2019-12-16 04:28:01 +01:00
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#include "d3d9_common_texture.h"
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#include "d3d9_util.h"
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#include "d3d9_device.h"
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#include <algorithm>
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namespace dxvk {
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D3D9CommonTexture::D3D9CommonTexture(
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D3D9DeviceEx* pDevice,
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const D3D9_COMMON_TEXTURE_DESC* pDesc,
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2020-01-17 11:54:41 +01:00
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D3DRESOURCETYPE ResourceType)
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: m_device(pDevice), m_desc(*pDesc), m_type(ResourceType) {
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2019-12-16 04:28:01 +01:00
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if (m_desc.Format == D3D9Format::Unknown)
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m_desc.Format = (m_desc.Usage & D3DUSAGE_DEPTHSTENCIL)
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? D3D9Format::D32
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: D3D9Format::X8R8G8B8;
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2020-09-07 13:09:30 +02:00
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for (uint32_t i = 0; i < m_updateDirtyBoxes.size(); i++) {
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AddUpdateDirtyBox(nullptr, i);
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}
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2020-01-17 11:54:41 +01:00
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m_mapping = pDevice->LookupFormat(m_desc.Format);
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2019-12-16 04:28:01 +01:00
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m_mapMode = DetermineMapMode();
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m_shadow = DetermineShadowState();
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if (m_mapMode == D3D9_COMMON_TEXTURE_MAP_MODE_BACKED) {
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2020-02-14 00:31:25 +01:00
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bool plainSurface = m_type == D3DRTYPE_SURFACE &&
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!(m_desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL));
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2019-12-16 04:28:01 +01:00
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try {
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2020-02-14 00:31:25 +01:00
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m_image = CreatePrimaryImage(ResourceType, plainSurface);
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2019-12-16 04:28:01 +01:00
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}
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catch (const DxvkError& e) {
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2020-02-14 00:31:25 +01:00
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// D3DUSAGE_AUTOGENMIPMAP and offscreen plain is mutually exclusive
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// so we can combine their retry this way.
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if (m_desc.Usage & D3DUSAGE_AUTOGENMIPMAP || plainSurface) {
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2019-12-16 04:28:01 +01:00
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m_desc.Usage &= ~D3DUSAGE_AUTOGENMIPMAP;
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m_desc.MipLevels = 1;
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2020-02-14 00:31:25 +01:00
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m_image = CreatePrimaryImage(ResourceType, false);
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2019-12-16 04:28:01 +01:00
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}
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else
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throw e;
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}
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2020-01-16 03:42:02 +01:00
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CreateSampleView(0);
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2019-12-16 04:28:01 +01:00
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if (!IsManaged()) {
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m_size = m_image->memSize();
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if (!m_device->ChangeReportedMemory(-m_size))
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throw DxvkError("D3D9: Reporting out of memory from tracking.");
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}
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}
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if (m_mapMode == D3D9_COMMON_TEXTURE_MAP_MODE_SYSTEMMEM)
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CreateBuffers();
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2020-05-26 14:11:24 +02:00
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m_exposedMipLevels = m_desc.MipLevels;
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if (m_desc.Usage & D3DUSAGE_AUTOGENMIPMAP)
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m_exposedMipLevels = 1;
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2019-12-16 04:28:01 +01:00
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}
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D3D9CommonTexture::~D3D9CommonTexture() {
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if (m_size != 0)
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m_device->ChangeReportedMemory(m_size);
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}
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VkImageSubresource D3D9CommonTexture::GetSubresourceFromIndex(
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VkImageAspectFlags Aspect,
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UINT Subresource) const {
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VkImageSubresource result;
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result.aspectMask = Aspect;
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result.mipLevel = Subresource % m_desc.MipLevels;
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result.arrayLayer = Subresource / m_desc.MipLevels;
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return result;
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}
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HRESULT D3D9CommonTexture::NormalizeTextureProperties(
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D3D9DeviceEx* pDevice,
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2020-01-17 11:54:41 +01:00
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D3D9_COMMON_TEXTURE_DESC* pDesc) {
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2019-12-16 04:28:01 +01:00
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auto* options = pDevice->GetOptions();
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//////////////////////
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// Mapping Validation
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2020-01-17 11:54:41 +01:00
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auto mapping = pDevice->LookupFormat(pDesc->Format);
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2019-12-16 04:28:01 +01:00
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// Handle DisableA8RT hack for The Sims 2
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if (pDesc->Format == D3D9Format::A8 &&
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(pDesc->Usage & D3DUSAGE_RENDERTARGET) &&
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options->disableA8RT)
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return D3DERR_INVALIDCALL;
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// If the mapping is invalid then lets return invalid
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// Some edge cases:
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// NULL format does not map to anything, but should succeed
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// SCRATCH textures can still be made if the device does not support
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// the format at all.
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2020-01-17 11:54:41 +01:00
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if (!mapping.IsValid() && pDesc->Format != D3D9Format::NULL_FORMAT) {
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2019-12-16 04:28:01 +01:00
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auto info = pDevice->UnsupportedFormatInfo(pDesc->Format);
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if (pDesc->Pool != D3DPOOL_SCRATCH || info.elementSize == 0)
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return D3DERR_INVALIDCALL;
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}
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///////////////////
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// Desc Validation
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if (pDesc->Width == 0 || pDesc->Height == 0 || pDesc->Depth == 0)
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return D3DERR_INVALIDCALL;
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if (FAILED(DecodeMultiSampleType(pDesc->MultiSample, pDesc->MultisampleQuality, nullptr)))
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return D3DERR_INVALIDCALL;
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// Using MANAGED pool with DYNAMIC usage is illegal
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if (IsPoolManaged(pDesc->Pool) && (pDesc->Usage & D3DUSAGE_DYNAMIC))
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return D3DERR_INVALIDCALL;
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// D3DUSAGE_WRITEONLY doesn't apply to textures.
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if (pDesc->Usage & D3DUSAGE_WRITEONLY)
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return D3DERR_INVALIDCALL;
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// RENDERTARGET and DEPTHSTENCIL must be default pool
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constexpr DWORD incompatibleUsages = D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL;
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if (pDesc->Pool != D3DPOOL_DEFAULT && (pDesc->Usage & incompatibleUsages))
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return D3DERR_INVALIDCALL;
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// Use the maximum possible mip level count if the supplied
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// mip level count is either unspecified (0) or invalid
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2020-05-26 13:46:55 +02:00
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const uint32_t maxMipLevelCount = pDesc->MultiSample <= D3DMULTISAMPLE_NONMASKABLE
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2019-12-16 04:28:01 +01:00
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? util::computeMipLevelCount({ pDesc->Width, pDesc->Height, pDesc->Depth })
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: 1u;
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2020-05-26 13:46:55 +02:00
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if (pDesc->Usage & D3DUSAGE_AUTOGENMIPMAP)
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pDesc->MipLevels = 0;
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2019-12-16 04:28:01 +01:00
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if (pDesc->MipLevels == 0 || pDesc->MipLevels > maxMipLevelCount)
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pDesc->MipLevels = maxMipLevelCount;
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return D3D_OK;
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}
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bool D3D9CommonTexture::CreateBufferSubresource(UINT Subresource) {
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if (m_buffers[Subresource] != nullptr)
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return false;
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DxvkBufferCreateInfo info;
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info.size = GetMipSize(Subresource);
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info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT
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| VK_BUFFER_USAGE_TRANSFER_DST_BIT
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| VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
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info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
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info.access = VK_ACCESS_TRANSFER_READ_BIT
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| VK_ACCESS_TRANSFER_WRITE_BIT;
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2020-02-10 19:26:54 +01:00
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if (m_mapping.ConversionFormatInfo.FormatType != D3D9ConversionFormat_None) {
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2020-03-02 04:54:38 +01:00
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info.usage |= VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
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2019-12-16 04:28:01 +01:00
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info.stages |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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}
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VkMemoryPropertyFlags memType = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
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| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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if (m_mapMode == D3D9_COMMON_TEXTURE_MAP_MODE_SYSTEMMEM || IsManaged())
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memType |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
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m_buffers[Subresource] = m_device->GetDXVKDevice()->createBuffer(info, memType);
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m_mappedSlices[Subresource] = m_buffers[Subresource]->getSliceHandle();
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return true;
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}
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VkDeviceSize D3D9CommonTexture::GetMipSize(UINT Subresource) const {
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const UINT MipLevel = Subresource % m_desc.MipLevels;
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const DxvkFormatInfo formatInfo = m_mapping.FormatColor != VK_FORMAT_UNDEFINED
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? *imageFormatInfo(m_mapping.FormatColor)
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: m_device->UnsupportedFormatInfo(m_desc.Format);
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const VkExtent3D mipExtent = util::computeMipLevelExtent(
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2020-08-07 10:52:25 +02:00
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GetExtent(), MipLevel);
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2019-12-16 04:28:01 +01:00
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const VkExtent3D blockCount = util::computeBlockCount(
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mipExtent, formatInfo.blockSize);
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2020-08-07 10:52:25 +02:00
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const uint32_t planeCount = m_mapping.ConversionFormatInfo.PlaneCount;
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2020-08-07 10:37:55 +02:00
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2020-08-16 16:13:30 +02:00
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return std::min(planeCount, 2u)
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2020-08-07 10:52:25 +02:00
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* formatInfo.elementSize
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2019-12-16 04:28:01 +01:00
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* blockCount.width
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* blockCount.height
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* blockCount.depth;
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}
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2020-02-14 00:31:25 +01:00
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Rc<DxvkImage> D3D9CommonTexture::CreatePrimaryImage(D3DRESOURCETYPE ResourceType, bool TryOffscreenRT) const {
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2019-12-16 04:28:01 +01:00
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DxvkImageCreateInfo imageInfo;
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imageInfo.type = GetImageTypeFromResourceType(ResourceType);
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2020-02-24 07:38:26 +01:00
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imageInfo.format = m_mapping.ConversionFormatInfo.FormatColor != VK_FORMAT_UNDEFINED
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? m_mapping.ConversionFormatInfo.FormatColor
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2020-02-10 19:26:54 +01:00
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: m_mapping.FormatColor;
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2019-12-16 04:28:01 +01:00
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imageInfo.flags = 0;
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imageInfo.sampleCount = VK_SAMPLE_COUNT_1_BIT;
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imageInfo.extent.width = m_desc.Width;
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imageInfo.extent.height = m_desc.Height;
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imageInfo.extent.depth = m_desc.Depth;
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imageInfo.numLayers = m_desc.ArraySize;
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imageInfo.mipLevels = m_desc.MipLevels;
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imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT
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| VK_IMAGE_USAGE_TRANSFER_DST_BIT
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| VK_IMAGE_USAGE_SAMPLED_BIT;
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imageInfo.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
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| m_device->GetEnabledShaderStages();
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imageInfo.access = VK_ACCESS_TRANSFER_READ_BIT
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| VK_ACCESS_TRANSFER_WRITE_BIT
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| VK_ACCESS_SHADER_READ_BIT;
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imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageInfo.layout = VK_IMAGE_LAYOUT_GENERAL;
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2021-02-14 03:42:40 +01:00
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imageInfo.shared = m_desc.IsBackBuffer;
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2019-12-16 04:28:01 +01:00
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2020-02-10 19:26:54 +01:00
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if (m_mapping.ConversionFormatInfo.FormatType != D3D9ConversionFormat_None) {
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2019-12-16 04:28:01 +01:00
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imageInfo.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
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imageInfo.stages |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
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}
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DecodeMultiSampleType(m_desc.MultiSample, m_desc.MultisampleQuality, &imageInfo.sampleCount);
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// The image must be marked as mutable if it can be reinterpreted
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// by a view with a different format. Depth-stencil formats cannot
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// be reinterpreted in Vulkan, so we'll ignore those.
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auto formatProperties = imageFormatInfo(m_mapping.FormatColor);
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bool isMutable = m_mapping.FormatSrgb != VK_FORMAT_UNDEFINED;
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bool isColorFormat = (formatProperties->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) != 0;
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if (isMutable && isColorFormat) {
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imageInfo.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
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imageInfo.viewFormatCount = 2;
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imageInfo.viewFormats = m_mapping.Formats;
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}
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2020-02-14 00:31:25 +01:00
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// Are we an RT, need to gen mips or an offscreen plain surface?
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if (m_desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_AUTOGENMIPMAP) || TryOffscreenRT) {
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2019-12-16 04:28:01 +01:00
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imageInfo.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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imageInfo.stages |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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imageInfo.access |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
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| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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}
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if (m_desc.Usage & D3DUSAGE_DEPTHSTENCIL) {
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imageInfo.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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imageInfo.stages |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
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| VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
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imageInfo.access |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
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| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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}
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if (ResourceType == D3DRTYPE_CUBETEXTURE)
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imageInfo.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
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// Some image formats (i.e. the R32G32B32 ones) are
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// only supported with linear tiling on most GPUs
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if (!CheckImageSupport(&imageInfo, VK_IMAGE_TILING_OPTIMAL))
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imageInfo.tiling = VK_IMAGE_TILING_LINEAR;
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// We must keep LINEAR images in GENERAL layout, but we
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// can choose a better layout for the image based on how
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// it is going to be used by the game.
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if (imageInfo.tiling == VK_IMAGE_TILING_OPTIMAL)
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imageInfo.layout = OptimizeLayout(imageInfo.usage);
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// For some formats, we need to enable render target
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// capabilities if available, but these should
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// in no way affect the default image layout
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imageInfo.usage |= EnableMetaCopyUsage(imageInfo.format, imageInfo.tiling);
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// Check if we can actually create the image
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if (!CheckImageSupport(&imageInfo, imageInfo.tiling)) {
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throw DxvkError(str::format(
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"D3D9: Cannot create texture:",
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"\n Type: ", std::hex, ResourceType,
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"\n Format: ", m_desc.Format,
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"\n Extent: ", m_desc.Width,
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"x", m_desc.Height,
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"x", m_desc.Depth,
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"\n Samples: ", m_desc.MultiSample,
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"\n Layers: ", m_desc.ArraySize,
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"\n Levels: ", m_desc.MipLevels,
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"\n Usage: ", std::hex, m_desc.Usage,
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"\n Pool: ", std::hex, m_desc.Pool));
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}
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return m_device->GetDXVKDevice()->createImage(imageInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Rc<DxvkImage> D3D9CommonTexture::CreateResolveImage() const {
|
|
|
|
DxvkImageCreateInfo imageInfo = m_image->info();
|
|
|
|
imageInfo.sampleCount = VK_SAMPLE_COUNT_1_BIT;
|
|
|
|
|
|
|
|
return m_device->GetDXVKDevice()->createImage(imageInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
BOOL D3D9CommonTexture::DetermineShadowState() const {
|
|
|
|
static std::array<D3D9Format, 3> blacklist = {
|
|
|
|
D3D9Format::INTZ, D3D9Format::DF16, D3D9Format::DF24
|
|
|
|
};
|
|
|
|
|
|
|
|
return IsDepthFormat(m_desc.Format)
|
|
|
|
&& std::find(blacklist.begin(), blacklist.end(), m_desc.Format) == blacklist.end();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
BOOL D3D9CommonTexture::CheckImageSupport(
|
|
|
|
const DxvkImageCreateInfo* pImageInfo,
|
|
|
|
VkImageTiling Tiling) const {
|
|
|
|
const Rc<DxvkAdapter> adapter = m_device->GetDXVKDevice()->adapter();
|
|
|
|
|
|
|
|
VkImageFormatProperties formatProps = { };
|
|
|
|
|
|
|
|
VkResult status = adapter->imageFormatProperties(
|
|
|
|
pImageInfo->format, pImageInfo->type, Tiling,
|
|
|
|
pImageInfo->usage, pImageInfo->flags, formatProps);
|
|
|
|
|
|
|
|
if (status != VK_SUCCESS)
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
return (pImageInfo->extent.width <= formatProps.maxExtent.width)
|
|
|
|
&& (pImageInfo->extent.height <= formatProps.maxExtent.height)
|
|
|
|
&& (pImageInfo->extent.depth <= formatProps.maxExtent.depth)
|
|
|
|
&& (pImageInfo->numLayers <= formatProps.maxArrayLayers)
|
|
|
|
&& (pImageInfo->mipLevels <= formatProps.maxMipLevels)
|
|
|
|
&& (pImageInfo->sampleCount & formatProps.sampleCounts);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
VkImageUsageFlags D3D9CommonTexture::EnableMetaCopyUsage(
|
|
|
|
VkFormat Format,
|
|
|
|
VkImageTiling Tiling) const {
|
|
|
|
VkFormatFeatureFlags requestedFeatures = 0;
|
|
|
|
|
|
|
|
if (Format == VK_FORMAT_D16_UNORM || Format == VK_FORMAT_D32_SFLOAT)
|
|
|
|
requestedFeatures |= VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
|
|
|
|
|
|
|
if (Format == VK_FORMAT_R16_UNORM || Format == VK_FORMAT_R32_SFLOAT)
|
|
|
|
requestedFeatures |= VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT;
|
|
|
|
|
|
|
|
if (requestedFeatures == 0)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
// Enable usage flags for all supported and requested features
|
|
|
|
VkFormatProperties properties = m_device->GetDXVKDevice()->adapter()->formatProperties(Format);
|
|
|
|
|
|
|
|
requestedFeatures &= Tiling == VK_IMAGE_TILING_OPTIMAL
|
|
|
|
? properties.optimalTilingFeatures
|
|
|
|
: properties.linearTilingFeatures;
|
|
|
|
|
|
|
|
VkImageUsageFlags requestedUsage = 0;
|
|
|
|
|
|
|
|
if (requestedFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
|
|
|
|
requestedUsage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
|
|
|
|
|
|
|
if (requestedFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)
|
|
|
|
requestedUsage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
|
|
|
|
|
|
|
return requestedUsage;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
VkImageType D3D9CommonTexture::GetImageTypeFromResourceType(D3DRESOURCETYPE Type) {
|
|
|
|
switch (Type) {
|
|
|
|
case D3DRTYPE_TEXTURE: return VK_IMAGE_TYPE_2D;
|
|
|
|
case D3DRTYPE_VOLUMETEXTURE: return VK_IMAGE_TYPE_3D;
|
|
|
|
case D3DRTYPE_CUBETEXTURE: return VK_IMAGE_TYPE_2D;
|
|
|
|
default: throw DxvkError("D3D9CommonTexture: Unhandled resource type");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
VkImageViewType D3D9CommonTexture::GetImageViewTypeFromResourceType(
|
|
|
|
D3DRESOURCETYPE Dimension,
|
|
|
|
UINT Layer) {
|
|
|
|
switch (Dimension) {
|
|
|
|
case D3DRTYPE_TEXTURE: return VK_IMAGE_VIEW_TYPE_2D;
|
|
|
|
case D3DRTYPE_VOLUMETEXTURE: return VK_IMAGE_VIEW_TYPE_3D;
|
|
|
|
case D3DRTYPE_CUBETEXTURE: return Layer == AllLayers
|
|
|
|
? VK_IMAGE_VIEW_TYPE_CUBE
|
|
|
|
: VK_IMAGE_VIEW_TYPE_2D;
|
|
|
|
default: throw DxvkError("D3D9CommonTexture: Unhandled resource type");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2021-02-26 05:24:15 +01:00
|
|
|
VkImageLayout D3D9CommonTexture::OptimizeLayout(VkImageUsageFlags Usage) const {
|
2019-12-16 04:28:01 +01:00
|
|
|
const VkImageUsageFlags usageFlags = Usage;
|
|
|
|
|
|
|
|
// Filter out unnecessary flags. Transfer operations
|
|
|
|
// are handled by the backend in a transparent manner.
|
|
|
|
Usage &= ~(VK_IMAGE_USAGE_TRANSFER_DST_BIT
|
|
|
|
| VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
|
|
|
|
|
2021-02-26 05:24:15 +01:00
|
|
|
// Ignore sampled bit in case the image was created with
|
|
|
|
// an image flag that only allows attachment usage
|
|
|
|
if (m_desc.IsAttachmentOnly)
|
|
|
|
Usage &= ~VK_IMAGE_USAGE_SAMPLED_BIT;
|
|
|
|
|
2019-12-16 04:28:01 +01:00
|
|
|
// If the image is used only as an attachment, we never
|
|
|
|
// have to transform the image back to a different layout
|
|
|
|
if (Usage == VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
|
|
|
|
return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
|
|
|
|
|
|
if (Usage == VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
|
|
|
|
return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
|
|
|
|
|
|
Usage &= ~(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
|
|
|
|
| VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
|
|
|
|
|
|
|
|
// If the image is used for reading but not as a storage
|
|
|
|
// image, we can optimize the image for texture access
|
|
|
|
if (Usage == VK_IMAGE_USAGE_SAMPLED_BIT) {
|
|
|
|
return usageFlags & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
|
|
|
|
? VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
|
|
|
|
: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Otherwise, we have to stick with the default layout
|
|
|
|
return VK_IMAGE_LAYOUT_GENERAL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Rc<DxvkImageView> D3D9CommonTexture::CreateView(
|
|
|
|
UINT Layer,
|
|
|
|
UINT Lod,
|
2020-01-16 03:42:02 +01:00
|
|
|
VkImageUsageFlags UsageFlags,
|
|
|
|
bool Srgb) {
|
2019-12-16 04:28:01 +01:00
|
|
|
DxvkImageViewCreateInfo viewInfo;
|
2020-02-24 07:38:26 +01:00
|
|
|
viewInfo.format = m_mapping.ConversionFormatInfo.FormatColor != VK_FORMAT_UNDEFINED
|
|
|
|
? PickSRGB(m_mapping.ConversionFormatInfo.FormatColor, m_mapping.ConversionFormatInfo.FormatSrgb, Srgb)
|
|
|
|
: PickSRGB(m_mapping.FormatColor, m_mapping.FormatSrgb, Srgb);
|
2019-12-16 04:28:01 +01:00
|
|
|
viewInfo.aspect = imageFormatInfo(viewInfo.format)->aspectMask;
|
2020-01-16 03:42:02 +01:00
|
|
|
viewInfo.swizzle = m_mapping.Swizzle;
|
2019-12-16 04:28:01 +01:00
|
|
|
viewInfo.usage = UsageFlags;
|
|
|
|
viewInfo.type = GetImageViewTypeFromResourceType(m_type, Layer);
|
|
|
|
viewInfo.minLevel = Lod;
|
|
|
|
viewInfo.numLevels = m_desc.MipLevels - Lod;
|
|
|
|
viewInfo.minLayer = Layer == AllLayers ? 0 : Layer;
|
|
|
|
viewInfo.numLayers = Layer == AllLayers ? m_desc.ArraySize : 1;
|
|
|
|
|
|
|
|
// Remove the stencil aspect if we are trying to create a regular image
|
|
|
|
// view of a depth stencil format
|
|
|
|
if (UsageFlags != VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
|
|
|
|
viewInfo.aspect &= ~VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
|
|
|
|
|
|
if (UsageFlags == VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT ||
|
|
|
|
UsageFlags == VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
|
|
|
|
viewInfo.numLevels = 1;
|
|
|
|
|
|
|
|
// Remove swizzle on depth views.
|
|
|
|
if (UsageFlags == VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
|
|
|
|
viewInfo.swizzle = { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
|
|
|
|
VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY };
|
|
|
|
|
|
|
|
// Create the underlying image view object
|
|
|
|
return m_device->GetDXVKDevice()->createImageView(GetImage(), viewInfo);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2020-06-06 21:10:22 +02:00
|
|
|
void D3D9CommonTexture::PreLoadAll() {
|
2020-06-06 22:59:25 +02:00
|
|
|
if (!IsManaged())
|
|
|
|
return;
|
2020-06-06 21:10:22 +02:00
|
|
|
|
2020-06-06 22:59:25 +02:00
|
|
|
auto lock = m_device->LockDevice();
|
|
|
|
m_device->UploadManagedTexture(this);
|
|
|
|
m_device->MarkTextureUploaded(this);
|
2020-06-06 21:10:22 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void D3D9CommonTexture::PreLoadSubresource(UINT Subresource) {
|
|
|
|
if (IsManaged()) {
|
|
|
|
auto lock = m_device->LockDevice();
|
|
|
|
|
|
|
|
if (GetNeedsUpload(Subresource)) {
|
|
|
|
m_device->FlushImage(this, Subresource);
|
|
|
|
SetNeedsUpload(Subresource, false);
|
2020-06-06 22:59:25 +02:00
|
|
|
|
|
|
|
if (!NeedsAnyUpload())
|
|
|
|
m_device->MarkTextureUploaded(this);
|
2020-06-06 21:10:22 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2020-01-16 03:42:02 +01:00
|
|
|
void D3D9CommonTexture::CreateSampleView(UINT Lod) {
|
|
|
|
// This will be a no-op for SYSTEMMEM types given we
|
|
|
|
// don't expose the cap to allow texturing with them.
|
|
|
|
if (unlikely(m_mapMode == D3D9_COMMON_TEXTURE_MAP_MODE_SYSTEMMEM))
|
|
|
|
return;
|
2019-12-16 04:28:01 +01:00
|
|
|
|
2020-01-16 03:42:02 +01:00
|
|
|
m_sampleView.Color = CreateView(AllLayers, Lod, VK_IMAGE_USAGE_SAMPLED_BIT, false);
|
2020-01-17 17:41:58 +01:00
|
|
|
|
|
|
|
if (IsSrgbCompatible())
|
|
|
|
m_sampleView.Srgb = CreateView(AllLayers, Lod, VK_IMAGE_USAGE_SAMPLED_BIT, true);
|
2019-12-16 04:28:01 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|