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dxvk/src/d3d11/d3d11_rasterizer.h

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#pragma once
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#include "../dxvk/dxvk_device.h"
#include "../d3d10/d3d10_rasterizer.h"
#include "d3d11_device_child.h"
namespace dxvk {
class D3D11Device;
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class D3D11RasterizerState : public D3D11StateObject<ID3D11RasterizerState2> {
public:
using DescType = D3D11_RASTERIZER_DESC2;
D3D11RasterizerState(
D3D11Device* device,
const D3D11_RASTERIZER_DESC2& desc);
~D3D11RasterizerState();
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HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject) final;
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void STDMETHODCALLTYPE GetDesc(
D3D11_RASTERIZER_DESC* pDesc) final;
void STDMETHODCALLTYPE GetDesc1(
D3D11_RASTERIZER_DESC1* pDesc) final;
void STDMETHODCALLTYPE GetDesc2(
D3D11_RASTERIZER_DESC2* pDesc) final;
const D3D11_RASTERIZER_DESC2* Desc() const {
return &m_desc;
}
void BindToContext(
const Rc<DxvkContext>& ctx);
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D3D10RasterizerState* GetD3D10Iface() {
return &m_d3d10;
}
static D3D11_RASTERIZER_DESC2 PromoteDesc(
const D3D11_RASTERIZER_DESC* pDesc);
static D3D11_RASTERIZER_DESC2 PromoteDesc(
const D3D11_RASTERIZER_DESC1* pDesc);
static HRESULT NormalizeDesc(
D3D11_RASTERIZER_DESC2* pDesc);
private:
D3D11_RASTERIZER_DESC2 m_desc;
DxvkRasterizerState m_state;
DxvkDepthBias m_depthBias;
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D3D10RasterizerState m_d3d10;
};
}