2021-06-09 03:43:19 +02:00
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#include <thread>
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#include "thread.h"
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2021-06-10 23:06:40 +02:00
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#include "util_env.h"
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2021-06-09 03:43:19 +02:00
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#include "util_fps_limiter.h"
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2022-09-15 13:41:03 +02:00
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#include "util_sleep.h"
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2021-06-09 03:43:19 +02:00
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#include "util_string.h"
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#include "./log/log.h"
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2022-08-16 10:56:01 +02:00
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using namespace std::chrono_literals;
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2021-06-09 03:43:19 +02:00
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namespace dxvk {
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FpsLimiter::FpsLimiter() {
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2021-06-10 23:06:40 +02:00
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std::string env = env::getEnvVar("DXVK_FRAME_RATE");
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if (!env.empty()) {
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try {
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setTargetFrameRate(std::stod(env));
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m_envOverride = true;
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} catch (const std::invalid_argument&) {
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// no-op
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}
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}
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2021-06-09 03:43:19 +02:00
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}
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FpsLimiter::~FpsLimiter() {
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}
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void FpsLimiter::setTargetFrameRate(double frameRate) {
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2021-06-28 19:19:29 +02:00
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std::lock_guard<dxvk::mutex> lock(m_mutex);
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2021-06-09 03:43:19 +02:00
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2021-06-10 23:06:40 +02:00
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if (!m_envOverride) {
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m_targetInterval = frameRate > 0.0
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2022-08-16 10:46:40 +02:00
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? TimerDuration(int64_t(double(TimerDuration::period::den) / frameRate))
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: TimerDuration::zero();
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2021-06-09 03:43:19 +02:00
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2021-06-10 23:06:40 +02:00
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if (isEnabled() && !m_initialized)
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initialize();
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}
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2021-06-09 03:43:19 +02:00
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}
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void FpsLimiter::delay(bool vsyncEnabled) {
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std::lock_guard<dxvk::mutex> lock(m_mutex);
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2021-06-09 03:43:19 +02:00
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if (!isEnabled())
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return;
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auto t0 = m_lastFrame;
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auto t1 = dxvk::high_resolution_clock::now();
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auto frameTime = std::chrono::duration_cast<TimerDuration>(t1 - t0);
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2021-06-09 03:43:19 +02:00
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if (frameTime * 100 > m_targetInterval * 103 - m_deviation * 100) {
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// If we have a slow frame, reset the deviation since we
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// do not want to compensate for low performance later on
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m_deviation = TimerDuration::zero();
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} else {
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// Don't call sleep if the amount of time to sleep is shorter
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// than the time the function calls are likely going to take
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TimerDuration sleepDuration = m_targetInterval - m_deviation - frameTime;
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t1 = Sleep::sleepFor(t1, sleepDuration);
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2021-06-09 03:43:19 +02:00
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// Compensate for any sleep inaccuracies in the next frame, and
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// limit cumulative deviation in order to avoid stutter in case we
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// have a number of slow frames immediately followed by a fast one.
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frameTime = std::chrono::duration_cast<TimerDuration>(t1 - t0);
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m_deviation += frameTime - m_targetInterval;
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m_deviation = std::min(m_deviation, m_targetInterval / 16);
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}
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m_lastFrame = t1;
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}
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void FpsLimiter::initialize() {
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2022-08-16 10:52:24 +02:00
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m_lastFrame = dxvk::high_resolution_clock::now();
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m_initialized = true;
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}
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2021-06-09 03:43:19 +02:00
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}
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