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dxvk/src/d3d11/d3d11_device.cpp

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#include <cstring>
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#include "d3d11_buffer.h"
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#include "d3d11_context.h"
#include "d3d11_device.h"
#include "d3d11_texture.h"
#include "d3d11_view.h"
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namespace dxvk {
D3D11Device::D3D11Device(
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IDXGIDevicePrivate* dxgiDevice,
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D3D_FEATURE_LEVEL featureLevel,
UINT featureFlags)
: m_dxgiDevice (dxgiDevice),
m_featureLevel(featureLevel),
m_featureFlags(featureFlags),
m_dxvkDevice (m_dxgiDevice->GetDXVKDevice()),
m_dxvkAdapter (m_dxvkDevice->adapter()) {
m_dxgiDevice->SetDeviceLayer(this);
m_context = new D3D11DeviceContext(this, m_dxvkDevice);
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}
D3D11Device::~D3D11Device() {
m_dxgiDevice->SetDeviceLayer(nullptr);
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}
HRESULT D3D11Device::QueryInterface(REFIID riid, void** ppvObject) {
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COM_QUERY_IFACE(riid, ppvObject, IUnknown);
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COM_QUERY_IFACE(riid, ppvObject, ID3D11Device);
COM_QUERY_IFACE(riid, ppvObject, ID3D11DevicePrivate);
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if (riid == __uuidof(IDXGIDevice)
|| riid == __uuidof(IDXGIDevicePrivate))
return m_dxgiDevice->QueryInterface(riid, ppvObject);
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Logger::warn("D3D11Device::QueryInterface: Unknown interface query");
return E_NOINTERFACE;
}
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HRESULT D3D11Device::CreateBuffer(
const D3D11_BUFFER_DESC* pDesc,
const D3D11_SUBRESOURCE_DATA* pInitialData,
ID3D11Buffer** ppBuffer) {
Logger::err("D3D11Device::CreateBuffer: Not implemented");
return E_NOTIMPL;
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}
HRESULT D3D11Device::CreateTexture1D(
const D3D11_TEXTURE1D_DESC* pDesc,
const D3D11_SUBRESOURCE_DATA* pInitialData,
ID3D11Texture1D** ppTexture1D) {
Logger::err("D3D11Device::CreateTexture1D: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateTexture2D(
const D3D11_TEXTURE2D_DESC* pDesc,
const D3D11_SUBRESOURCE_DATA* pInitialData,
ID3D11Texture2D** ppTexture2D) {
Logger::err("D3D11Device::CreateTexture2D: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateTexture3D(
const D3D11_TEXTURE3D_DESC* pDesc,
const D3D11_SUBRESOURCE_DATA* pInitialData,
ID3D11Texture3D** ppTexture3D) {
Logger::err("D3D11Device::CreateTexture3D: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateShaderResourceView(
ID3D11Resource* pResource,
const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc,
ID3D11ShaderResourceView** ppSRView) {
Logger::err("D3D11Device::CreateShaderResourceView: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateUnorderedAccessView(
ID3D11Resource* pResource,
const D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc,
ID3D11UnorderedAccessView** ppUAView) {
Logger::err("D3D11Device::CreateUnorderedAccessView: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateRenderTargetView(
ID3D11Resource* pResource,
const D3D11_RENDER_TARGET_VIEW_DESC* pDesc,
ID3D11RenderTargetView** ppRTView) {
// TODO fill desc
// TODO create view
D3D11_RENDER_TARGET_VIEW_DESC desc;
*ppRTView = ref(new D3D11RenderTargetView(this, desc));
return S_OK;
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}
HRESULT D3D11Device::CreateDepthStencilView(
ID3D11Resource* pResource,
const D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc,
ID3D11DepthStencilView** ppDepthStencilView) {
D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pResource->GetType(&resourceDim);
// Only 2D textures and 2D texture arrays are allowed
if (resourceDim != D3D11_RESOURCE_DIMENSION_TEXTURE2D) {
Logger::err("D3D11Device::CreateRenderTargetView: Unsupported resource type");
return E_INVALIDARG;
}
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Logger::err("D3D11Device::CreateRenderTargetView: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateInputLayout(
const D3D11_INPUT_ELEMENT_DESC* pInputElementDescs,
UINT NumElements,
const void* pShaderBytecodeWithInputSignature,
SIZE_T BytecodeLength,
ID3D11InputLayout** ppInputLayout) {
Logger::err("D3D11Device::CreateInputLayout: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateVertexShader(
const void* pShaderBytecode,
SIZE_T BytecodeLength,
ID3D11ClassLinkage* pClassLinkage,
ID3D11VertexShader** ppVertexShader) {
Logger::err("D3D11Device::CreateVertexShader: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateGeometryShader(
const void* pShaderBytecode,
SIZE_T BytecodeLength,
ID3D11ClassLinkage* pClassLinkage,
ID3D11GeometryShader** ppGeometryShader) {
Logger::err("D3D11Device::CreateGeometryShader: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateGeometryShaderWithStreamOutput(
const void* pShaderBytecode,
SIZE_T BytecodeLength,
const D3D11_SO_DECLARATION_ENTRY* pSODeclaration,
UINT NumEntries,
const UINT* pBufferStrides,
UINT NumStrides,
UINT RasterizedStream,
ID3D11ClassLinkage* pClassLinkage,
ID3D11GeometryShader** ppGeometryShader) {
Logger::err("D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreatePixelShader(
const void* pShaderBytecode,
SIZE_T BytecodeLength,
ID3D11ClassLinkage* pClassLinkage,
ID3D11PixelShader** ppPixelShader) {
Logger::err("D3D11Device::CreatePixelShader: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateHullShader(
const void* pShaderBytecode,
SIZE_T BytecodeLength,
ID3D11ClassLinkage* pClassLinkage,
ID3D11HullShader** ppHullShader) {
Logger::err("D3D11Device::CreateHullShader: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateDomainShader(
const void* pShaderBytecode,
SIZE_T BytecodeLength,
ID3D11ClassLinkage* pClassLinkage,
ID3D11DomainShader** ppDomainShader) {
Logger::err("D3D11Device::CreateDomainShader: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateComputeShader(
const void* pShaderBytecode,
SIZE_T BytecodeLength,
ID3D11ClassLinkage* pClassLinkage,
ID3D11ComputeShader** ppComputeShader) {
Logger::err("D3D11Device::CreateComputeShader: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateClassLinkage(ID3D11ClassLinkage** ppLinkage) {
Logger::err("D3D11Device::CreateClassLinkage: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateBlendState(
const D3D11_BLEND_DESC* pBlendStateDesc,
ID3D11BlendState** ppBlendState) {
Logger::err("D3D11Device::CreateBlendState: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateDepthStencilState(
const D3D11_DEPTH_STENCIL_DESC* pDepthStencilDesc,
ID3D11DepthStencilState** ppDepthStencilState) {
Logger::err("D3D11Device::CreateDepthStencilState: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateRasterizerState(
const D3D11_RASTERIZER_DESC* pRasterizerDesc,
ID3D11RasterizerState** ppRasterizerState) {
Logger::err("D3D11Device::CreateRasterizerState: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateSamplerState(
const D3D11_SAMPLER_DESC* pSamplerDesc,
ID3D11SamplerState** ppSamplerState) {
Logger::err("D3D11Device::CreateSamplerState: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateQuery(
const D3D11_QUERY_DESC* pQueryDesc,
ID3D11Query** ppQuery) {
Logger::err("D3D11Device::CreateQuery: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreatePredicate(
const D3D11_QUERY_DESC* pPredicateDesc,
ID3D11Predicate** ppPredicate) {
Logger::err("D3D11Device::CreatePredicate: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateCounter(
const D3D11_COUNTER_DESC* pCounterDesc,
ID3D11Counter** ppCounter) {
Logger::err("D3D11Device::CreateCounter: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CreateDeferredContext(
UINT ContextFlags,
ID3D11DeviceContext** ppDeferredContext) {
Logger::err("D3D11Device::CreateDeferredContext: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::OpenSharedResource(
HANDLE hResource,
REFIID ReturnedInterface,
void** ppResource) {
Logger::err("D3D11Device::OpenSharedResource: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CheckFormatSupport(
DXGI_FORMAT Format,
UINT* pFormatSupport) {
Logger::err("D3D11Device::CheckFormatSupport: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CheckMultisampleQualityLevels(
DXGI_FORMAT Format,
UINT SampleCount,
UINT* pNumQualityLevels) {
Logger::err("D3D11Device::CheckMultisampleQualityLevels: Not implemented");
return E_NOTIMPL;
}
void D3D11Device::CheckCounterInfo(D3D11_COUNTER_INFO* pCounterInfo) {
Logger::err("D3D11Device::CheckCounterInfo: Not implemented");
}
HRESULT D3D11Device::CheckCounter(
const D3D11_COUNTER_DESC* pDesc,
D3D11_COUNTER_TYPE* pType,
UINT* pActiveCounters,
LPSTR szName,
UINT* pNameLength,
LPSTR szUnits,
UINT* pUnitsLength,
LPSTR szDescription,
UINT* pDescriptionLength) {
Logger::err("D3D11Device::CheckCounter: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::CheckFeatureSupport(
D3D11_FEATURE Feature,
void* pFeatureSupportData,
UINT FeatureSupportDataSize) {
Logger::err("D3D11Device::CheckFeatureSupport: Not implemented");
return E_NOTIMPL;
}
HRESULT D3D11Device::GetPrivateData(
REFGUID guid, UINT* pDataSize, void* pData) {
return m_dxgiDevice->GetPrivateData(guid, pDataSize, pData);
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}
HRESULT D3D11Device::SetPrivateData(
REFGUID guid, UINT DataSize, const void* pData) {
return m_dxgiDevice->SetPrivateData(guid, DataSize, pData);
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}
HRESULT D3D11Device::SetPrivateDataInterface(
REFGUID guid, const IUnknown* pData) {
return m_dxgiDevice->SetPrivateDataInterface(guid, pData);
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}
D3D_FEATURE_LEVEL D3D11Device::GetFeatureLevel() {
return m_featureLevel;
}
UINT D3D11Device::GetCreationFlags() {
return m_featureFlags;
}
HRESULT D3D11Device::GetDeviceRemovedReason() {
Logger::err("D3D11Device::GetDeviceRemovedReason: Not implemented");
return E_NOTIMPL;
}
void D3D11Device::GetImmediateContext(ID3D11DeviceContext** ppImmediateContext) {
*ppImmediateContext = m_context.ref();
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}
HRESULT D3D11Device::SetExceptionMode(UINT RaiseFlags) {
Logger::err("D3D11Device::SetExceptionMode: Not implemented");
return E_NOTIMPL;
}
UINT D3D11Device::GetExceptionMode() {
Logger::err("D3D11Device::GetExceptionMode: Not implemented");
return 0;
}
HRESULT D3D11Device::WrapSwapChainBackBuffer(
IDXGIImageResourcePrivate* pResource,
const DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
IUnknown** ppInterface) {
D3D11_TEXTURE2D_DESC desc;
desc.Width = pSwapChainDesc->BufferDesc.Width;
desc.Height = pSwapChainDesc->BufferDesc.Height;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = pSwapChainDesc->BufferDesc.Format;
desc.SampleDesc = pSwapChainDesc->SampleDesc;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_RENDER_TARGET
| D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
*ppInterface = ref(new D3D11Texture2D(this, pResource, desc));
return S_OK;
}
HRESULT D3D11Device::FlushRenderingCommands() {
m_context->Flush();
return S_OK;
}
Rc<DxvkDevice> D3D11Device::GetDXVKDevice() {
return m_dxvkDevice;
}
bool D3D11Device::CheckFeatureLevelSupport(
D3D_FEATURE_LEVEL featureLevel) {
return featureLevel <= D3D_FEATURE_LEVEL_11_0;
}
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}