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dxvk/src/d3d11/d3d11_view_rtv.cpp

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#include "d3d11_device.h"
#include "d3d11_buffer.h"
#include "d3d11_texture.h"
#include "d3d11_view_rtv.h"
namespace dxvk {
D3D11RenderTargetView::D3D11RenderTargetView(
D3D11Device* device,
ID3D11Resource* resource,
const D3D11_RENDER_TARGET_VIEW_DESC& desc,
const Rc<DxvkImageView>& view)
: m_device(device), m_resource(resource),
m_desc(desc), m_view(view) { }
D3D11RenderTargetView::~D3D11RenderTargetView() {
}
HRESULT STDMETHODCALLTYPE D3D11RenderTargetView::QueryInterface(REFIID riid, void** ppvObject) {
*ppvObject = nullptr;
if (riid == __uuidof(IUnknown)
|| riid == __uuidof(ID3D11DeviceChild)
|| riid == __uuidof(ID3D11View)
|| riid == __uuidof(ID3D11RenderTargetView)) {
*ppvObject = ref(this);
return S_OK;
}
Logger::warn("D3D11RenderTargetView::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
return E_NOINTERFACE;
}
void STDMETHODCALLTYPE D3D11RenderTargetView::GetDevice(ID3D11Device** ppDevice) {
*ppDevice = m_device.ref();
}
void STDMETHODCALLTYPE D3D11RenderTargetView::GetResource(ID3D11Resource** ppResource) {
*ppResource = m_resource.ref();
}
void STDMETHODCALLTYPE D3D11RenderTargetView::GetDesc(D3D11_RENDER_TARGET_VIEW_DESC* pDesc) {
*pDesc = m_desc;
}
HRESULT D3D11RenderTargetView::GetDescFromResource(
ID3D11Resource* pResource,
D3D11_RENDER_TARGET_VIEW_DESC* pDesc) {
D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pResource->GetType(&resourceDim);
switch (resourceDim) {
case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
D3D11_TEXTURE1D_DESC resourceDesc;
static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
pDesc->Format = resourceDesc.Format;
if (resourceDesc.ArraySize == 1) {
pDesc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
pDesc->Texture1D.MipSlice = 0;
} else {
pDesc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1DARRAY;
pDesc->Texture1DArray.MipSlice = 0;
pDesc->Texture1DArray.FirstArraySlice = 0;
pDesc->Texture1DArray.ArraySize = resourceDesc.ArraySize;
}
} return S_OK;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
D3D11_TEXTURE2D_DESC resourceDesc;
static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
pDesc->Format = resourceDesc.Format;
if (resourceDesc.SampleDesc.Count == 1) {
if (resourceDesc.ArraySize == 1) {
pDesc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
pDesc->Texture2D.MipSlice = 0;
} else {
pDesc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
pDesc->Texture2DArray.MipSlice = 0;
pDesc->Texture2DArray.FirstArraySlice = 0;
pDesc->Texture2DArray.ArraySize = resourceDesc.ArraySize;
}
} else {
if (resourceDesc.ArraySize == 1) {
pDesc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
} else {
pDesc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
pDesc->Texture2DMSArray.FirstArraySlice = 0;
pDesc->Texture2DMSArray.ArraySize = resourceDesc.ArraySize;
}
}
} return S_OK;
case D3D11_RESOURCE_DIMENSION_TEXTURE3D: {
D3D11_TEXTURE3D_DESC resourceDesc;
static_cast<D3D11Texture3D*>(pResource)->GetDesc(&resourceDesc);
pDesc->Format = resourceDesc.Format;
pDesc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
pDesc->Texture3D.MipSlice = 0;
pDesc->Texture3D.FirstWSlice = 0;
pDesc->Texture3D.WSize = resourceDesc.Depth;
} return S_OK;
default:
Logger::err(str::format(
"D3D11: Unsupported dimension for render target view: ",
resourceDim));
return E_INVALIDARG;
}
}
HRESULT D3D11RenderTargetView::NormalizeDesc(
ID3D11Resource* pResource,
D3D11_RENDER_TARGET_VIEW_DESC* pDesc) {
D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pResource->GetType(&resourceDim);
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
uint32_t numLayers = 0;
switch (resourceDim) {
case D3D11_RESOURCE_DIMENSION_BUFFER: {
if (pDesc->ViewDimension != D3D11_RTV_DIMENSION_BUFFER) {
Logger::err("D3D11: Incompatible view dimension for Buffer");
return E_INVALIDARG;
}
} break;
case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
D3D11_TEXTURE1D_DESC resourceDesc;
static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
if (pDesc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE1D
&& pDesc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE1DARRAY) {
Logger::err("D3D11: Incompatible view dimension for Texture1D");
return E_INVALIDARG;
}
format = resourceDesc.Format;
numLayers = resourceDesc.ArraySize;
} break;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
D3D11_TEXTURE2D_DESC resourceDesc;
static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
if (pDesc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE2D
&& pDesc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE2DARRAY
&& pDesc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE2DMS
&& pDesc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY) {
Logger::err("D3D11: Incompatible view dimension for Texture2D");
return E_INVALIDARG;
}
format = resourceDesc.Format;
numLayers = resourceDesc.ArraySize;
} break;
case D3D11_RESOURCE_DIMENSION_TEXTURE3D: {
D3D11_TEXTURE3D_DESC resourceDesc;
static_cast<D3D11Texture3D*>(pResource)->GetDesc(&resourceDesc);
if (pDesc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE3D) {
Logger::err("D3D11: Incompatible view dimension for Texture3D");
return E_INVALIDARG;
}
format = resourceDesc.Format;
numLayers = resourceDesc.Depth;
} break;
default:
return E_INVALIDARG;
}
if (pDesc->Format == DXGI_FORMAT_UNKNOWN)
pDesc->Format = format;
switch (pDesc->ViewDimension) {
case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
if (pDesc->Texture1DArray.ArraySize == D3D11_DXVK_USE_REMAINING_LAYERS)
pDesc->Texture1DArray.ArraySize = numLayers - pDesc->Texture1DArray.FirstArraySlice;
break;
case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
if (pDesc->Texture2DArray.ArraySize == D3D11_DXVK_USE_REMAINING_LAYERS)
pDesc->Texture2DArray.ArraySize = numLayers - pDesc->Texture2DArray.FirstArraySlice;
break;
case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
if (pDesc->Texture2DMSArray.ArraySize == D3D11_DXVK_USE_REMAINING_LAYERS)
pDesc->Texture2DMSArray.ArraySize = numLayers - pDesc->Texture2DMSArray.FirstArraySlice;
break;
case D3D11_RTV_DIMENSION_TEXTURE3D:
if (pDesc->Texture3D.WSize == D3D11_DXVK_USE_REMAINING_LAYERS)
pDesc->Texture3D.WSize = numLayers - pDesc->Texture3D.FirstWSlice;
break;
default:
break;
}
return S_OK;
}
}