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59 lines
1.3 KiB
C
59 lines
1.3 KiB
C
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#pragma once
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#include "util_vector.h"
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namespace dxvk {
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class Matrix4 {
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public:
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Matrix4(); // Identity
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explicit Matrix4(float x); // Produces a scalar matrix, x * Identity
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Matrix4(
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const Vector4& v0,
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const Vector4& v1,
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const Vector4& v2,
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const Vector4& v3);
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Matrix4(const Matrix4& other) = default;
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Vector4& operator[](size_t index);
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const Vector4& operator[](size_t index) const;
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bool operator==(const Matrix4& m2) const;
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bool operator!=(const Matrix4& m2) const;
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Matrix4 operator+(const Matrix4& other) const;
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Matrix4 operator-(const Matrix4& other) const;
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Matrix4 operator*(const Matrix4& m2) const;
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Vector4 operator*(const Vector4& v) const;
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Matrix4 operator*(float scalar) const;
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Matrix4 operator/(float scalar) const;
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Matrix4& operator+=(const Matrix4& other);
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Matrix4& operator-=(const Matrix4& other);
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Matrix4& operator*=(const Matrix4& other);
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Vector4 data[4];
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};
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inline Matrix4 operator*(float scalar, const Matrix4& m) { return m * scalar; }
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Matrix4 transpose(const Matrix4& m);
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float determinant(const Matrix4& m);
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Matrix4 inverse(const Matrix4& m);
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Matrix4 hadamardProduct(const Matrix4& a, const Matrix4& b);
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std::ostream& operator<<(std::ostream& os, const Matrix4& m);
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}
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