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39 lines
996 B
C
39 lines
996 B
C
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#pragma once
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#include "d3d9_subresource.h"
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#include "d3d9_common_texture.h"
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namespace dxvk {
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using D3D9VolumeBase = D3D9Subresource<IDirect3DVolume9>;
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class D3D9Volume final : public D3D9VolumeBase {
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public:
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D3D9Volume(
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D3D9DeviceEx* pDevice,
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const D3D9_COMMON_TEXTURE_DESC* pDesc,
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D3D9_VK_FORMAT_MAPPING Mapping);
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D3D9Volume(
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D3D9DeviceEx* pDevice,
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D3D9CommonTexture* pTexture,
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UINT Face,
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UINT MipLevel,
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IDirect3DBaseTexture9* pContainer);
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void AddRefPrivate();
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void ReleasePrivate();
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HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject);
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HRESULT STDMETHODCALLTYPE GetDesc(D3DVOLUME_DESC *pDesc) final;
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HRESULT STDMETHODCALLTYPE LockBox(D3DLOCKED_BOX* pLockedBox, CONST D3DBOX* pBox, DWORD Flags) final;
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HRESULT STDMETHODCALLTYPE UnlockBox() final;
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};
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}
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