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dxvk/src/d3d9/d3d9_fixed_function.h

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#pragma once
#include "d3d9_include.h"
#include "d3d9_caps.h"
#include "../dxvk/dxvk_shader.h"
#include "../dxso/dxso_isgn.h"
#include <unordered_map>
#include <bitset>
namespace dxvk {
class D3D9DeviceEx;
class SpirvModule;
struct D3D9Options;
class D3D9ShaderSpecConstantManager;
struct D3D9FogContext {
// General inputs...
bool IsPixel;
bool RangeFog;
uint32_t RenderState;
uint32_t vPos;
uint32_t vFog;
uint32_t oColor;
bool HasFogInput;
bool IsFixedFunction;
bool IsPositionT;
bool HasSpecular;
uint32_t Specular;
};
struct D3D9FixedFunctionOptions {
D3D9FixedFunctionOptions(const D3D9Options* options);
bool invariantPosition;
};
// Returns new oFog if VS
// Returns new oColor if PS
uint32_t DoFixedFunctionFog(D3D9ShaderSpecConstantManager& spec, SpirvModule& spvModule, const D3D9FogContext& fogCtx);
// Returns a render state block
uint32_t SetupRenderStateBlock(SpirvModule& spvModule, uint32_t count);
struct D3D9PointSizeInfoVS {
uint32_t defaultValue;
uint32_t min;
uint32_t max;
};
// Default point size and point scale magic!
D3D9PointSizeInfoVS GetPointSizeInfoVS(D3D9ShaderSpecConstantManager& spec, SpirvModule& spvModule, uint32_t vPos, uint32_t vtx, uint32_t perVertPointSize, uint32_t rsBlock, bool isFixedFunction);
struct D3D9PointSizeInfoPS {
uint32_t isSprite;
};
D3D9PointSizeInfoPS GetPointSizeInfoPS(D3D9ShaderSpecConstantManager& spec, SpirvModule& spvModule, uint32_t rsBlock);
uint32_t GetPointCoord(SpirvModule& spvModule);
uint32_t GetSharedConstants(SpirvModule& spvModule);
constexpr uint32_t TCIOffset = 16;
constexpr uint32_t TCIMask = 0b111 << TCIOffset;
enum D3D9FF_VertexBlendMode {
D3D9FF_VertexBlendMode_Disabled,
D3D9FF_VertexBlendMode_Normal,
D3D9FF_VertexBlendMode_Tween,
};
struct D3D9FFShaderKeyVSData {
union {
struct {
uint32_t TexcoordIndices : 24;
uint32_t HasPositionT : 1;
uint32_t HasColor0 : 1; // Diffuse
uint32_t HasColor1 : 1; // Specular
uint32_t HasPointSize : 1;
uint32_t UseLighting : 1;
uint32_t NormalizeNormals : 1;
uint32_t LocalViewer : 1;
uint32_t RangeFog : 1;
uint32_t TexcoordFlags : 24;
uint32_t DiffuseSource : 2;
uint32_t AmbientSource : 2;
uint32_t SpecularSource : 2;
uint32_t EmissiveSource : 2;
uint32_t TransformFlags : 24;
uint32_t LightCount : 4;
uint32_t TexcoordDeclMask : 24;
uint32_t HasFog : 1;
uint32_t VertexBlendMode : 2;
uint32_t VertexBlendIndexed : 1;
uint32_t VertexBlendCount : 3;
uint32_t VertexClipping : 1;
} Contents;
uint32_t Primitive[4];
};
};
struct D3D9FFShaderKeyVS {
D3D9FFShaderKeyVS() {
// memcmp safety
std::memset(&Data, 0, sizeof(Data));
}
D3D9FFShaderKeyVSData Data;
};
constexpr uint32_t TextureArgCount = 3;
struct D3D9FFShaderStage {
union {
struct {
uint32_t ColorOp : 5;
uint32_t ColorArg0 : 6;
uint32_t ColorArg1 : 6;
uint32_t ColorArg2 : 6;
uint32_t AlphaOp : 5;
uint32_t AlphaArg0 : 6;
uint32_t AlphaArg1 : 6;
uint32_t AlphaArg2 : 6;
uint32_t Type : 2;
uint32_t ResultIsTemp : 1;
uint32_t Projected : 1;
uint32_t ProjectedCount : 3;
uint32_t TextureBound : 1;
// Included in here, read from Stage 0 for packing reasons
// Affects all stages.
uint32_t GlobalSpecularEnable : 1;
uint32_t GlobalFlatShade : 1;
} Contents;
uint32_t Primitive[2];
};
};
struct D3D9FFShaderKeyFS {
D3D9FFShaderKeyFS() {
// memcmp safety
std::memset(Stages, 0, sizeof(Stages));
// Normalize this. DISABLE != 0.
for (uint32_t i = 0; i < caps::TextureStageCount; i++) {
Stages[i].Contents.ColorOp = D3DTOP_DISABLE;
Stages[i].Contents.AlphaOp = D3DTOP_DISABLE;
}
}
D3D9FFShaderStage Stages[caps::TextureStageCount];
};
struct D3D9FFShaderKeyHash {
size_t operator () (const D3D9FFShaderKeyVS& key) const;
size_t operator () (const D3D9FFShaderKeyFS& key) const;
};
bool operator == (const D3D9FFShaderKeyVS& a, const D3D9FFShaderKeyVS& b);
bool operator != (const D3D9FFShaderKeyVS& a, const D3D9FFShaderKeyVS& b);
bool operator == (const D3D9FFShaderKeyFS& a, const D3D9FFShaderKeyFS& b);
bool operator != (const D3D9FFShaderKeyFS& a, const D3D9FFShaderKeyFS& b);
struct D3D9FFShaderKeyEq {
bool operator () (const D3D9FFShaderKeyVS& a, const D3D9FFShaderKeyVS& b) const;
bool operator () (const D3D9FFShaderKeyFS& a, const D3D9FFShaderKeyFS& b) const;
};
class D3D9FFShader {
public:
D3D9FFShader(
D3D9DeviceEx* pDevice,
const D3D9FFShaderKeyVS& Key);
D3D9FFShader(
D3D9DeviceEx* pDevice,
const D3D9FFShaderKeyFS& Key);
template <typename T>
void Dump(const T& Key, const std::string& Name);
Rc<DxvkShader> GetShader() const {
return m_shader;
}
private:
Rc<DxvkShader> m_shader;
DxsoIsgn m_isgn;
};
class D3D9FFShaderModuleSet : public RcObject {
public:
D3D9FFShader GetShaderModule(
D3D9DeviceEx* pDevice,
const D3D9FFShaderKeyVS& ShaderKey);
D3D9FFShader GetShaderModule(
D3D9DeviceEx* pDevice,
const D3D9FFShaderKeyFS& ShaderKey);
private:
std::unordered_map<
D3D9FFShaderKeyVS,
D3D9FFShader,
D3D9FFShaderKeyHash, D3D9FFShaderKeyEq> m_vsModules;
std::unordered_map<
D3D9FFShaderKeyFS,
D3D9FFShader,
D3D9FFShaderKeyHash, D3D9FFShaderKeyEq> m_fsModules;
};
inline const DxsoIsgn& GetFixedFunctionIsgn() {
extern DxsoIsgn g_ffIsgn;
return g_ffIsgn;
}
}