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dxvk/src/d3d9/d3d9_surface.cpp

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#include "d3d9_surface.h"
#include "d3d9_texture.h"
#include "d3d9_device.h"
namespace dxvk {
D3D9Surface::D3D9Surface(
D3D9DeviceEx* pDevice,
const D3D9_COMMON_TEXTURE_DESC* pDesc,
D3D9_VK_FORMAT_MAPPING Mapping)
: D3D9SurfaceBase(
pDevice,
new D3D9CommonTexture( pDevice, pDesc, D3DRTYPE_TEXTURE, Mapping ),
0, 0,
nullptr) { }
D3D9Surface::D3D9Surface(
D3D9DeviceEx* pDevice,
D3D9CommonTexture* pTexture,
UINT Face,
UINT MipLevel,
IDirect3DBaseTexture9* pContainer)
: D3D9SurfaceBase(
pDevice,
pTexture,
Face, MipLevel,
pContainer) { }
void D3D9Surface::AddRefPrivate() {
IDirect3DBaseTexture9* pContainer = this->m_container;
if (pContainer != nullptr) {
D3DRESOURCETYPE type = pContainer->GetType();
if (type == D3DRTYPE_TEXTURE)
reinterpret_cast<D3D9Texture2D*> (pContainer)->AddRefPrivate();
else //if (type == D3DRTYPE_CUBETEXTURE)
reinterpret_cast<D3D9TextureCube*>(pContainer)->AddRefPrivate();
return;
}
D3D9SurfaceBase::AddRefPrivate();
}
void D3D9Surface::ReleasePrivate() {
IDirect3DBaseTexture9* pContainer = this->m_container;
if (pContainer != nullptr) {
D3DRESOURCETYPE type = pContainer->GetType();
if (type == D3DRTYPE_TEXTURE)
reinterpret_cast<D3D9Texture2D*> (pContainer)->ReleasePrivate();
else //if (type == D3DRTYPE_CUBETEXTURE)
reinterpret_cast<D3D9TextureCube*>(pContainer)->ReleasePrivate();
return;
}
D3D9SurfaceBase::ReleasePrivate();
}
HRESULT STDMETHODCALLTYPE D3D9Surface::QueryInterface(REFIID riid, void** ppvObject) {
if (ppvObject == nullptr)
return E_POINTER;
*ppvObject = nullptr;
if (riid == __uuidof(IUnknown)
|| riid == __uuidof(IDirect3DResource9)
|| riid == __uuidof(IDirect3DSurface9)) {
*ppvObject = ref(this);
return S_OK;
}
Logger::warn("D3D9Surface::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
return E_NOINTERFACE;
}
D3DRESOURCETYPE STDMETHODCALLTYPE D3D9Surface::GetType() {
return D3DRTYPE_SURFACE;
}
HRESULT STDMETHODCALLTYPE D3D9Surface::GetDesc(D3DSURFACE_DESC *pDesc) {
if (pDesc == nullptr)
return D3DERR_INVALIDCALL;
auto& desc = *(m_texture->Desc());
pDesc->Format = static_cast<D3DFORMAT>(desc.Format);
pDesc->Type = D3DRTYPE_SURFACE;
pDesc->Usage = desc.Usage;
pDesc->Pool = desc.Pool;
pDesc->MultiSampleType = desc.MultiSample;
pDesc->MultiSampleQuality = desc.MultisampleQuality;
pDesc->Width = std::max(1u, desc.Width >> m_mipLevel);
pDesc->Height = std::max(1u, desc.Height >> m_mipLevel);
return D3D_OK;
}
HRESULT STDMETHODCALLTYPE D3D9Surface::LockRect(D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
D3DBOX box;
if (pRect != nullptr) {
box.Left = pRect->left;
box.Right = pRect->right;
box.Top = pRect->top;
box.Bottom = pRect->bottom;
box.Front = 0;
box.Back = 1;
}
D3DLOCKED_BOX lockedBox;
HRESULT hr = m_parent->LockImage(
m_texture,
m_face, m_mipLevel,
&lockedBox,
pRect != nullptr ? &box : nullptr,
Flags);
pLockedRect->pBits = lockedBox.pBits;
pLockedRect->Pitch = lockedBox.RowPitch;
return hr;
}
HRESULT STDMETHODCALLTYPE D3D9Surface::UnlockRect() {
return m_parent->UnlockImage(
m_texture,
m_face, m_mipLevel);
}
HRESULT STDMETHODCALLTYPE D3D9Surface::GetDC(HDC *phDC) {
if (phDC == nullptr)
return D3DERR_INVALIDCALL;
const D3D9_COMMON_TEXTURE_DESC& desc = *m_texture->Desc();
D3DLOCKED_RECT lockedRect;
HRESULT hr = LockRect(&lockedRect, nullptr, 0);
if (FAILED(hr))
return hr;
D3DKMT_CREATEDCFROMMEMORY createInfo;
// In...
createInfo.pMemory = lockedRect.pBits;
createInfo.Format = static_cast<D3DFORMAT>(desc.Format);
createInfo.Width = desc.Width;
createInfo.Height = desc.Height;
createInfo.Pitch = lockedRect.Pitch;
createInfo.hDeviceDc = CreateCompatibleDC(NULL);
createInfo.pColorTable = nullptr;
// Out...
createInfo.hBitmap = nullptr;
createInfo.hDc = nullptr;
D3DKMTCreateDCFromMemory(&createInfo);
DeleteDC(createInfo.hDeviceDc);
// These should now be set...
m_dcDesc.hDC = createInfo.hDc;
m_dcDesc.hBitmap = createInfo.hBitmap;
*phDC = m_dcDesc.hDC;
return D3D_OK;
}
HRESULT STDMETHODCALLTYPE D3D9Surface::ReleaseDC(HDC hDC) {
if (m_dcDesc.hDC == nullptr || m_dcDesc.hDC != hDC)
return D3DERR_INVALIDCALL;
D3DKMTDestroyDCFromMemory(&m_dcDesc);
HRESULT hr = UnlockRect();
if (FAILED(hr))
return hr;
return D3D_OK;
}
}