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dxvk/src/d3d11/d3d11_rasterizer.cpp

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#include "d3d11_device.h"
#include "d3d11_rasterizer.h"
namespace dxvk {
D3D11RasterizerState::D3D11RasterizerState(
D3D11Device* device,
const D3D11_RASTERIZER_DESC& desc)
: m_device(device), m_desc(desc) {
// State that is not supported in D3D11
m_state.enableDiscard = VK_FALSE;
// Polygon mode. Determines whether the rasterizer fills
// a polygon or renders lines connecting the vertices.
m_state.polygonMode = VK_POLYGON_MODE_FILL;
switch (desc.FillMode) {
case D3D11_FILL_WIREFRAME: m_state.polygonMode = VK_POLYGON_MODE_LINE; break;
case D3D11_FILL_SOLID: m_state.polygonMode = VK_POLYGON_MODE_FILL; break;
default:
Logger::err(str::format(
"D3D11RasterizerState: Unsupported fill mode: ",
desc.FillMode));
}
// Face culling properties. The rasterizer may discard
// polygons that are facing towards or away from the
// viewer, depending on the options below.
m_state.cullMode = VK_CULL_MODE_NONE;
switch (desc.CullMode) {
case D3D11_CULL_NONE: m_state.cullMode = VK_CULL_MODE_NONE; break;
case D3D11_CULL_FRONT: m_state.cullMode = VK_CULL_MODE_FRONT_BIT; break;
case D3D11_CULL_BACK: m_state.cullMode = VK_CULL_MODE_BACK_BIT; break;
default:
Logger::err(str::format(
"D3D11RasterizerState: Unsupported cull mode: ",
desc.CullMode));
}
m_state.frontFace = desc.FrontCounterClockwise
? VK_FRONT_FACE_COUNTER_CLOCKWISE
: VK_FRONT_FACE_CLOCKWISE;
// Let's treat the depth bias as enabled by default
m_state.depthBiasEnable = VK_TRUE;
m_state.depthBiasConstant = static_cast<float>(desc.DepthBias);
m_state.depthBiasClamp = desc.DepthBiasClamp;
m_state.depthBiasSlope = desc.SlopeScaledDepthBias;
m_state.enableDepthClamp = desc.DepthClipEnable ? VK_FALSE : VK_TRUE;
if (!desc.DepthClipEnable)
Logger::warn("D3D11RasterizerState: Depth clamp not properly supported");
if (desc.AntialiasedLineEnable)
Logger::err("D3D11RasterizerState: Antialiased lines not supported");
}
D3D11RasterizerState::~D3D11RasterizerState() {
}
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HRESULT STDMETHODCALLTYPE D3D11RasterizerState::QueryInterface(REFIID riid, void** ppvObject) {
COM_QUERY_IFACE(riid, ppvObject, IUnknown);
COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild);
COM_QUERY_IFACE(riid, ppvObject, ID3D11RasterizerState);
Logger::warn("D3D11RasterizerState::QueryInterface: Unknown interface query");
return E_NOINTERFACE;
}
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void STDMETHODCALLTYPE D3D11RasterizerState::GetDevice(ID3D11Device** ppDevice) {
*ppDevice = ref(m_device);
}
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void STDMETHODCALLTYPE D3D11RasterizerState::GetDesc(D3D11_RASTERIZER_DESC* pDesc) {
*pDesc = m_desc;
}
void D3D11RasterizerState::BindToContext(const Rc<DxvkContext>& ctx) {
ctx->setRasterizerState(m_state);
}
}