*GetDxvkResource(pResource), DxvkCsThread::SynchronizeAll, MapFlags);
}
HRESULT STDMETHODCALLTYPE D3D9VkInteropDevice::CreateImage(
const D3D9VkExtImageDesc* params,
IDirect3DResource9** ppResult) {
InitReturnPtr(ppResult);
if (unlikely(ppResult == nullptr))
return D3DERR_INVALIDCALL;
if (unlikely(params == nullptr))
return D3DERR_INVALIDCALL;
/////////////////////////////
// Image desc validation
// Cannot create a volume by itself, use D3DRTYPE_VOLUMETEXTURE
if (unlikely(params->Type == D3DRTYPE_VOLUME))
return D3DERR_INVALIDCALL;
// Only allowed: SURFACE, TEXTURE, CUBETEXTURE, VOLUMETEXTURE
if (unlikely(params->Type < D3DRTYPE_SURFACE || params->Type > D3DRTYPE_CUBETEXTURE))
return D3DERR_INVALIDCALL;
// Only volume textures can have depth > 1
if (unlikely(params->Type != D3DRTYPE_VOLUMETEXTURE && params->Depth > 1))
return D3DERR_INVALIDCALL;
if (params->Type == D3DRTYPE_SURFACE) {
// Surfaces can only have 1 mip level
if (unlikely(params->MipLevels > 1))
return D3DERR_INVALIDCALL;
if (unlikely(params->MultiSample > D3DMULTISAMPLE_16_SAMPLES))
return D3DERR_INVALIDCALL;
} else {
// Textures can't be multisampled
if (unlikely(params->MultiSample != D3DMULTISAMPLE_NONE))
return D3DERR_INVALIDCALL;
}
D3D9_COMMON_TEXTURE_DESC desc;
desc.Width = params->Width;
desc.Height = params->Height;
desc.Depth = params->Depth;
desc.ArraySize = params->Type == D3DRTYPE_CUBETEXTURE ? 6 : 1;
desc.MipLevels = params->MipLevels;
desc.Usage = params->Usage;
desc.Format = EnumerateFormat(params->Format);
desc.Pool = params->Pool;
desc.Discard = params->Discard;
desc.MultiSample = params->MultiSample;
desc.MultisampleQuality = params->MultiSampleQuality;
desc.IsBackBuffer = FALSE;
desc.IsAttachmentOnly = params->IsAttachmentOnly;
desc.IsLockable = params->IsLockable;
desc.ImageUsage = params->ImageUsage;
D3DRESOURCETYPE textureType = params->Type == D3DRTYPE_SURFACE ? D3DRTYPE_TEXTURE : params->Type;
if (FAILED(D3D9CommonTexture::NormalizeTextureProperties(m_device, textureType, &desc)))
return D3DERR_INVALIDCALL;
switch (params->Type) {
case D3DRTYPE_SURFACE:
return CreateTextureResource<D3D9Surface>(desc, ppResult);
case D3DRTYPE_TEXTURE:
return CreateTextureResource<D3D9Texture2D>(desc, ppResult);
case D3DRTYPE_VOLUMETEXTURE:
return CreateTextureResource<D3D9Texture3D>(desc, ppResult);
case D3DRTYPE_CUBETEXTURE:
return CreateTextureResource<D3D9TextureCube>(desc, ppResult);
default:
return D3DERR_INVALIDCALL;
}
}
template <typename ResourceType>
HRESULT D3D9VkInteropDevice::CreateTextureResource(
const D3D9_COMMON_TEXTURE_DESC& desc,
IDirect3DResource9** ppResult) {
try {
const Com<ResourceType> texture = new ResourceType(m_device, &desc, m_device->IsExtended());
m_device->m_initializer->InitTexture(texture->GetCommonTexture());
*ppResult = texture.ref();
if (desc.Pool == D3DPOOL_DEFAULT)
m_device->m_losableResourceCounter++;
return D3D_OK;
}
catch (const DxvkError& e) {
Logger::err(e.message());
return D3DERR_OUTOFVIDEOMEMORY;
}
}
}