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dxvk/src/d3d9/d3d9_options.cpp

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#include "../util/util_math.h"
#include "d3d9_options.h"
#include "d3d9_caps.h"
namespace dxvk {
static int32_t parsePciId(const std::string& str) {
if (str.size() != 4)
return -1;
int32_t id = 0;
for (size_t i = 0; i < str.size(); i++) {
id *= 16;
if (str[i] >= '0' && str[i] <= '9')
id += str[i] - '0';
else if (str[i] >= 'A' && str[i] <= 'F')
id += str[i] - 'A' + 10;
else if (str[i] >= 'a' && str[i] <= 'f')
id += str[i] - 'a' + 10;
else
return -1;
}
return id;
}
D3D9Options::D3D9Options(const Rc<DxvkDevice>& device, const Config& config) {
const Rc<DxvkAdapter> adapter = device != nullptr ? device->adapter() : nullptr;
// Fetch these as a string representing a hexadecimal number and parse it.
this->customVendorId = parsePciId(config.getOption<std::string>("d3d9.customVendorId"));
this->customDeviceId = parsePciId(config.getOption<std::string>("d3d9.customDeviceId"));
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this->customDeviceDesc = config.getOption<std::string>("d3d9.customDeviceDesc");
const int32_t vendorId = this->customDeviceId != -1
? this->customDeviceId
: (adapter != nullptr ? adapter->deviceProperties().vendorID : 0);
this->maxFrameLatency = config.getOption<int32_t> ("d3d9.maxFrameLatency", 0);
this->maxFrameRate = config.getOption<int32_t> ("d3d9.maxFrameRate", 0);
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this->presentInterval = config.getOption<int32_t> ("d3d9.presentInterval", -1);
this->shaderModel = config.getOption<int32_t> ("d3d9.shaderModel", 3);
this->dpiAware = config.getOption<bool> ("d3d9.dpiAware", true);
this->strictConstantCopies = config.getOption<bool> ("d3d9.strictConstantCopies", false);
this->strictPow = config.getOption<bool> ("d3d9.strictPow", true);
this->lenientClear = config.getOption<bool> ("d3d9.lenientClear", false);
this->numBackBuffers = config.getOption<int32_t> ("d3d9.numBackBuffers", 0);
this->deferSurfaceCreation = config.getOption<bool> ("d3d9.deferSurfaceCreation", false);
this->samplerAnisotropy = config.getOption<int32_t> ("d3d9.samplerAnisotropy", -1);
this->maxAvailableMemory = config.getOption<int32_t> ("d3d9.maxAvailableMemory", 4096);
this->supportDFFormats = config.getOption<bool> ("d3d9.supportDFFormats", true);
this->supportX4R4G4B4 = config.getOption<bool> ("d3d9.supportX4R4G4B4", true);
this->supportD32 = config.getOption<bool> ("d3d9.supportD32", true);
this->useD32forD24 = config.getOption<bool> ("d3d9.useD32forD24", false);
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this->disableA8RT = config.getOption<bool> ("d3d9.disableA8RT", false);
this->invariantPosition = config.getOption<bool> ("d3d9.invariantPosition", true);
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this->memoryTrackTest = config.getOption<bool> ("d3d9.memoryTrackTest", false);
this->supportVCache = config.getOption<bool> ("d3d9.supportVCache", vendorId == 0x10de);
this->enableDialogMode = config.getOption<bool> ("d3d9.enableDialogMode", false);
this->forceSamplerTypeSpecConstants = config.getOption<bool> ("d3d9.forceSamplerTypeSpecConstants", false);
this->forceSwapchainMSAA = config.getOption<int32_t> ("d3d9.forceSwapchainMSAA", -1);
this->forceSampleRateShading = config.getOption<bool> ("d3d9.forceSampleRateShading", false);
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this->forceAspectRatio = config.getOption<std::string> ("d3d9.forceAspectRatio", "");
this->enumerateByDisplays = config.getOption<bool> ("d3d9.enumerateByDisplays", true);
this->longMad = config.getOption<bool> ("d3d9.longMad", false);
this->cachedDynamicBuffers = config.getOption<bool> ("d3d9.cachedDynamicBuffers", false);
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this->deviceLocalConstantBuffers = config.getOption<bool> ("d3d9.deviceLocalConstantBuffers", false);
this->allowDirectBufferMapping = config.getOption<bool> ("d3d9.allowDirectBufferMapping", true);
this->seamlessCubes = config.getOption<bool> ("d3d9.seamlessCubes", false);
this->textureMemory = config.getOption<int32_t> ("d3d9.textureMemory", 100) << 20;
this->deviceLossOnFocusLoss = config.getOption<bool> ("d3d9.deviceLossOnFocusLoss", false);
this->samplerLodBias = config.getOption<float> ("d3d9.samplerLodBias", 0.0f);
// Clamp LOD bias so that people don't abuse this in unintended ways
this->samplerLodBias = dxvk::fclamp(this->samplerLodBias, -2.0f, 1.0f);
std::string floatEmulation = Config::toLower(config.getOption<std::string>("d3d9.floatEmulation", "auto"));
if (floatEmulation == "strict") {
d3d9FloatEmulation = D3D9FloatEmulation::Strict;
} else if (floatEmulation == "false") {
d3d9FloatEmulation = D3D9FloatEmulation::Disabled;
} else if (floatEmulation == "true") {
d3d9FloatEmulation = D3D9FloatEmulation::Enabled;
} else {
bool hasMulz = adapter != nullptr
&& adapter->matchesDriver(VK_DRIVER_ID_MESA_RADV, 0, 0);
d3d9FloatEmulation = hasMulz ? D3D9FloatEmulation::Strict : D3D9FloatEmulation::Enabled;
}
this->shaderDumpPath = env::getEnvVar("DXVK_SHADER_DUMP_PATH");
}
}