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dxvk/src/d3d9/d3d9_constant_set.h

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#pragma once
#include "d3d9_caps.h"
#include "d3d9_constant_buffer.h"
#include "../dxvk/dxvk_buffer.h"
#include "../dxso/dxso_isgn.h"
#include "../util/util_math.h"
#include "../util/util_vector.h"
#include <cstdint>
namespace dxvk {
enum class D3D9ConstantType {
Float,
Int,
Bool
};
// We make an assumption later based on the packing of this struct for copying.
struct D3D9ShaderConstantsVSSoftware {
Vector4i iConsts[caps::MaxOtherConstantsSoftware];
Vector4 fConsts[caps::MaxFloatConstantsSoftware];
uint32_t bConsts[caps::MaxOtherConstantsSoftware / 32];
};
struct D3D9ShaderConstantsVSHardware {
Vector4i iConsts[caps::MaxOtherConstants];
Vector4 fConsts[caps::MaxFloatConstantsVS];
uint32_t bConsts[1];
};
struct D3D9ShaderConstantsPS {
Vector4i iConsts[caps::MaxOtherConstants];
Vector4 fConsts[caps::MaxFloatConstantsPS];
uint32_t bConsts[1];
};
struct D3D9SwvpConstantBuffers {
D3D9ConstantBuffer intBuffer;
D3D9ConstantBuffer boolBuffer;
};
struct D3D9ConstantSets {
D3D9SwvpConstantBuffers swvp;
D3D9ConstantBuffer buffer;
DxsoShaderMetaInfo meta = {};
bool dirty = true;
};
}