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dxvk/src/d3d9/d3d9_multithread.h

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#pragma once
#include "d3d9_include.h"
namespace dxvk {
/**
* \brief Device mutex
*
* Effectively implements a recursive spinlock
* which is used to lock the D3D9 device.
*/
class D3D9DeviceMutex {
public:
void lock();
void unlock();
bool try_lock();
private:
std::atomic<uint32_t> m_owner = { 0u };
uint32_t m_counter = { 0u };
};
/**
* \brief Device lock
*
* Lightweight RAII wrapper that implements
* a subset of the functionality provided by
* \c std::unique_lock, with the goal of being
* cheaper to construct and destroy.
*/
class D3D9DeviceLock {
public:
D3D9DeviceLock()
: m_mutex(nullptr) { }
D3D9DeviceLock(D3D9DeviceMutex& mutex)
: m_mutex(&mutex) {
mutex.lock();
}
D3D9DeviceLock(D3D9DeviceLock&& other)
: m_mutex(other.m_mutex) {
other.m_mutex = nullptr;
}
D3D9DeviceLock& operator = (D3D9DeviceLock&& other) {
if (m_mutex)
m_mutex->unlock();
m_mutex = other.m_mutex;
other.m_mutex = nullptr;
return *this;
}
~D3D9DeviceLock() {
if (m_mutex != nullptr)
m_mutex->unlock();
}
private:
D3D9DeviceMutex* m_mutex;
};
/**
* \brief D3D9 context lock
*/
class D3D9Multithread {
public:
D3D9Multithread(
BOOL Protected);
D3D9DeviceLock AcquireLock() {
return m_protected
? D3D9DeviceLock(m_mutex)
: D3D9DeviceLock();
}
private:
BOOL m_protected;
D3D9DeviceMutex m_mutex;
};
}