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dxvk/src/d3d11/d3d11_texture.cpp

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#include "d3d11_device.h"
#include "d3d11_texture.h"
namespace dxvk {
/**
* \brief Retrieves format mode from bind flags
*
* Uses the bind flags to determine whether a resource
* needs to be created with a color format or a depth
* format, even if the DXGI format is typeless.
* \param [in] BindFlags Image bind flags
* \returns Format mode
*/
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static DxgiFormatMode GetFormatModeFromBindFlags(UINT BindFlags) {
if (BindFlags & D3D11_BIND_RENDER_TARGET)
return DxgiFormatMode::Color;
if (BindFlags & D3D11_BIND_DEPTH_STENCIL)
return DxgiFormatMode::Depth;
return DxgiFormatMode::Any;
}
/**
* \brief Fills in image info stage and access flags
*
* \param [in] pDevice Target device
* \param [in] BindFLags Resource bind flags
* \param [in] CPUAccessFlags CPU access flags
* \param [in] MiscFlags Additional usage info
* \param [out] pImageInfo DXVK image create info
*/
static void GetImageStagesAndAccessFlags(
const D3D11Device* pDevice,
UINT BindFlags,
UINT CPUAccessFlags,
UINT MiscFlags,
DxvkImageCreateInfo* pImageInfo) {
if (BindFlags & D3D11_BIND_SHADER_RESOURCE) {
pImageInfo->usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
pImageInfo->stages |= pDevice->GetEnabledShaderStages();
pImageInfo->access |= VK_ACCESS_SHADER_READ_BIT;
}
if (BindFlags & D3D11_BIND_RENDER_TARGET) {
pImageInfo->usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
pImageInfo->stages |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
pImageInfo->access |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
}
if (BindFlags & D3D11_BIND_DEPTH_STENCIL) {
pImageInfo->usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
pImageInfo->stages |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
| VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
pImageInfo->access |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
}
if (BindFlags & D3D11_BIND_UNORDERED_ACCESS) {
pImageInfo->usage |= VK_IMAGE_USAGE_STORAGE_BIT;
pImageInfo->stages |= pDevice->GetEnabledShaderStages();
pImageInfo->access |= VK_ACCESS_SHADER_READ_BIT
| VK_ACCESS_SHADER_WRITE_BIT;
}
if (CPUAccessFlags != 0) {
pImageInfo->tiling = VK_IMAGE_TILING_LINEAR;
pImageInfo->stages |= VK_PIPELINE_STAGE_HOST_BIT;
if (CPUAccessFlags & D3D11_CPU_ACCESS_WRITE)
pImageInfo->access |= VK_ACCESS_HOST_WRITE_BIT;
if (CPUAccessFlags & D3D11_CPU_ACCESS_READ)
pImageInfo->access |= VK_ACCESS_HOST_READ_BIT;
}
if (MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE)
pImageInfo->flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
if (pImageInfo->mipLevels == 0)
pImageInfo->mipLevels = util::computeMipLevelCount(pImageInfo->extent);
}
D3D11Texture1D::D3D11Texture1D(
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D3D11Device* pDevice,
const D3D11_TEXTURE1D_DESC* pDesc)
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: m_device (pDevice),
m_formatMode(GetFormatModeFromBindFlags(pDesc->BindFlags)),
m_desc (*pDesc) {
DxvkImageCreateInfo info;
info.type = VK_IMAGE_TYPE_1D;
info.format = pDevice->LookupFormat(pDesc->Format, m_formatMode).format;
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info.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
info.sampleCount = VK_SAMPLE_COUNT_1_BIT;
info.extent.width = pDesc->Width;
info.extent.height = 1;
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info.extent.depth = 1;
info.numLayers = pDesc->ArraySize;
info.mipLevels = pDesc->MipLevels;
info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT
| VK_IMAGE_USAGE_TRANSFER_DST_BIT;
info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
info.access = VK_ACCESS_TRANSFER_READ_BIT
| VK_ACCESS_TRANSFER_WRITE_BIT;
info.tiling = VK_IMAGE_TILING_OPTIMAL;
info.layout = VK_IMAGE_LAYOUT_GENERAL;
GetImageStagesAndAccessFlags(
pDevice,
pDesc->BindFlags,
pDesc->CPUAccessFlags,
pDesc->MiscFlags,
&info);
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m_image = pDevice->GetDXVKDevice()->createImage(
info, GetMemoryFlagsForUsage(pDesc->Usage));
}
///////////////////////////////////////////
// D 3 D 1 1 T E X T U R E 1 D
D3D11Texture1D::~D3D11Texture1D() {
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}
HRESULT STDMETHODCALLTYPE D3D11Texture1D::QueryInterface(REFIID riid, void** ppvObject) {
COM_QUERY_IFACE(riid, ppvObject, IUnknown);
COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild);
COM_QUERY_IFACE(riid, ppvObject, ID3D11Resource);
COM_QUERY_IFACE(riid, ppvObject, ID3D11Texture1D);
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Logger::warn("D3D11Texture1D::QueryInterface: Unknown interface query");
return E_NOINTERFACE;
}
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void STDMETHODCALLTYPE D3D11Texture1D::GetDevice(ID3D11Device** ppDevice) {
*ppDevice = m_device.ref();
}
void STDMETHODCALLTYPE D3D11Texture1D::GetType(D3D11_RESOURCE_DIMENSION *pResourceDimension) {
*pResourceDimension = D3D11_RESOURCE_DIMENSION_TEXTURE1D;
}
UINT STDMETHODCALLTYPE D3D11Texture1D::GetEvictionPriority() {
Logger::warn("D3D11Texture1D::GetEvictionPriority: Stub");
return DXGI_RESOURCE_PRIORITY_NORMAL;
}
void STDMETHODCALLTYPE D3D11Texture1D::SetEvictionPriority(UINT EvictionPriority) {
Logger::warn("D3D11Texture1D::SetEvictionPriority: Stub");
}
void STDMETHODCALLTYPE D3D11Texture1D::GetDesc(D3D11_TEXTURE1D_DESC *pDesc) {
*pDesc = m_desc;
}
///////////////////////////////////////////
// D 3 D 1 1 T E X T U R E 2 D
D3D11Texture2D::D3D11Texture2D(
D3D11Device* pDevice,
const D3D11_TEXTURE2D_DESC* pDesc)
: m_device (pDevice),
m_formatMode(GetFormatModeFromBindFlags(pDesc->BindFlags)),
m_desc (*pDesc) {
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DxvkImageCreateInfo info;
info.type = VK_IMAGE_TYPE_2D;
info.format = pDevice->LookupFormat(pDesc->Format, m_formatMode).format;
info.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
info.sampleCount = VK_SAMPLE_COUNT_1_BIT;
info.extent.width = pDesc->Width;
info.extent.height = pDesc->Height;
info.extent.depth = 1;
info.numLayers = pDesc->ArraySize;
info.mipLevels = pDesc->MipLevels;
info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT
| VK_IMAGE_USAGE_TRANSFER_DST_BIT;
info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
info.access = VK_ACCESS_TRANSFER_READ_BIT
| VK_ACCESS_TRANSFER_WRITE_BIT;
info.tiling = VK_IMAGE_TILING_OPTIMAL;
info.layout = VK_IMAGE_LAYOUT_GENERAL;
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if (FAILED(GetSampleCount(pDesc->SampleDesc.Count, &info.sampleCount)))
throw DxvkError(str::format("D3D11: Invalid sample count: ", pDesc->SampleDesc.Count));
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GetImageStagesAndAccessFlags(
pDevice,
pDesc->BindFlags,
pDesc->CPUAccessFlags,
pDesc->MiscFlags,
&info);
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m_image = pDevice->GetDXVKDevice()->createImage(
info, GetMemoryFlagsForUsage(pDesc->Usage));
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}
D3D11Texture2D::~D3D11Texture2D() {
}
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HRESULT STDMETHODCALLTYPE D3D11Texture2D::QueryInterface(REFIID riid, void** ppvObject) {
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COM_QUERY_IFACE(riid, ppvObject, IUnknown);
COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild);
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COM_QUERY_IFACE(riid, ppvObject, ID3D11Resource);
COM_QUERY_IFACE(riid, ppvObject, ID3D11Texture2D);
Logger::warn("D3D11Texture2D::QueryInterface: Unknown interface query");
return E_NOINTERFACE;
}
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void STDMETHODCALLTYPE D3D11Texture2D::GetDevice(ID3D11Device** ppDevice) {
*ppDevice = m_device.ref();
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}
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void STDMETHODCALLTYPE D3D11Texture2D::GetType(D3D11_RESOURCE_DIMENSION *pResourceDimension) {
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*pResourceDimension = D3D11_RESOURCE_DIMENSION_TEXTURE2D;
}
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UINT STDMETHODCALLTYPE D3D11Texture2D::GetEvictionPriority() {
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Logger::warn("D3D11Texture2D::GetEvictionPriority: Stub");
return DXGI_RESOURCE_PRIORITY_NORMAL;
}
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void STDMETHODCALLTYPE D3D11Texture2D::SetEvictionPriority(UINT EvictionPriority) {
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Logger::warn("D3D11Texture2D::SetEvictionPriority: Stub");
}
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void STDMETHODCALLTYPE D3D11Texture2D::GetDesc(D3D11_TEXTURE2D_DESC *pDesc) {
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*pDesc = m_desc;
}
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///////////////////////////////////////////
// D 3 D 1 1 T E X T U R E 2 D
D3D11Texture3D::D3D11Texture3D(
D3D11Device* pDevice,
const D3D11_TEXTURE3D_DESC* pDesc)
: m_device (pDevice),
m_formatMode(GetFormatModeFromBindFlags(pDesc->BindFlags)),
m_desc (*pDesc) {
DxvkImageCreateInfo info;
info.type = VK_IMAGE_TYPE_3D;
info.format = pDevice->LookupFormat(pDesc->Format, m_formatMode).format;
info.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
| VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR;
info.sampleCount = VK_SAMPLE_COUNT_1_BIT;
info.extent.width = pDesc->Width;
info.extent.height = pDesc->Height;
info.extent.depth = pDesc->Depth;
info.numLayers = 1;
info.mipLevels = pDesc->MipLevels;
info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT
| VK_IMAGE_USAGE_TRANSFER_DST_BIT;
info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
info.access = VK_ACCESS_TRANSFER_READ_BIT
| VK_ACCESS_TRANSFER_WRITE_BIT;
info.tiling = VK_IMAGE_TILING_OPTIMAL;
info.layout = VK_IMAGE_LAYOUT_GENERAL;
GetImageStagesAndAccessFlags(
pDevice,
pDesc->BindFlags,
pDesc->CPUAccessFlags,
pDesc->MiscFlags,
&info);
m_image = pDevice->GetDXVKDevice()->createImage(
info, GetMemoryFlagsForUsage(pDesc->Usage));
}
D3D11Texture3D::~D3D11Texture3D() {
}
HRESULT STDMETHODCALLTYPE D3D11Texture3D::QueryInterface(REFIID riid, void** ppvObject) {
COM_QUERY_IFACE(riid, ppvObject, IUnknown);
COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild);
COM_QUERY_IFACE(riid, ppvObject, ID3D11Resource);
COM_QUERY_IFACE(riid, ppvObject, ID3D11Texture3D);
Logger::warn("D3D11Texture3D::QueryInterface: Unknown interface query");
return E_NOINTERFACE;
}
void STDMETHODCALLTYPE D3D11Texture3D::GetDevice(ID3D11Device** ppDevice) {
*ppDevice = m_device.ref();
}
void STDMETHODCALLTYPE D3D11Texture3D::GetType(D3D11_RESOURCE_DIMENSION *pResourceDimension) {
*pResourceDimension = D3D11_RESOURCE_DIMENSION_TEXTURE3D;
}
UINT STDMETHODCALLTYPE D3D11Texture3D::GetEvictionPriority() {
Logger::warn("D3D11Texture3D::GetEvictionPriority: Stub");
return DXGI_RESOURCE_PRIORITY_NORMAL;
}
void STDMETHODCALLTYPE D3D11Texture3D::SetEvictionPriority(UINT EvictionPriority) {
Logger::warn("D3D11Texture3D::SetEvictionPriority: Stub");
}
void STDMETHODCALLTYPE D3D11Texture3D::GetDesc(D3D11_TEXTURE3D_DESC *pDesc) {
*pDesc = m_desc;
}
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HRESULT GetCommonTextureInfo(
ID3D11Resource* pResource,
D3D11TextureInfo* pTextureInfo) {
D3D11_RESOURCE_DIMENSION dimension = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pResource->GetType(&dimension);
switch (dimension) {
case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
auto tex = static_cast<D3D11Texture1D*>(pResource);
pTextureInfo->formatMode = tex->GetFormatMode();
pTextureInfo->image = tex->GetDXVKImage();
} return S_OK;
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
auto tex = static_cast<D3D11Texture2D*>(pResource);
pTextureInfo->formatMode = tex->GetFormatMode();
pTextureInfo->image = tex->GetDXVKImage();
} return S_OK;
case D3D11_RESOURCE_DIMENSION_TEXTURE3D: {
auto tex = static_cast<D3D11Texture3D*>(pResource);
pTextureInfo->formatMode = tex->GetFormatMode();
pTextureInfo->image = tex->GetDXVKImage();
} return S_OK;
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default:
return E_INVALIDARG;
}
}
VkImageSubresource GetSubresourceFromIndex(
VkImageAspectFlags Aspect,
UINT MipLevels,
UINT Subresource) {
VkImageSubresource result;
result.aspectMask = Aspect;
result.mipLevel = Subresource % MipLevels;
result.arrayLayer = Subresource / MipLevels;
return result;
}
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}