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dxvk/src/d3d11/d3d11_include.h

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#pragma once
#include "../dxgi/dxgi_include.h"
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#include <d3d11_1.h>
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// This is not defined in the mingw headers
#ifndef D3D11_1_UAV_SLOT_COUNT
#define D3D11_1_UAV_SLOT_COUNT 64
#endif
#ifndef D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
#define D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL 0xFFFFFFFF
#endif
#ifndef D3D11_KEEP_UNORDERED_ACCESS_VIEWS
#define D3D11_KEEP_UNORDERED_ACCESS_VIEWS 0xFFFFFFFF
#endif
#define D3D11_DXVK_USE_REMAINING_LAYERS 0xFFFFFFFF
#define D3D11_DXVK_USE_REMAINING_LEVELS 0xFFFFFFFF
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// Most of these were copied from d3d11.h
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// For some strange reason, we cannot use the structures
// directly, although others from the same header work.
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// Some structures are missing from the mingw headers.
#ifndef _MSC_VER
typedef enum D3D11_FORMAT_SUPPORT2 {
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1,
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2,
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4,
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8,
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10,
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20,
D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80,
D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100,
D3D11_FORMAT_SUPPORT2_TILED = 0x200,
D3D11_FORMAT_SUPPORT2_SHAREABLE = 0x400,
D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000
} D3D11_FORMAT_SUPPORT2;
#ifndef __WINE__
typedef enum D3D11_COPY_FLAGS {
D3D11_COPY_NO_OVERWRITE = 0x1,
D3D11_COPY_DISCARD = 0x2,
} D3D11_COPY_FLAGS;
typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2 {
DXGI_FORMAT InFormat;
UINT OutFormatSupport2;
} D3D11_FEATURE_DATA_FORMAT_SUPPORT2;
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typedef struct D3D11_FEATURE_DATA_THREADING {
BOOL DriverConcurrentCreates;
BOOL DriverCommandLists;
} D3D11_FEATURE_DATA_THREADING;
typedef struct D3D11_FEATURE_DATA_DOUBLES {
BOOL DoublePrecisionFloatShaderOps;
} D3D11_FEATURE_DATA_DOUBLES;
typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT {
DXGI_FORMAT InFormat;
UINT OutFormatSupport;
} D3D11_FEATURE_DATA_FORMAT_SUPPORT;
typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS {
BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
} D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS;
typedef enum D3D11_BUFFEREX_SRV_FLAG {
D3D11_BUFFEREX_SRV_FLAG_RAW = 1
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} D3D11_BUFFEREX_SRV_FLAG;
typedef enum D3D11_UAV_FLAG {
D3D11_BUFFER_UAV_FLAG_RAW = 0x1,
D3D11_BUFFER_UAV_FLAG_APPEND = 0x2,
D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4
} D3D11_UAV_FLAG;
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typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS {
UINT64 IAVertices;
UINT64 IAPrimitives;
UINT64 VSInvocations;
UINT64 GSInvocations;
UINT64 GSPrimitives;
UINT64 CInvocations;
UINT64 CPrimitives;
UINT64 PSInvocations;
UINT64 HSInvocations;
UINT64 DSInvocations;
UINT64 CSInvocations;
} D3D11_QUERY_DATA_PIPELINE_STATISTICS;
typedef struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO {
BOOL TileBasedDeferredRenderer;
} D3D11_FEATURE_DATA_ARCHITECTURE_INFO;
typedef struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT {
UINT PixelShaderMinPrecision;
UINT AllOtherShaderStagesMinPrecision;
} D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT;
typedef struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT {
BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter;
} D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT;
#endif // __WINE__
#endif // _MSC_VER