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dxvk/src/d3d11/d3d11_view_srv.cpp

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#include "d3d11_device.h"
#include "d3d11_view_srv.h"
namespace dxvk {
D3D11ShaderResourceView::D3D11ShaderResourceView(
D3D11Device* device,
ID3D11Resource* resource,
const D3D11_SHADER_RESOURCE_VIEW_DESC& desc,
const Rc<DxvkBufferView>& bufferView)
: m_device(device), m_resource(resource),
m_desc(desc), m_bufferView(bufferView) { }
D3D11ShaderResourceView::D3D11ShaderResourceView(
D3D11Device* device,
ID3D11Resource* resource,
const D3D11_SHADER_RESOURCE_VIEW_DESC& desc,
const Rc<DxvkImageView>& imageView)
: m_device(device), m_resource(resource),
m_desc(desc), m_imageView(imageView) { }
D3D11ShaderResourceView::~D3D11ShaderResourceView() {
}
HRESULT STDMETHODCALLTYPE D3D11ShaderResourceView::QueryInterface(REFIID riid, void** ppvObject) {
COM_QUERY_IFACE(riid, ppvObject, IUnknown);
COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild);
COM_QUERY_IFACE(riid, ppvObject, ID3D11View);
COM_QUERY_IFACE(riid, ppvObject, ID3D11ShaderResourceView);
Logger::warn("D3D11ShaderResourceView::QueryInterface: Unknown interface query");
return E_NOINTERFACE;
}
void STDMETHODCALLTYPE D3D11ShaderResourceView::GetDevice(ID3D11Device** ppDevice) {
*ppDevice = m_device.ref();
}
void STDMETHODCALLTYPE D3D11ShaderResourceView::GetResource(ID3D11Resource** ppResource) {
*ppResource = m_resource.ref();
}
void STDMETHODCALLTYPE D3D11ShaderResourceView::GetDesc(D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) {
*pDesc = m_desc;
}
}