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dxvk/src/d3d11/d3d11_buffer.h

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#pragma once
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#include "../dxvk/dxvk_device.h"
#include "../d3d10/d3d10_buffer.h"
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#include "d3d11_device_child.h"
#include "d3d11_interfaces.h"
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namespace dxvk {
class D3D11Device;
class D3D11DeviceContext;
/**
* \brief Stream output buffer offset
*
* A byte offset into the buffer that
* stores the byte offset where new
* data will be written to.
*/
struct D3D11SOCounter {
uint32_t byteOffset;
};
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class D3D11Buffer : public D3D11DeviceChild<ID3D11Buffer> {
static constexpr VkDeviceSize BufferSliceAlignment = 64;
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public:
D3D11Buffer(
D3D11Device* pDevice,
const D3D11_BUFFER_DESC* pDesc);
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~D3D11Buffer();
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HRESULT STDMETHODCALLTYPE QueryInterface(
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REFIID riid,
void** ppvObject) final;
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void STDMETHODCALLTYPE GetDevice(
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ID3D11Device **ppDevice) final;
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void STDMETHODCALLTYPE GetType(
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D3D11_RESOURCE_DIMENSION *pResourceDimension) final;
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UINT STDMETHODCALLTYPE GetEvictionPriority() final;
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void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) final;
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void STDMETHODCALLTYPE GetDesc(
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D3D11_BUFFER_DESC *pDesc) final;
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bool CheckViewCompatibility(
UINT BindFlags,
DXGI_FORMAT Format) const;
const D3D11_BUFFER_DESC* Desc() const {
return &m_desc;
}
Rc<DxvkBuffer> GetBuffer() const {
return m_buffer;
}
DxvkBufferSlice GetBufferSlice() const {
return DxvkBufferSlice(m_buffer, 0, m_buffer->info().size);
}
DxvkBufferSlice GetBufferSlice(VkDeviceSize offset) const {
return DxvkBufferSlice(m_buffer, offset, m_buffer->info().size - offset);
}
DxvkBufferSlice GetBufferSlice(VkDeviceSize offset, VkDeviceSize length) const {
return DxvkBufferSlice(m_buffer, offset, length);
}
DxvkBufferSlice GetSOCounter() {
return m_soCounter;
}
VkDeviceSize GetSize() const {
return m_desc.ByteWidth;
}
DxvkPhysicalBufferSlice DiscardSlice() {
m_mapped = m_buffer->allocPhysicalSlice();
return m_mapped;
}
DxvkPhysicalBufferSlice GetMappedSlice() const {
return m_mapped;
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}
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D3D10Buffer* GetD3D10Iface() {
return &m_d3d10;
}
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private:
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const Com<D3D11Device> m_device;
const D3D11_BUFFER_DESC m_desc;
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Rc<DxvkBuffer> m_buffer;
DxvkBufferSlice m_soCounter;
DxvkPhysicalBufferSlice m_mapped;
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D3D10Buffer m_d3d10;
BOOL CheckFormatFeatureSupport(
VkFormat Format,
VkFormatFeatureFlags Features) const;
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};
/**
* \brief Retrieves buffer from resource pointer
*
* \param [in] pResource The resource to query
* \returns Pointer to buffer, or \c nullptr
*/
D3D11Buffer* GetCommonBuffer(
ID3D11Resource* pResource);
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}