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dxvk/src/d3d11/d3d11_texture.cpp

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#include "d3d11_device.h"
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#include "d3d11_gdi.h"
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#include "d3d11_texture.h"
namespace dxvk {
D3D11CommonTexture::D3D11CommonTexture(
D3D11Device* pDevice,
const D3D11_COMMON_TEXTURE_DESC* pDesc,
D3D11_RESOURCE_DIMENSION Dimension,
DXGI_USAGE DxgiUsage,
VkImage vkImage)
: m_device(pDevice), m_dimension(Dimension), m_desc(*pDesc), m_dxgiUsage(DxgiUsage) {
DXGI_VK_FORMAT_MODE formatMode = GetFormatMode();
DXGI_VK_FORMAT_INFO formatInfo = m_device->LookupFormat(m_desc.Format, formatMode);
DXGI_VK_FORMAT_FAMILY formatFamily = m_device->LookupFamily(m_desc.Format, formatMode);
DXGI_VK_FORMAT_INFO formatPacked = m_device->LookupPackedFormat(m_desc.Format, formatMode);
m_packedFormat = formatPacked.Format;
DxvkImageCreateInfo imageInfo;
imageInfo.type = GetImageTypeFromResourceDim(Dimension);
imageInfo.format = formatInfo.Format;
imageInfo.flags = 0;
imageInfo.sampleCount = VK_SAMPLE_COUNT_1_BIT;
imageInfo.extent.width = m_desc.Width;
imageInfo.extent.height = m_desc.Height;
imageInfo.extent.depth = m_desc.Depth;
imageInfo.numLayers = m_desc.ArraySize;
imageInfo.mipLevels = m_desc.MipLevels;
imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT
| VK_IMAGE_USAGE_TRANSFER_DST_BIT;
imageInfo.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
imageInfo.access = VK_ACCESS_TRANSFER_READ_BIT
| VK_ACCESS_TRANSFER_WRITE_BIT;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.layout = VK_IMAGE_LAYOUT_GENERAL;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageInfo.shared = vkImage != VK_NULL_HANDLE;
DecodeSampleCount(m_desc.SampleDesc.Count, &imageInfo.sampleCount);
// Integer clear operations on UAVs are implemented using
// a view with a bit-compatible integer format, so we'll
// have to include that format in the format family
if (m_desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS) {
DXGI_VK_FORMAT_INFO formatBase = m_device->LookupFormat(
m_desc.Format, DXGI_VK_FORMAT_MODE_RAW);
if (formatBase.Format != formatInfo.Format
&& formatBase.Format != VK_FORMAT_UNDEFINED) {
formatFamily.Add(formatBase.Format);
formatFamily.Add(formatInfo.Format);
}
}
// The image must be marked as mutable if it can be reinterpreted
// by a view with a different format. Depth-stencil formats cannot
// be reinterpreted in Vulkan, so we'll ignore those.
auto formatProperties = imageFormatInfo(formatInfo.Format);
bool isTypeless = formatInfo.Aspect == 0;
bool isMutable = formatFamily.FormatCount > 1;
bool isMultiPlane = (formatProperties->aspectMask & VK_IMAGE_ASPECT_PLANE_0_BIT) != 0;
bool isColorFormat = (formatProperties->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) != 0;
if (isMutable && (isColorFormat || isMultiPlane)) {
imageInfo.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
// Typeless UAV images have relaxed reinterpretation rules
if (!isTypeless || !(m_desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS)) {
imageInfo.viewFormatCount = formatFamily.FormatCount;
imageInfo.viewFormats = formatFamily.Formats;
}
}
// Some games will try to create an SRGB image with the UAV
// bind flag set. This works on Windows, but no UAVs can be
// created for the image in practice.
bool noUav = formatProperties->flags.test(DxvkFormatFlag::ColorSpaceSrgb)
&& !CheckFormatFeatureSupport(formatInfo.Format, VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT);
// Adjust image flags based on the corresponding D3D flags
if (m_desc.BindFlags & D3D11_BIND_SHADER_RESOURCE) {
imageInfo.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
imageInfo.stages |= pDevice->GetEnabledShaderStages();
imageInfo.access |= VK_ACCESS_SHADER_READ_BIT;
}
if (m_desc.BindFlags & D3D11_BIND_RENDER_TARGET) {
imageInfo.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
imageInfo.stages |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
imageInfo.access |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
}
if (m_desc.BindFlags & D3D11_BIND_DEPTH_STENCIL) {
imageInfo.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
imageInfo.stages |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
| VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
imageInfo.access |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
}
if (m_desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS && !noUav) {
imageInfo.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
imageInfo.stages |= pDevice->GetEnabledShaderStages();
imageInfo.access |= VK_ACCESS_SHADER_READ_BIT
| VK_ACCESS_SHADER_WRITE_BIT;
}
// Multi-plane formats need views to be created with color formats, and
// may not report all relevant usage flags as supported on their own.
// Also, enable sampled bit to enable use with video processor APIs.
if (isMultiPlane) {
imageInfo.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
imageInfo.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
| VK_IMAGE_CREATE_EXTENDED_USAGE_BIT;
}
// Access pattern for meta-resolve operations
if (imageInfo.sampleCount != VK_SAMPLE_COUNT_1_BIT && isColorFormat) {
imageInfo.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
imageInfo.stages |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
imageInfo.access |= VK_ACCESS_SHADER_READ_BIT;
}
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if (m_desc.MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE)
imageInfo.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
if (Dimension == D3D11_RESOURCE_DIMENSION_TEXTURE3D &&
(m_desc.BindFlags & D3D11_BIND_RENDER_TARGET))
imageInfo.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
// Swap chain back buffers need to be shader readable
if (DxgiUsage & DXGI_USAGE_BACK_BUFFER) {
imageInfo.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
imageInfo.stages |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
imageInfo.access |= VK_ACCESS_SHADER_READ_BIT;
imageInfo.shared = VK_TRUE;
}
// Some image formats (i.e. the R32G32B32 ones) are
// only supported with linear tiling on most GPUs
if (!CheckImageSupport(&imageInfo, VK_IMAGE_TILING_OPTIMAL))
imageInfo.tiling = VK_IMAGE_TILING_LINEAR;
// Determine map mode based on our findings
m_mapMode = DetermineMapMode(&imageInfo);
// If the image is mapped directly to host memory, we need
// to enable linear tiling, and DXVK needs to be aware that
// the image can be accessed by the host.
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if (m_mapMode == D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT) {
imageInfo.tiling = VK_IMAGE_TILING_LINEAR;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
}
// If necessary, create the mapped linear buffer
if (m_mapMode != D3D11_COMMON_TEXTURE_MAP_MODE_NONE) {
for (uint32_t i = 0; i < m_desc.ArraySize; i++) {
for (uint32_t j = 0; j < m_desc.MipLevels; j++) {
if (m_mapMode != D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT)
m_buffers.push_back(CreateMappedBuffer(j));
m_mapTypes.push_back(D3D11_MAP(~0u));
}
}
}
// Skip image creation if possible
if (m_mapMode == D3D11_COMMON_TEXTURE_MAP_MODE_STAGING)
return;
// We must keep LINEAR images in GENERAL layout, but we
// can choose a better layout for the image based on how
// it is going to be used by the game.
if (imageInfo.tiling == VK_IMAGE_TILING_OPTIMAL && !isMultiPlane)
imageInfo.layout = OptimizeLayout(imageInfo.usage);
// For some formats, we need to enable sampled and/or
// render target capabilities if available, but these
// should in no way affect the default image layout
imageInfo.usage |= EnableMetaCopyUsage(imageInfo.format, imageInfo.tiling);
imageInfo.usage |= EnableMetaPackUsage(imageInfo.format, m_desc.CPUAccessFlags);
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// Check if we can actually create the image
if (!CheckImageSupport(&imageInfo, imageInfo.tiling)) {
throw DxvkError(str::format(
"D3D11: Cannot create texture:",
"\n Format: ", m_desc.Format,
"\n Extent: ", m_desc.Width,
"x", m_desc.Height,
"x", m_desc.Depth,
"\n Samples: ", m_desc.SampleDesc.Count,
"\n Layers: ", m_desc.ArraySize,
"\n Levels: ", m_desc.MipLevels,
"\n Usage: ", std::hex, m_desc.BindFlags,
"\n Flags: ", std::hex, m_desc.MiscFlags));
}
// Create the image on a host-visible memory type
// in case it is going to be mapped directly.
VkMemoryPropertyFlags memoryProperties = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
if (m_mapMode == D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT) {
memoryProperties = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
| VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
}
if (vkImage == VK_NULL_HANDLE)
m_image = m_device->GetDXVKDevice()->createImage(imageInfo, memoryProperties);
else
m_image = m_device->GetDXVKDevice()->createImageFromVkImage(imageInfo, vkImage);
}
D3D11CommonTexture::~D3D11CommonTexture() {
}
VkImageSubresource D3D11CommonTexture::GetSubresourceFromIndex(
VkImageAspectFlags Aspect,
UINT Subresource) const {
VkImageSubresource result;
result.aspectMask = Aspect;
result.mipLevel = Subresource % m_desc.MipLevels;
result.arrayLayer = Subresource / m_desc.MipLevels;
return result;
}
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D3D11_COMMON_TEXTURE_SUBRESOURCE_LAYOUT D3D11CommonTexture::GetSubresourceLayout(
VkImageAspectFlags Aspect,
UINT Subresource) const {
VkImageSubresource subresource = GetSubresourceFromIndex(Aspect, Subresource);
D3D11_COMMON_TEXTURE_SUBRESOURCE_LAYOUT layout = { };
switch (m_mapMode) {
case D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT: {
auto vkLayout = m_image->querySubresourceLayout(subresource);
layout.Offset = vkLayout.offset;
layout.Size = vkLayout.size;
layout.RowPitch = vkLayout.rowPitch;
layout.DepthPitch = vkLayout.depthPitch;
} break;
case D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER:
case D3D11_COMMON_TEXTURE_MAP_MODE_STAGING: {
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auto aspects = Aspect;
// The exact aspect mask only matters for multi-plane formats,
// but depth-stencil is assumed to be packed in memory
if (aspects == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT))
aspects = VK_IMAGE_ASPECT_DEPTH_BIT;
VkExtent3D mipExtent = MipLevelExtent(subresource.mipLevel);
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while (aspects) {
auto packedFormatInfo = imageFormatInfo(m_packedFormat);
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auto aspect = vk::getNextAspect(aspects);
auto extent = mipExtent;
auto elementSize = packedFormatInfo->elementSize;
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if (packedFormatInfo->flags.test(DxvkFormatFlag::MultiPlane)) {
auto plane = &packedFormatInfo->planes[vk::getPlaneIndex(aspect)];
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extent.width /= plane->blockSize.width;
extent.height /= plane->blockSize.height;
elementSize = plane->elementSize;
}
auto blockCount = util::computeBlockCount(extent, packedFormatInfo->blockSize);
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if (!layout.RowPitch) {
layout.RowPitch = elementSize * blockCount.width;
layout.DepthPitch = elementSize * blockCount.width * blockCount.height;
}
layout.Size += elementSize * blockCount.width * blockCount.height * blockCount.depth;
}
} break;
case D3D11_COMMON_TEXTURE_MAP_MODE_NONE:
break; /* no op */
}
// D3D wants us to return the total subresource size in some instances
if (m_dimension < D3D11_RESOURCE_DIMENSION_TEXTURE2D) layout.RowPitch = layout.Size;
if (m_dimension < D3D11_RESOURCE_DIMENSION_TEXTURE3D) layout.DepthPitch = layout.Size;
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return layout;
}
DXGI_VK_FORMAT_MODE D3D11CommonTexture::GetFormatMode() const {
if (m_desc.BindFlags & D3D11_BIND_RENDER_TARGET)
return DXGI_VK_FORMAT_MODE_COLOR;
if (m_desc.BindFlags & D3D11_BIND_DEPTH_STENCIL)
return DXGI_VK_FORMAT_MODE_DEPTH;
return DXGI_VK_FORMAT_MODE_ANY;
}
uint32_t D3D11CommonTexture::GetPlaneCount() const {
return vk::getPlaneCount(m_image->formatInfo()->aspectMask);
}
bool D3D11CommonTexture::CheckViewCompatibility(UINT BindFlags, DXGI_FORMAT Format, UINT Plane) const {
const DxvkImageCreateInfo& imageInfo = m_image->info();
// Check whether the given bind flags are supported
if ((m_desc.BindFlags & BindFlags) != BindFlags)
return false;
// Check whether the view format is compatible
DXGI_VK_FORMAT_MODE formatMode = GetFormatMode();
DXGI_VK_FORMAT_INFO viewFormat = m_device->LookupFormat(Format, formatMode);
DXGI_VK_FORMAT_INFO baseFormat = m_device->LookupFormat(m_desc.Format, formatMode);
// Check whether the plane index is valid for the given format
uint32_t planeCount = GetPlaneCount();
if (Plane >= planeCount)
return false;
if (imageInfo.flags & VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT) {
// Check whether the given combination of image
// view type and view format is actually supported
VkFormatFeatureFlags features = GetImageFormatFeatures(BindFlags);
if (!CheckFormatFeatureSupport(viewFormat.Format, features))
return false;
// Using the image format itself is supported for non-planar formats
if (viewFormat.Format == baseFormat.Format && planeCount == 1)
return true;
// If there is a list of compatible formats, the view format must be
// included in that list. For planar formats, the list is laid out in
// such a way that the n-th format is supported for the n-th plane.
for (size_t i = Plane; i < imageInfo.viewFormatCount; i += planeCount) {
if (imageInfo.viewFormats[i] == viewFormat.Format) {
return true;
}
}
// Otherwise, all bit-compatible formats can be used.
if (imageInfo.viewFormatCount == 0 && planeCount == 1) {
auto baseFormatInfo = imageFormatInfo(baseFormat.Format);
auto viewFormatInfo = imageFormatInfo(viewFormat.Format);
return baseFormatInfo->aspectMask == viewFormatInfo->aspectMask
&& baseFormatInfo->elementSize == viewFormatInfo->elementSize;
}
return false;
} else {
// For non-mutable images, the view format
// must be identical to the image format.
return viewFormat.Format == baseFormat.Format && planeCount == 1;
}
}
HRESULT D3D11CommonTexture::NormalizeTextureProperties(D3D11_COMMON_TEXTURE_DESC* pDesc) {
if (pDesc->Width == 0 || pDesc->Height == 0 || pDesc->Depth == 0 || pDesc->ArraySize == 0)
return E_INVALIDARG;
if (FAILED(DecodeSampleCount(pDesc->SampleDesc.Count, nullptr)))
return E_INVALIDARG;
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if ((pDesc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
&& (pDesc->Usage == D3D11_USAGE_STAGING
|| (pDesc->Format != DXGI_FORMAT_B8G8R8A8_TYPELESS
&& pDesc->Format != DXGI_FORMAT_B8G8R8A8_UNORM
&& pDesc->Format != DXGI_FORMAT_B8G8R8A8_UNORM_SRGB)))
return E_INVALIDARG;
if ((pDesc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
&& (pDesc->BindFlags & (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET))
!= (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET))
return E_INVALIDARG;
// TILE_POOL is invalid, but we don't support TILED either
if (pDesc->MiscFlags & (D3D11_RESOURCE_MISC_TILE_POOL | D3D11_RESOURCE_MISC_TILED))
return E_INVALIDARG;
// Use the maximum possible mip level count if the supplied
// mip level count is either unspecified (0) or invalid
const uint32_t maxMipLevelCount = pDesc->SampleDesc.Count <= 1
? util::computeMipLevelCount({ pDesc->Width, pDesc->Height, pDesc->Depth })
: 1u;
if (pDesc->MipLevels == 0 || pDesc->MipLevels > maxMipLevelCount)
pDesc->MipLevels = maxMipLevelCount;
// Row-major is only supported for textures with one single
// subresource and one sample and cannot have bind flags.
if (pDesc->TextureLayout == D3D11_TEXTURE_LAYOUT_ROW_MAJOR
&& (pDesc->MipLevels != 1 || pDesc->SampleDesc.Count != 1 || pDesc->BindFlags))
return E_INVALIDARG;
// Standard swizzle is unsupported
if (pDesc->TextureLayout == D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE)
return E_INVALIDARG;
return S_OK;
}
BOOL D3D11CommonTexture::CheckImageSupport(
const DxvkImageCreateInfo* pImageInfo,
VkImageTiling Tiling) const {
const Rc<DxvkAdapter> adapter = m_device->GetDXVKDevice()->adapter();
VkImageUsageFlags usage = pImageInfo->usage;
if (pImageInfo->flags & VK_IMAGE_CREATE_EXTENDED_USAGE_BIT)
usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
VkImageFormatProperties formatProps = { };
VkResult status = adapter->imageFormatProperties(
pImageInfo->format, pImageInfo->type, Tiling,
usage, pImageInfo->flags, formatProps);
if (status != VK_SUCCESS)
return FALSE;
return (pImageInfo->extent.width <= formatProps.maxExtent.width)
&& (pImageInfo->extent.height <= formatProps.maxExtent.height)
&& (pImageInfo->extent.depth <= formatProps.maxExtent.depth)
&& (pImageInfo->numLayers <= formatProps.maxArrayLayers)
&& (pImageInfo->mipLevels <= formatProps.maxMipLevels)
&& (pImageInfo->sampleCount & formatProps.sampleCounts);
}
BOOL D3D11CommonTexture::CheckFormatFeatureSupport(
VkFormat Format,
VkFormatFeatureFlags Features) const {
VkFormatProperties properties = m_device->GetDXVKDevice()->adapter()->formatProperties(Format);
return (properties.linearTilingFeatures & Features) == Features
|| (properties.optimalTilingFeatures & Features) == Features;
}
VkImageUsageFlags D3D11CommonTexture::EnableMetaCopyUsage(
VkFormat Format,
VkImageTiling Tiling) const {
VkFormatFeatureFlags requestedFeatures = 0;
if (Format == VK_FORMAT_D16_UNORM || Format == VK_FORMAT_D32_SFLOAT) {
requestedFeatures |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
| VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
}
if (Format == VK_FORMAT_R16_UNORM || Format == VK_FORMAT_R32_SFLOAT) {
requestedFeatures |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
| VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT;
}
if (Format == VK_FORMAT_D32_SFLOAT_S8_UINT || Format == VK_FORMAT_D24_UNORM_S8_UINT)
requestedFeatures |= VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
if (requestedFeatures == 0)
return 0;
// Enable usage flags for all supported and requested features
VkFormatProperties properties = m_device->GetDXVKDevice()->adapter()->formatProperties(Format);
requestedFeatures &= Tiling == VK_IMAGE_TILING_OPTIMAL
? properties.optimalTilingFeatures
: properties.linearTilingFeatures;
VkImageUsageFlags requestedUsage = 0;
if (requestedFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)
requestedUsage |= VK_IMAGE_USAGE_SAMPLED_BIT;
if (requestedFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
requestedUsage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
if (requestedFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)
requestedUsage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
return requestedUsage;
}
VkImageUsageFlags D3D11CommonTexture::EnableMetaPackUsage(
VkFormat Format,
UINT CpuAccess) const {
if ((CpuAccess & D3D11_CPU_ACCESS_READ) == 0)
return 0;
const auto dsMask = VK_IMAGE_ASPECT_DEPTH_BIT
| VK_IMAGE_ASPECT_STENCIL_BIT;
auto formatInfo = imageFormatInfo(Format);
return formatInfo->aspectMask == dsMask
? VK_IMAGE_USAGE_SAMPLED_BIT
: 0;
}
D3D11_COMMON_TEXTURE_MAP_MODE D3D11CommonTexture::DetermineMapMode(
const DxvkImageCreateInfo* pImageInfo) const {
// Don't map an image unless the application requests it
if (m_desc.CPUAccessFlags == 0)
return D3D11_COMMON_TEXTURE_MAP_MODE_NONE;
// Write-only images should go through a buffer for multiple reasons:
// 1. Some games do not respect the row and depth pitch that is returned
// by the Map() method, which leads to incorrect rendering (e.g. Nier)
// 2. Since the image will most likely be read for rendering by the GPU,
// writing the image to device-local image may be more efficient than
// reading its contents from host-visible memory.
if (m_desc.Usage == D3D11_USAGE_DYNAMIC
&& m_desc.BindFlags != 0
&& m_desc.TextureLayout != D3D11_TEXTURE_LAYOUT_ROW_MAJOR)
return D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER;
// Depth-stencil formats in D3D11 can be mapped and follow special
// packing rules, so we need to copy that data into a buffer first
if (GetPackedDepthStencilFormat(m_desc.Format))
return D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER;
// Multi-plane images have a sepcial memory layout in D3D11
if (imageFormatInfo(pImageInfo->format)->flags.test(DxvkFormatFlag::MultiPlane))
return D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER;
// Images that can be read by the host should be mapped directly in
// order to avoid expensive synchronization with the GPU. This does
// however require linear tiling, which may not be supported for all
// combinations of image parameters.
return this->CheckImageSupport(pImageInfo, VK_IMAGE_TILING_LINEAR)
? D3D11_COMMON_TEXTURE_MAP_MODE_DIRECT
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: D3D11_COMMON_TEXTURE_MAP_MODE_BUFFER;
}
D3D11CommonTexture::MappedBuffer D3D11CommonTexture::CreateMappedBuffer(UINT MipLevel) const {
const DxvkFormatInfo* formatInfo = imageFormatInfo(
m_device->LookupPackedFormat(m_desc.Format, GetFormatMode()).Format);
DxvkBufferCreateInfo info;
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info.size = GetSubresourceLayout(formatInfo->aspectMask, MipLevel).Size;
info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT
| VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
info.access = VK_ACCESS_TRANSFER_READ_BIT
| VK_ACCESS_TRANSFER_WRITE_BIT;
VkMemoryPropertyFlags memType = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
if (m_desc.Usage == D3D11_USAGE_STAGING)
memType |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
MappedBuffer result;
result.buffer = m_device->GetDXVKDevice()->createBuffer(info, memType);
result.slice = result.buffer->getSliceHandle();
return result;
}
VkImageType D3D11CommonTexture::GetImageTypeFromResourceDim(D3D11_RESOURCE_DIMENSION Dimension) {
switch (Dimension) {
case D3D11_RESOURCE_DIMENSION_TEXTURE1D: return VK_IMAGE_TYPE_1D;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D: return VK_IMAGE_TYPE_2D;
case D3D11_RESOURCE_DIMENSION_TEXTURE3D: return VK_IMAGE_TYPE_3D;
default: throw DxvkError("D3D11CommonTexture: Unhandled resource dimension");
}
}
VkImageLayout D3D11CommonTexture::OptimizeLayout(VkImageUsageFlags Usage) {
const VkImageUsageFlags usageFlags = Usage;
// Filter out unnecessary flags. Transfer operations
// are handled by the backend in a transparent manner.
Usage &= ~(VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
// If the image is used only as an attachment, we never
// have to transform the image back to a different layout
if (Usage == VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
if (Usage == VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
Usage &= ~(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
| VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
// If the image is used for reading but not as a storage
// image, we can optimize the image for texture access
if (Usage == VK_IMAGE_USAGE_SAMPLED_BIT) {
return usageFlags & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
? VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
// Otherwise, we have to stick with the default layout
return VK_IMAGE_LAYOUT_GENERAL;
}
D3D11DXGISurface::D3D11DXGISurface(
ID3D11Resource* pResource,
D3D11CommonTexture* pTexture)
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: m_resource (pResource),
m_texture (pTexture),
m_gdiSurface(nullptr) {
if (pTexture->Desc()->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
m_gdiSurface = new D3D11GDISurface(m_resource, 0);
}
D3D11DXGISurface::~D3D11DXGISurface() {
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if (m_gdiSurface)
delete m_gdiSurface;
}
ULONG STDMETHODCALLTYPE D3D11DXGISurface::AddRef() {
return m_resource->AddRef();
}
ULONG STDMETHODCALLTYPE D3D11DXGISurface::Release() {
return m_resource->Release();
}
HRESULT STDMETHODCALLTYPE D3D11DXGISurface::QueryInterface(
REFIID riid,
void** ppvObject) {
return m_resource->QueryInterface(riid, ppvObject);
}
HRESULT STDMETHODCALLTYPE D3D11DXGISurface::GetPrivateData(
REFGUID Name,
UINT* pDataSize,
void* pData) {
return m_resource->GetPrivateData(Name, pDataSize, pData);
}
HRESULT STDMETHODCALLTYPE D3D11DXGISurface::SetPrivateData(
REFGUID Name,
UINT DataSize,
const void* pData) {
return m_resource->SetPrivateData(Name, DataSize, pData);
}
HRESULT STDMETHODCALLTYPE D3D11DXGISurface::SetPrivateDataInterface(
REFGUID Name,
const IUnknown* pUnknown) {
return m_resource->SetPrivateDataInterface(Name, pUnknown);
}
HRESULT STDMETHODCALLTYPE D3D11DXGISurface::GetParent(
REFIID riid,
void** ppParent) {
return GetDevice(riid, ppParent);
}
HRESULT STDMETHODCALLTYPE D3D11DXGISurface::GetDevice(
REFIID riid,
void** ppDevice) {
Com<ID3D11Device> device;
m_resource->GetDevice(&device);
return device->QueryInterface(riid, ppDevice);
}
HRESULT STDMETHODCALLTYPE D3D11DXGISurface::GetDesc(
DXGI_SURFACE_DESC* pDesc) {
if (!pDesc)
return DXGI_ERROR_INVALID_CALL;
auto desc = m_texture->Desc();
pDesc->Width = desc->Width;
pDesc->Height = desc->Height;
pDesc->Format = desc->Format;
pDesc->SampleDesc = desc->SampleDesc;
return S_OK;
}
HRESULT STDMETHODCALLTYPE D3D11DXGISurface::Map(
DXGI_MAPPED_RECT* pLockedRect,
UINT MapFlags) {
Com<ID3D11Device> device;
Com<ID3D11DeviceContext> context;
m_resource->GetDevice(&device);
device->GetImmediateContext(&context);
if (pLockedRect) {
pLockedRect->Pitch = 0;
pLockedRect->pBits = nullptr;
}
D3D11_MAP mapType;
if (MapFlags & (DXGI_MAP_READ | DXGI_MAP_WRITE))
mapType = D3D11_MAP_READ_WRITE;
else if (MapFlags & DXGI_MAP_READ)
mapType = D3D11_MAP_READ;
else if (MapFlags & (DXGI_MAP_WRITE | DXGI_MAP_DISCARD))
mapType = D3D11_MAP_WRITE_DISCARD;
else if (MapFlags & DXGI_MAP_WRITE)
mapType = D3D11_MAP_WRITE;
else
return DXGI_ERROR_INVALID_CALL;
D3D11_MAPPED_SUBRESOURCE sr;
HRESULT hr = context->Map(m_resource, 0,
mapType, 0, pLockedRect ? &sr : nullptr);
if (hr != S_OK)
return hr;
pLockedRect->Pitch = sr.RowPitch;
pLockedRect->pBits = reinterpret_cast<unsigned char*>(sr.pData);
return hr;
}
HRESULT STDMETHODCALLTYPE D3D11DXGISurface::Unmap() {
Com<ID3D11Device> device;
Com<ID3D11DeviceContext> context;
m_resource->GetDevice(&device);
device->GetImmediateContext(&context);
context->Unmap(m_resource, 0);
return S_OK;
}
HRESULT STDMETHODCALLTYPE D3D11DXGISurface::GetDC(
BOOL Discard,
HDC* phdc) {
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if (!m_gdiSurface)
return DXGI_ERROR_INVALID_CALL;
return m_gdiSurface->Acquire(Discard, phdc);
}
HRESULT STDMETHODCALLTYPE D3D11DXGISurface::ReleaseDC(
RECT* pDirtyRect) {
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if (!m_gdiSurface)
return DXGI_ERROR_INVALID_CALL;
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return m_gdiSurface->Release(pDirtyRect);
}
HRESULT STDMETHODCALLTYPE D3D11DXGISurface::GetResource(
REFIID riid,
void** ppParentResource,
UINT* pSubresourceIndex) {
HRESULT hr = m_resource->QueryInterface(riid, ppParentResource);
if (pSubresourceIndex)
*pSubresourceIndex = 0;
return hr;
}
bool D3D11DXGISurface::isSurfaceCompatible() const {
auto desc = m_texture->Desc();
return desc->ArraySize == 1
&& desc->MipLevels == 1;
}
D3D11VkInteropSurface::D3D11VkInteropSurface(
ID3D11Resource* pResource,
D3D11CommonTexture* pTexture)
: m_resource(pResource),
m_texture (pTexture) {
}
D3D11VkInteropSurface::~D3D11VkInteropSurface() {
}
ULONG STDMETHODCALLTYPE D3D11VkInteropSurface::AddRef() {
return m_resource->AddRef();
}
ULONG STDMETHODCALLTYPE D3D11VkInteropSurface::Release() {
return m_resource->Release();
}
HRESULT STDMETHODCALLTYPE D3D11VkInteropSurface::QueryInterface(
REFIID riid,
void** ppvObject) {
return m_resource->QueryInterface(riid, ppvObject);
}
HRESULT STDMETHODCALLTYPE D3D11VkInteropSurface::GetDevice(
IDXGIVkInteropDevice** ppDevice) {
Com<ID3D11Device> device;
m_resource->GetDevice(&device);
return device->QueryInterface(
__uuidof(IDXGIVkInteropDevice),
reinterpret_cast<void**>(ppDevice));
}
HRESULT STDMETHODCALLTYPE D3D11VkInteropSurface::GetVulkanImageInfo(
VkImage* pHandle,
VkImageLayout* pLayout,
VkImageCreateInfo* pInfo) {
const Rc<DxvkImage> image = m_texture->GetImage();
const DxvkImageCreateInfo& info = image->info();
if (pHandle != nullptr)
*pHandle = image->handle();
if (pLayout != nullptr)
*pLayout = info.layout;
if (pInfo != nullptr) {
// We currently don't support any extended structures
if (pInfo->sType != VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
|| pInfo->pNext != nullptr)
return E_INVALIDARG;
pInfo->flags = 0;
pInfo->imageType = info.type;
pInfo->format = info.format;
pInfo->extent = info.extent;
pInfo->mipLevels = info.mipLevels;
pInfo->arrayLayers = info.numLayers;
pInfo->samples = info.sampleCount;
pInfo->tiling = info.tiling;
pInfo->usage = info.usage;
pInfo->sharingMode = VK_SHARING_MODE_EXCLUSIVE;
pInfo->queueFamilyIndexCount = 0;
pInfo->initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
}
return S_OK;
}
///////////////////////////////////////////
// D 3 D 1 1 T E X T U R E 1 D
D3D11Texture1D::D3D11Texture1D(
D3D11Device* pDevice,
const D3D11_COMMON_TEXTURE_DESC* pDesc)
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: D3D11DeviceChild<ID3D11Texture1D>(pDevice),
m_texture (pDevice, pDesc, D3D11_RESOURCE_DIMENSION_TEXTURE1D, 0, VK_NULL_HANDLE),
m_interop (this, &m_texture),
m_surface (this, &m_texture),
m_resource(this),
m_d3d10 (this) {
}
D3D11Texture1D::~D3D11Texture1D() {
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}
HRESULT STDMETHODCALLTYPE D3D11Texture1D::QueryInterface(REFIID riid, void** ppvObject) {
if (ppvObject == nullptr)
return E_POINTER;
*ppvObject = nullptr;
if (riid == __uuidof(IUnknown)
|| riid == __uuidof(ID3D11DeviceChild)
|| riid == __uuidof(ID3D11Resource)
|| riid == __uuidof(ID3D11Texture1D)) {
*ppvObject = ref(this);
return S_OK;
}
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if (riid == __uuidof(ID3D10DeviceChild)
|| riid == __uuidof(ID3D10Resource)
|| riid == __uuidof(ID3D10Texture1D)) {
*ppvObject = ref(&m_d3d10);
return S_OK;
}
if (m_surface.isSurfaceCompatible()
&& (riid == __uuidof(IDXGISurface)
|| riid == __uuidof(IDXGISurface1)
|| riid == __uuidof(IDXGISurface2))) {
*ppvObject = ref(&m_surface);
return S_OK;
}
if (riid == __uuidof(IDXGIObject)
|| riid == __uuidof(IDXGIDeviceSubObject)
|| riid == __uuidof(IDXGIResource)
|| riid == __uuidof(IDXGIResource1)) {
*ppvObject = ref(&m_resource);
return S_OK;
}
if (riid == __uuidof(IDXGIVkInteropSurface)) {
*ppvObject = ref(&m_interop);
return S_OK;
}
Logger::warn("D3D11Texture1D::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
return E_NOINTERFACE;
}
void STDMETHODCALLTYPE D3D11Texture1D::GetType(D3D11_RESOURCE_DIMENSION *pResourceDimension) {
*pResourceDimension = D3D11_RESOURCE_DIMENSION_TEXTURE1D;
}
UINT STDMETHODCALLTYPE D3D11Texture1D::GetEvictionPriority() {
return DXGI_RESOURCE_PRIORITY_NORMAL;
}
void STDMETHODCALLTYPE D3D11Texture1D::SetEvictionPriority(UINT EvictionPriority) {
static bool s_errorShown = false;
if (!std::exchange(s_errorShown, true))
Logger::warn("D3D11Texture1D::SetEvictionPriority: Stub");
}
void STDMETHODCALLTYPE D3D11Texture1D::GetDesc(D3D11_TEXTURE1D_DESC *pDesc) {
pDesc->Width = m_texture.Desc()->Width;
pDesc->MipLevels = m_texture.Desc()->MipLevels;
pDesc->ArraySize = m_texture.Desc()->ArraySize;
pDesc->Format = m_texture.Desc()->Format;
pDesc->Usage = m_texture.Desc()->Usage;
pDesc->BindFlags = m_texture.Desc()->BindFlags;
pDesc->CPUAccessFlags = m_texture.Desc()->CPUAccessFlags;
pDesc->MiscFlags = m_texture.Desc()->MiscFlags;
}
///////////////////////////////////////////
// D 3 D 1 1 T E X T U R E 2 D
D3D11Texture2D::D3D11Texture2D(
D3D11Device* pDevice,
const D3D11_COMMON_TEXTURE_DESC* pDesc)
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: D3D11DeviceChild<ID3D11Texture2D1>(pDevice),
m_texture (pDevice, pDesc, D3D11_RESOURCE_DIMENSION_TEXTURE2D, 0, VK_NULL_HANDLE),
m_interop (this, &m_texture),
m_surface (this, &m_texture),
m_resource(this),
m_d3d10 (this) {
}
D3D11Texture2D::D3D11Texture2D(
D3D11Device* pDevice,
const D3D11_COMMON_TEXTURE_DESC* pDesc,
DXGI_USAGE DxgiUsage,
VkImage vkImage)
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: D3D11DeviceChild<ID3D11Texture2D1>(pDevice),
m_texture (pDevice, pDesc, D3D11_RESOURCE_DIMENSION_TEXTURE2D, DxgiUsage, vkImage),
m_interop (this, &m_texture),
m_surface (this, &m_texture),
m_resource(this),
m_d3d10 (this) {
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}
D3D11Texture2D::~D3D11Texture2D() {
}
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HRESULT STDMETHODCALLTYPE D3D11Texture2D::QueryInterface(REFIID riid, void** ppvObject) {
if (ppvObject == nullptr)
return E_POINTER;
*ppvObject = nullptr;
if (riid == __uuidof(IUnknown)
|| riid == __uuidof(ID3D11DeviceChild)
|| riid == __uuidof(ID3D11Resource)
|| riid == __uuidof(ID3D11Texture2D)
|| riid == __uuidof(ID3D11Texture2D1)) {
*ppvObject = ref(this);
return S_OK;
}
if (riid == __uuidof(ID3D10DeviceChild)
|| riid == __uuidof(ID3D10Resource)
|| riid == __uuidof(ID3D10Texture2D)) {
*ppvObject = ref(&m_d3d10);
return S_OK;
}
if (m_surface.isSurfaceCompatible()
&& (riid == __uuidof(IDXGISurface)
|| riid == __uuidof(IDXGISurface1)
|| riid == __uuidof(IDXGISurface2))) {
*ppvObject = ref(&m_surface);
return S_OK;
}
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if (riid == __uuidof(IDXGIObject)
|| riid == __uuidof(IDXGIDeviceSubObject)
|| riid == __uuidof(IDXGIResource)
|| riid == __uuidof(IDXGIResource1)) {
*ppvObject = ref(&m_resource);
return S_OK;
}
if (riid == __uuidof(IDXGIVkInteropSurface)) {
*ppvObject = ref(&m_interop);
return S_OK;
}
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Logger::warn("D3D11Texture2D::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
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return E_NOINTERFACE;
}
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void STDMETHODCALLTYPE D3D11Texture2D::GetType(D3D11_RESOURCE_DIMENSION *pResourceDimension) {
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*pResourceDimension = D3D11_RESOURCE_DIMENSION_TEXTURE2D;
}
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UINT STDMETHODCALLTYPE D3D11Texture2D::GetEvictionPriority() {
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return DXGI_RESOURCE_PRIORITY_NORMAL;
}
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void STDMETHODCALLTYPE D3D11Texture2D::SetEvictionPriority(UINT EvictionPriority) {
static bool s_errorShown = false;
if (!std::exchange(s_errorShown, true))
Logger::warn("D3D11Texture2D::SetEvictionPriority: Stub");
}
void STDMETHODCALLTYPE D3D11Texture2D::GetDesc(D3D11_TEXTURE2D_DESC* pDesc) {
pDesc->Width = m_texture.Desc()->Width;
pDesc->Height = m_texture.Desc()->Height;
pDesc->MipLevels = m_texture.Desc()->MipLevels;
pDesc->ArraySize = m_texture.Desc()->ArraySize;
pDesc->Format = m_texture.Desc()->Format;
pDesc->SampleDesc = m_texture.Desc()->SampleDesc;
pDesc->Usage = m_texture.Desc()->Usage;
pDesc->BindFlags = m_texture.Desc()->BindFlags;
pDesc->CPUAccessFlags = m_texture.Desc()->CPUAccessFlags;
pDesc->MiscFlags = m_texture.Desc()->MiscFlags;
}
void STDMETHODCALLTYPE D3D11Texture2D::GetDesc1(D3D11_TEXTURE2D_DESC1* pDesc) {
pDesc->Width = m_texture.Desc()->Width;
pDesc->Height = m_texture.Desc()->Height;
pDesc->MipLevels = m_texture.Desc()->MipLevels;
pDesc->ArraySize = m_texture.Desc()->ArraySize;
pDesc->Format = m_texture.Desc()->Format;
pDesc->SampleDesc = m_texture.Desc()->SampleDesc;
pDesc->Usage = m_texture.Desc()->Usage;
pDesc->BindFlags = m_texture.Desc()->BindFlags;
pDesc->CPUAccessFlags = m_texture.Desc()->CPUAccessFlags;
pDesc->MiscFlags = m_texture.Desc()->MiscFlags;
pDesc->TextureLayout = m_texture.Desc()->TextureLayout;
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}
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///////////////////////////////////////////
// D 3 D 1 1 T E X T U R E 3 D
D3D11Texture3D::D3D11Texture3D(
D3D11Device* pDevice,
const D3D11_COMMON_TEXTURE_DESC* pDesc)
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: D3D11DeviceChild<ID3D11Texture3D1>(pDevice),
m_texture (pDevice, pDesc, D3D11_RESOURCE_DIMENSION_TEXTURE3D, 0, VK_NULL_HANDLE),
m_interop (this, &m_texture),
m_resource(this),
m_d3d10 (this) {
}
D3D11Texture3D::~D3D11Texture3D() {
}
HRESULT STDMETHODCALLTYPE D3D11Texture3D::QueryInterface(REFIID riid, void** ppvObject) {
if (ppvObject == nullptr)
return E_POINTER;
*ppvObject = nullptr;
if (riid == __uuidof(IUnknown)
|| riid == __uuidof(ID3D11DeviceChild)
|| riid == __uuidof(ID3D11Resource)
|| riid == __uuidof(ID3D11Texture3D)
|| riid == __uuidof(ID3D11Texture3D1)) {
*ppvObject = ref(this);
return S_OK;
}
if (riid == __uuidof(ID3D10DeviceChild)
|| riid == __uuidof(ID3D10Resource)
|| riid == __uuidof(ID3D10Texture3D)) {
*ppvObject = ref(&m_d3d10);
return S_OK;
}
if (riid == __uuidof(IDXGIObject)
|| riid == __uuidof(IDXGIDeviceSubObject)
|| riid == __uuidof(IDXGIResource)
|| riid == __uuidof(IDXGIResource1)) {
*ppvObject = ref(&m_resource);
return S_OK;
}
if (riid == __uuidof(IDXGIVkInteropSurface)) {
*ppvObject = ref(&m_interop);
return S_OK;
}
Logger::warn("D3D11Texture3D::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
return E_NOINTERFACE;
}
void STDMETHODCALLTYPE D3D11Texture3D::GetType(D3D11_RESOURCE_DIMENSION *pResourceDimension) {
*pResourceDimension = D3D11_RESOURCE_DIMENSION_TEXTURE3D;
}
UINT STDMETHODCALLTYPE D3D11Texture3D::GetEvictionPriority() {
return DXGI_RESOURCE_PRIORITY_NORMAL;
}
void STDMETHODCALLTYPE D3D11Texture3D::SetEvictionPriority(UINT EvictionPriority) {
static bool s_errorShown = false;
if (!std::exchange(s_errorShown, true))
Logger::warn("D3D11Texture3D::SetEvictionPriority: Stub");
}
void STDMETHODCALLTYPE D3D11Texture3D::GetDesc(D3D11_TEXTURE3D_DESC* pDesc) {
pDesc->Width = m_texture.Desc()->Width;
pDesc->Height = m_texture.Desc()->Height;
pDesc->Depth = m_texture.Desc()->Depth;
pDesc->MipLevels = m_texture.Desc()->MipLevels;
pDesc->Format = m_texture.Desc()->Format;
pDesc->Usage = m_texture.Desc()->Usage;
pDesc->BindFlags = m_texture.Desc()->BindFlags;
pDesc->CPUAccessFlags = m_texture.Desc()->CPUAccessFlags;
pDesc->MiscFlags = m_texture.Desc()->MiscFlags;
}
void STDMETHODCALLTYPE D3D11Texture3D::GetDesc1(D3D11_TEXTURE3D_DESC1* pDesc) {
pDesc->Width = m_texture.Desc()->Width;
pDesc->Height = m_texture.Desc()->Height;
pDesc->Depth = m_texture.Desc()->Depth;
pDesc->MipLevels = m_texture.Desc()->MipLevels;
pDesc->Format = m_texture.Desc()->Format;
pDesc->Usage = m_texture.Desc()->Usage;
pDesc->BindFlags = m_texture.Desc()->BindFlags;
pDesc->CPUAccessFlags = m_texture.Desc()->CPUAccessFlags;
pDesc->MiscFlags = m_texture.Desc()->MiscFlags;
}
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D3D11CommonTexture* GetCommonTexture(ID3D11Resource* pResource) {
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D3D11_RESOURCE_DIMENSION dimension = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pResource->GetType(&dimension);
switch (dimension) {
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
return static_cast<D3D11Texture1D*>(pResource)->GetCommonTexture();
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
return static_cast<D3D11Texture2D*>(pResource)->GetCommonTexture();
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case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
return static_cast<D3D11Texture3D*>(pResource)->GetCommonTexture();
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default:
return nullptr;
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}
}
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}