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dxvk/src/d3d9/meson.build

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Meson
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d3d9_res = wrc_generator.process('version.rc')
d3d9_shaders = files([
'shaders/d3d9_convert_yuy2_uyvy.comp',
'shaders/d3d9_convert_l6v5u5.comp',
'shaders/d3d9_convert_x8l8v8u8.comp',
'shaders/d3d9_convert_a2w10v10u10.comp',
'shaders/d3d9_convert_w11v11u10.comp',
'shaders/d3d9_convert_nv12.comp',
'shaders/d3d9_convert_yv12.comp'
])
d3d9_src = [
'd3d9_main.cpp',
'd3d9_interface.cpp',
'd3d9_adapter.cpp',
'd3d9_monitor.cpp',
'd3d9_device.cpp',
'd3d9_state.cpp',
'd3d9_cursor.cpp',
'd3d9_swapchain.cpp',
'd3d9_format.cpp',
'd3d9_common_texture.cpp',
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'd3d9_constant_buffer.cpp',
'd3d9_texture.cpp',
'd3d9_surface.cpp',
'd3d9_volume.cpp',
'd3d9_common_buffer.cpp',
'd3d9_buffer.cpp',
'd3d9_shader.cpp',
'd3d9_vertex_declaration.cpp',
'd3d9_query.cpp',
'd3d9_multithread.cpp',
'd3d9_options.cpp',
'd3d9_stateblock.cpp',
'd3d9_sampler.cpp',
'd3d9_util.cpp',
'd3d9_initializer.cpp',
'd3d9_fixed_function.cpp',
'd3d9_names.cpp',
'd3d9_swvp_emu.cpp',
'd3d9_format_helpers.cpp',
'd3d9_hud.cpp',
'd3d9_annotation.cpp',
'd3d9_mem.cpp',
'd3d9_window.cpp',
'd3d9_interop.cpp'
]
d3d9_ld_args = []
d3d9_link_depends = []
if platform != 'windows'
d3d9_ld_args += [ '-Wl,--version-script', join_paths(meson.current_source_dir(), 'd3d9.sym') ]
d3d9_link_depends += files('d3d9.sym')
endif
d3d9_dll = shared_library('d3d9'+dll_ext, d3d9_src, glsl_generator.process(d3d9_shaders), d3d9_res,
name_prefix : dxvk_name_prefix,
dependencies : [ dxso_dep, dxvk_dep ],
include_directories : dxvk_include_path,
install : true,
vs_module_defs : 'd3d9'+def_spec_ext,
link_args : d3d9_ld_args,
link_depends : [ d3d9_link_depends ],
)
d3d9_dep = declare_dependency(
link_with : [ d3d9_dll ],
include_directories : [ dxvk_include_path ],
)