2019-12-16 04:28:01 +01:00
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#include "d3d9_vertex_declaration.h"
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#include "d3d9_util.h"
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#include <algorithm>
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#include <cstring>
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namespace dxvk {
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D3D9VertexDecl::D3D9VertexDecl(
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D3D9DeviceEx* pDevice,
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DWORD FVF)
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: D3D9VertexDeclBase(pDevice) {
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this->SetFVF(FVF);
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this->Classify();
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}
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D3D9VertexDecl::D3D9VertexDecl(
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D3D9DeviceEx* pDevice,
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const D3DVERTEXELEMENT9* pVertexElements,
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uint32_t DeclCount)
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: D3D9VertexDeclBase( pDevice )
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2022-09-22 11:46:51 +02:00
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, m_elements ( pVertexElements, pVertexElements + DeclCount )
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, m_fvf ( this->MapD3D9VertexElementsToFvf() ) {
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2019-12-16 04:28:01 +01:00
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this->Classify();
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}
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HRESULT STDMETHODCALLTYPE D3D9VertexDecl::QueryInterface(
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REFIID riid,
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void** ppvObject) {
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if (ppvObject == nullptr)
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return E_POINTER;
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*ppvObject = nullptr;
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if (riid == __uuidof(IUnknown)
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|| riid == __uuidof(IDirect3DVertexDeclaration9)) {
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*ppvObject = ref(this);
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return S_OK;
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}
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Logger::warn("D3D9VertexDecl::QueryInterface: Unknown interface query");
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Logger::warn(str::format(riid));
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return E_NOINTERFACE;
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}
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HRESULT STDMETHODCALLTYPE D3D9VertexDecl::GetDeclaration(
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D3DVERTEXELEMENT9* pElement,
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UINT* pNumElements) {
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if (pNumElements == nullptr)
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return D3DERR_INVALIDCALL;
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*pNumElements = UINT(m_elements.size()) + 1u; // Account for D3DDECL_END
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if (pElement == nullptr)
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return D3D_OK;
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// The native runtime ignores pNumElements here...
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std::copy(m_elements.begin(), m_elements.end(), pElement);
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pElement[m_elements.size()] = D3DDECL_END();
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return D3D_OK;
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}
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void D3D9VertexDecl::SetFVF(DWORD FVF) {
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m_fvf = FVF;
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std::array<D3DVERTEXELEMENT9, 16> elements;
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uint32_t elemCount = 0;
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uint32_t texCount = 0;
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uint32_t betas = 0;
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uint8_t betaIdx = 0xFF;
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switch (FVF & D3DFVF_POSITION_MASK) {
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case D3DFVF_XYZ:
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case D3DFVF_XYZB1:
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case D3DFVF_XYZB2:
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case D3DFVF_XYZB3:
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case D3DFVF_XYZB4:
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case D3DFVF_XYZB5:
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elements[elemCount].Type = D3DDECLTYPE_FLOAT3;
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elements[elemCount].Usage = D3DDECLUSAGE_POSITION;
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elements[elemCount].UsageIndex = 0;
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elemCount++;
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if ((FVF & D3DFVF_POSITION_MASK) == D3DFVF_XYZ)
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break;
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betas = (((FVF & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1) + 1;
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if (FVF & D3DFVF_LASTBETA_D3DCOLOR)
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betaIdx = D3DDECLTYPE_D3DCOLOR;
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else if (FVF & D3DFVF_LASTBETA_UBYTE4)
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betaIdx = D3DDECLTYPE_UBYTE4;
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else if ((FVF & D3DFVF_XYZB5) == D3DFVF_XYZB5)
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betaIdx = D3DDECLTYPE_FLOAT1;
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if (betaIdx != 0xFF)
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betas--;
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if (betas > 0) {
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switch (betas) {
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case 1: elements[elemCount].Type = D3DDECLTYPE_FLOAT1; break;
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case 2: elements[elemCount].Type = D3DDECLTYPE_FLOAT2; break;
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case 3: elements[elemCount].Type = D3DDECLTYPE_FLOAT3; break;
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case 4: elements[elemCount].Type = D3DDECLTYPE_FLOAT4; break;
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default: break;
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}
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elements[elemCount].Usage = D3DDECLUSAGE_BLENDWEIGHT;
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elements[elemCount].UsageIndex = 0;
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elemCount++;
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}
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if (betaIdx != 0xFF) {
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elements[elemCount].Type = betaIdx;
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elements[elemCount].Usage = D3DDECLUSAGE_BLENDINDICES;
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elements[elemCount].UsageIndex = 0;
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elemCount++;
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}
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break;
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case D3DFVF_XYZW:
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case D3DFVF_XYZRHW:
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elements[elemCount].Type = D3DDECLTYPE_FLOAT4;
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elements[elemCount].Usage =
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((FVF & D3DFVF_POSITION_MASK) == D3DFVF_XYZW)
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? D3DDECLUSAGE_POSITION
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: D3DDECLUSAGE_POSITIONT;
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elements[elemCount].UsageIndex = 0;
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elemCount++;
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break;
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default:
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break;
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}
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if (FVF & D3DFVF_NORMAL) {
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elements[elemCount].Type = D3DDECLTYPE_FLOAT3;
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elements[elemCount].Usage = D3DDECLUSAGE_NORMAL;
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elements[elemCount].UsageIndex = 0;
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elemCount++;
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}
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if (FVF & D3DFVF_PSIZE) {
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elements[elemCount].Type = D3DDECLTYPE_FLOAT1;
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elements[elemCount].Usage = D3DDECLUSAGE_PSIZE;
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elements[elemCount].UsageIndex = 0;
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elemCount++;
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}
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if (FVF & D3DFVF_DIFFUSE) {
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elements[elemCount].Type = D3DDECLTYPE_D3DCOLOR;
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elements[elemCount].Usage = D3DDECLUSAGE_COLOR;
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elements[elemCount].UsageIndex = 0;
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elemCount++;
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}
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if (FVF & D3DFVF_SPECULAR) {
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elements[elemCount].Type = D3DDECLTYPE_D3DCOLOR;
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elements[elemCount].Usage = D3DDECLUSAGE_COLOR;
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elements[elemCount].UsageIndex = 1;
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elemCount++;
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}
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texCount = (FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
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texCount = std::min(texCount, 8u);
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for (uint32_t i = 0; i < texCount; i++) {
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switch ((FVF >> (16 + i * 2)) & 0x3) {
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case D3DFVF_TEXTUREFORMAT1:
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elements[elemCount].Type = D3DDECLTYPE_FLOAT1;
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break;
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case D3DFVF_TEXTUREFORMAT2:
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elements[elemCount].Type = D3DDECLTYPE_FLOAT2;
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break;
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case D3DFVF_TEXTUREFORMAT3:
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elements[elemCount].Type = D3DDECLTYPE_FLOAT3;
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break;
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case D3DFVF_TEXTUREFORMAT4:
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elements[elemCount].Type = D3DDECLTYPE_FLOAT4;
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break;
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default:
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break;
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}
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elements[elemCount].Usage = D3DDECLUSAGE_TEXCOORD;
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elements[elemCount].UsageIndex = i;
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elemCount++;
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}
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for (uint32_t i = 0; i < elemCount; i++) {
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elements[i].Stream = 0;
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2022-09-22 10:41:40 +02:00
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elements[i].Offset = (i == 0)
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2019-12-16 04:28:01 +01:00
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? 0
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: (elements[i - 1].Offset + GetDecltypeSize(D3DDECLTYPE(elements[i - 1].Type)));
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elements[i].Method = D3DDECLMETHOD_DEFAULT;
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}
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m_elements.resize(elemCount);
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std::copy(elements.begin(), elements.begin() + elemCount, m_elements.data());
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}
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2022-09-22 10:41:40 +02:00
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DWORD D3D9VertexDecl::MapD3DDeclToFvf(
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const D3DVERTEXELEMENT9& element,
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DWORD fvf,
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DWORD& texCountPostUpdate) {
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// Mapping between a Direct3D Declaration and FVF Codes (Direct3D 9)
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// This table maps members of a D3DVERTEXELEMENT9 declaration to a FVF code.
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//
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// Data type Usage Usage index FVF
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// ----------------------------------------------------------------------------------------
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// D3DDECLTYPE_FLOAT3 D3DDECLUSAGE_POSITION 0 D3DFVF_XYZ
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// D3DDECLTYPE_FLOAT4 D3DDECLUSAGE_POSITIONT 0 D3DFVF_XYZRHW
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// D3DDECLTYPE_FLOATn D3DDECLUSAGE_BLENDWEIGHT 0 D3DFVF_XYZBn
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// D3DDECLTYPE_UBYTE4 D3DDECLUSAGE_BLENDINDICES 0 D3DFVF_XYZB(nWeights + 1)
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// D3DDECLTYPE_FLOAT3 D3DDECLUSAGE_NORMAL 0 D3DFVF_NORMAL
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// D3DDECLTYPE_FLOAT1 D3DDECLUSAGE_PSIZE 0 D3DFVF_PSIZE
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// D3DDECLTYPE_D3DCOLOR D3DDECLUSAGE_COLOR 0 D3DFVF_DIFFUSE
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// D3DDECLTYPE_D3DCOLOR D3DDECLUSAGE_COLOR 1 D3DFVF_SPECULAR
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// D3DDECLTYPE_FLOATm D3DDECLUSAGE_TEXCOORD n D3DFVF_TEXCOORDSIZEm(n)
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// D3DDECLTYPE_FLOAT3 D3DDECLUSAGE_POSITION 1 N / A
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// D3DDECLTYPE_FLOAT3 D3DDECLUSAGE_NORMAL 1 N / A
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if (element.Usage == D3DDECLUSAGE_POSITION && element.Type == D3DDECLTYPE_FLOAT3 && element.UsageIndex == 0)
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return D3DFVF_XYZ;
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2022-10-07 17:09:19 +02:00
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if (element.Usage == D3DDECLUSAGE_POSITIONT && element.Type == D3DDECLTYPE_FLOAT4 && element.UsageIndex == 0)
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2022-09-22 10:41:40 +02:00
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return D3DFVF_XYZRHW;
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2022-10-07 17:09:19 +02:00
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if (element.Usage == D3DDECLUSAGE_BLENDWEIGHT && element.UsageIndex == 0) {
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2022-09-22 10:41:40 +02:00
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DWORD fvfRet = MapD3DDeclTypeFloatToFvfXYZBn(element.Type);
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if (likely(fvfRet != 0))
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return fvfRet;
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else {
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return 0;
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}
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}
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2022-10-07 17:09:19 +02:00
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if (element.Usage == D3DDECLUSAGE_BLENDINDICES && element.Type == D3DDECLTYPE_UBYTE4 && element.UsageIndex == 0)
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2022-09-22 10:41:40 +02:00
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return D3DFVF_XYZB1;
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2022-10-07 17:09:19 +02:00
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if (element.Usage == D3DDECLUSAGE_NORMAL && element.Type == D3DDECLTYPE_FLOAT3 && element.UsageIndex == 0)
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2022-09-22 10:41:40 +02:00
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return D3DFVF_NORMAL;
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2022-10-07 17:09:19 +02:00
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if (element.Usage == D3DDECLUSAGE_PSIZE && element.Type == D3DDECLTYPE_FLOAT1 && element.UsageIndex == 0)
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2022-09-22 10:41:40 +02:00
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return D3DFVF_PSIZE;
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2022-10-07 17:09:19 +02:00
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if (element.Usage == D3DDECLUSAGE_COLOR && element.Type == D3DDECLTYPE_D3DCOLOR) {
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2022-09-22 11:46:51 +02:00
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switch (element.UsageIndex) {
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case 0: return D3DFVF_DIFFUSE;
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case 1: return D3DFVF_SPECULAR;
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default:
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return 0;
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2022-09-22 10:41:40 +02:00
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}
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}
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2022-10-07 17:09:19 +02:00
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if (element.Usage == D3DDECLUSAGE_TEXCOORD && element.UsageIndex < 8) {
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2022-09-22 10:41:40 +02:00
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DWORD retFvf = 0;
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if (likely(MapD3DDeclUsageTexCoordToFvfTexCoordSize(element, fvf, retFvf, texCountPostUpdate)))
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return retFvf;
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else {
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return 0;
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}
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}
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return 0;
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}
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DWORD D3D9VertexDecl::MapD3DDeclTypeFloatToFvfXYZBn(BYTE type) {
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2022-09-22 11:46:51 +02:00
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switch (type) {
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case D3DDECLTYPE_FLOAT1: return D3DFVF_XYZB1;
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case D3DDECLTYPE_FLOAT2: return D3DFVF_XYZB2;
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case D3DDECLTYPE_FLOAT3: return D3DFVF_XYZB3;
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case D3DDECLTYPE_FLOAT4: return D3DFVF_XYZB4;
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default: return 0;
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2022-09-22 10:41:40 +02:00
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}
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}
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bool D3D9VertexDecl::MapD3DDeclUsageTexCoordToFvfTexCoordSize(
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const D3DVERTEXELEMENT9& element,
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DWORD fvf,
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DWORD& outFvf,
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DWORD& texCountPostUpdate) {
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// Check if bits of format for current UsageIndex are free in the fvf
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// It is necessary to skip multiple initializations of the bitfield because
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// returned value is bitwise or-ed to final fvf DWORD.
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// The D3DFVF_TEXCOORDSIZE1 is used below because it covers all formats bits.
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if ((D3DFVF_TEXCOORDSIZE1(element.UsageIndex) & fvf) != 0)
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return false;
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// Update max texture's index in fvf
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DWORD currentTexCount = element.UsageIndex + 1;
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bool retStatus = true;
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if (texCountPostUpdate < currentTexCount)
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texCountPostUpdate = currentTexCount;
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if (element.Type == D3DDECLTYPE_FLOAT1)
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outFvf = D3DFVF_TEXCOORDSIZE1(element.UsageIndex);
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else if (element.Type == D3DDECLTYPE_FLOAT2)
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outFvf = D3DFVF_TEXCOORDSIZE2(element.UsageIndex);
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else if (element.Type == D3DDECLTYPE_FLOAT3)
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outFvf = D3DFVF_TEXCOORDSIZE3(element.UsageIndex);
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else if (element.Type == D3DDECLTYPE_FLOAT4)
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outFvf = D3DFVF_TEXCOORDSIZE4(element.UsageIndex);
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else
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retStatus = false;
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return retStatus;
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}
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DWORD D3D9VertexDecl::MapD3D9VertexElementsToFvf() {
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DWORD fvf = 0;
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DWORD texCountPostUpdate = 0;
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for (const auto& element : m_elements)
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fvf |= MapD3DDeclToFvf(element, fvf, texCountPostUpdate);
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fvf |= (texCountPostUpdate << 8);
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return fvf;
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}
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2019-12-16 04:28:01 +01:00
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void D3D9VertexDecl::Classify() {
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for (const auto& element : m_elements) {
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2021-05-13 02:32:40 +02:00
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if (element.Stream == 0 && element.Type != D3DDECLTYPE_UNUSED)
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m_size = std::max(m_size, element.Offset + GetDecltypeSize(D3DDECLTYPE(element.Type)));
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2019-12-16 04:28:01 +01:00
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if (element.Usage == D3DDECLUSAGE_COLOR && element.UsageIndex == 0)
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m_flags.set(D3D9VertexDeclFlag::HasColor0);
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else if (element.Usage == D3DDECLUSAGE_COLOR && element.UsageIndex == 1)
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|
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m_flags.set(D3D9VertexDeclFlag::HasColor1);
|
|
|
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else if (element.Usage == D3DDECLUSAGE_POSITIONT)
|
|
|
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m_flags.set(D3D9VertexDeclFlag::HasPositionT);
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else if (element.Usage == D3DDECLUSAGE_PSIZE)
|
|
|
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m_flags.set(D3D9VertexDeclFlag::HasPointSize);
|
|
|
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else if (element.Usage == D3DDECLUSAGE_FOG)
|
|
|
|
m_flags.set(D3D9VertexDeclFlag::HasFog);
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|
|
else if (element.Usage == D3DDECLUSAGE_BLENDWEIGHT)
|
|
|
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m_flags.set(D3D9VertexDeclFlag::HasBlendWeight);
|
|
|
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else if (element.Usage == D3DDECLUSAGE_BLENDINDICES)
|
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|
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m_flags.set(D3D9VertexDeclFlag::HasBlendIndices);
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|
|
|
|
|
|
if (element.Usage == D3DDECLUSAGE_TEXCOORD)
|
|
|
|
m_texcoordMask |= GetDecltypeCount(D3DDECLTYPE(element.Type)) << (element.UsageIndex * 3);
|
|
|
|
}
|
|
|
|
}
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|
|
|
|
|
|
}
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