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dxvk/src/d3d11/d3d11_buffer.h

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#pragma once
#include <dxvk_device.h>
#include "d3d11_device_child.h"
#include "d3d11_interfaces.h"
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namespace dxvk {
class D3D11Device;
class D3D11DeviceContext;
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class D3D11Buffer : public D3D11DeviceChild<ID3D11Buffer> {
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public:
D3D11Buffer(
D3D11Device* device,
IDXGIBufferResourcePrivate* resource,
const D3D11_BUFFER_DESC& desc);
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~D3D11Buffer();
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HRESULT STDMETHODCALLTYPE QueryInterface(
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REFIID riid,
void** ppvObject) final;
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void STDMETHODCALLTYPE GetDevice(
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ID3D11Device **ppDevice) final;
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void STDMETHODCALLTYPE GetType(
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D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
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UINT STDMETHODCALLTYPE GetEvictionPriority() final;
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void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
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void STDMETHODCALLTYPE GetDesc(
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D3D11_BUFFER_DESC *pDesc) final;
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HRESULT Map(
D3D11DeviceContext* pContext,
D3D11_MAP MapType,
UINT MapFlags,
D3D11_MAPPED_SUBRESOURCE* pMappedSubresource);
void Unmap(
D3D11DeviceContext* pContext);
Rc<DxvkBuffer> GetDXVKBuffer();
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private:
Com<D3D11Device> m_device;
Com<IDXGIBufferResourcePrivate> m_resource;
D3D11_BUFFER_DESC m_desc;
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};
}