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dxvk/src/d3d11/d3d11_annotation.h

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#pragma once
#include "d3d11_include.h"
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#include "../dxvk/dxvk_annotation.h"
namespace dxvk {
class D3D11DeviceContext;
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class D3D11UserDefinedAnnotation final : public IDXVKUserDefinedAnnotation {
public:
D3D11UserDefinedAnnotation(D3D11DeviceContext* ctx);
D3D11UserDefinedAnnotation(const D3D11UserDefinedAnnotation&);
~D3D11UserDefinedAnnotation();
ULONG STDMETHODCALLTYPE AddRef();
ULONG STDMETHODCALLTYPE Release();
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject);
INT STDMETHODCALLTYPE BeginEvent(
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D3DCOLOR Color,
LPCWSTR Name);
INT STDMETHODCALLTYPE EndEvent();
void STDMETHODCALLTYPE SetMarker(
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D3DCOLOR Color,
LPCWSTR Name);
BOOL STDMETHODCALLTYPE GetStatus();
private:
D3D11DeviceContext* m_container;
// Stack depth for non-finalized BeginEvent calls
int32_t m_eventDepth;
};
}