2019-12-16 04:28:01 +01:00
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#pragma once
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#include "d3d9_include.h"
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#include "d3d9_format.h"
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#include "../dxvk/dxvk_device.h"
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#include "../dxvk/dxvk_context.h"
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namespace dxvk {
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class D3D9FormatHelper {
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public:
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D3D9FormatHelper(const Rc<DxvkDevice>& device);
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2020-02-10 19:26:54 +01:00
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void ConvertFormat(
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D3D9_CONVERSION_FORMAT_INFO conversionFormat,
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const Rc<DxvkImage>& dstImage,
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VkImageSubresourceLayers dstSubresource,
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const Rc<DxvkBuffer>& srcBuffer);
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2019-12-16 04:28:01 +01:00
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private:
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2020-02-10 19:26:54 +01:00
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void ConvertVideoFormat(
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D3D9_CONVERSION_FORMAT_INFO videoFormat,
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const Rc<DxvkImage>& dstImage,
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VkImageSubresourceLayers dstSubresource,
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const Rc<DxvkBuffer>& srcBuffer);
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2019-12-16 04:28:01 +01:00
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enum BindingIds : uint32_t {
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Image = 0,
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Buffer = 1,
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};
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void InitShaders();
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Rc<DxvkShader> InitShader(SpirvCodeBuffer code);
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Rc<DxvkDevice> m_device;
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Rc<DxvkContext> m_context;
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2020-02-10 19:26:54 +01:00
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std::array<Rc<DxvkShader>, D3D9ConversionFormat_Count> m_shaders;
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2019-12-16 04:28:01 +01:00
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};
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}
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