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42 lines
1.6 KiB
C++
42 lines
1.6 KiB
C++
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#include "dxso_options.h"
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namespace dxvk {
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DxsoOptions::DxsoOptions() {}
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DxsoOptions::DxsoOptions(const Rc<DxvkDevice>& device, const D3D9Options& options) {
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const Rc<DxvkAdapter> adapter = device->adapter();
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const DxvkDeviceFeatures& devFeatures = device->features();
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const DxvkDeviceInfo& devInfo = adapter->devicePropertiesExt();
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useDemoteToHelperInvocation
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= (devFeatures.extShaderDemoteToHelperInvocation.shaderDemoteToHelperInvocation);
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useSubgroupOpsForEarlyDiscard
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= (devInfo.coreSubgroup.subgroupSize >= 4)
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&& (devInfo.coreSubgroup.supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT)
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&& (devInfo.coreSubgroup.supportedOperations & VK_SUBGROUP_FEATURE_BALLOT_BIT);
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// Disable early discard on RADV (with LLVM) due to GPU hangs
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// Disable early discard on Nvidia because it may hurt performance
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bool isRadvAco = std::string(devInfo.core.properties.deviceName).find("RADV/ACO") != std::string::npos;
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if ((adapter->matchesDriver(DxvkGpuVendor::Amd, VK_DRIVER_ID_MESA_RADV_KHR, 0, 0) && !isRadvAco)
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|| (adapter->matchesDriver(DxvkGpuVendor::Nvidia, VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR, 0, 0)))
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useSubgroupOpsForEarlyDiscard = false;
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// Apply shader-related options
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applyTristate(useSubgroupOpsForEarlyDiscard, device->config().useEarlyDiscard);
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strictConstantCopies = options.strictConstantCopies;
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strictPow = options.strictPow;
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d3d9FloatEmulation = options.d3d9FloatEmulation;
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shaderModel = options.shaderModel;
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invariantPosition = options.invariantPosition;
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}
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}
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